Unfinished Flash

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Forum rules
Dedicated for the vore artists who have an album in this site, including commission advertisement, one thread per user please.


1a. Each artist should only have one thread for an open offer that has no deadline, and one project offers thread. Every commission / stream opening and closing, New publish for purchase, etc, should just be added to the commission thread.

1b. Likewise. Any other deadline orientated project (for example YCH) please just add to your project thread.

-Doing this mostly to make sure we don't have hundreds of artists making new threads every time for people to wands through.

2. Thread bumping is once a week! That means if you just want to add visibility to your thread, please don't bump it more than once a week.

3. Please link to your commission tab, like one of those here https://aryion.com/g4/commission.list.php

4. If you are hiring someone, use our forum for hiring viewforum.php?f=99

Artists recommendation before accepting commission, check for poster reputation. If they don't seem active, new account etc, You should do the following:

1. NEVER do free spec work without payment first...not even simple "test" sketches.
2. ALWAYS have a clear and detail mutual agreement
3. ALWAYS ask for half payment upfront before you do any work at all
4. NEVER send final artwork until you have received final payment
5. Check #blacklist for information on scam related activity in our artist Discord viewtopic.php?f=99&t=55569

Unfinished Flash

Postby ImaginaryZ » Wed Mar 08, 2006 7:31 pm

In general, if anyone gets ideas about what to do with Macromedia Flash, I would like to hear them. This thread will also be for me explaining "how-to's" when using flash for vore or games. I'll be glad to answer questions, and possibly develop stuff that is suggested.
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How to

Postby Guest » Wed Mar 08, 2006 8:08 pm

I was curious as to how you did the flash with the dragon's head that moves with the cursor and then has the bulge going down when you left click. I've been using flash for a long time, and I can't think of a good way to do that...
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Quad Strips

Postby ImaginaryZ » Wed Mar 08, 2006 11:02 pm

First off, you have to have Flash MX or better. then, you need to get familiar with it's procedural drawing tools, which lets you draw shapes in realtime with actionsript instead of making symbols with animations.
bulgalis.swf takes a simple curve (from a point on the screen to the mouse) and draws filled polygons to make up the creatures neck. This is done by having the curve's direction and perpendicular (In case you didn't notice, a perpendicular in 2D space is as easy as xp = y,yp =-x for counter clockwise rotations) and using those as normals from which to draw a filled rectangle. Reapeat this, changind line and fill colors much like OpenGL, and you can draw some weird shapes. The problem is calculating the data to fill in all those points. It takes too much computation time in flash to get anything real useful out of it.

Sorry if this seems too technical, it's all B.S. anyways. I uploaded the source, cause learning by example is faster.

Message me if you have more questions about this in particular...
Attachments
bulgalis.zip
.fla for bulgalis.swf (Flash MX)
(5.39 KiB) Downloaded 267 times
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Ah, thanks

Postby Guest » Sat Mar 11, 2006 10:48 pm

Thanks a lot. And no, it wasn't to technical. The problem was what I feared. I'm still using Flash 5. I had Flash MX but I lost the cd =[. Thanks for the info though, I'll probably have to go get another copy or search more for the cd.
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more flash junk...

Postby ImaginaryZ » Tue Mar 14, 2006 9:03 pm

I uploaded some older flash junk I found, but I forgot to specify the animation size (again!). Thanks to "kan" and "Cid_Phox" for pointing this out to me.
The stuff I uploaded is old, but just shows more systems that I can build using flash. Again, if anyone has ideas for flash stuff, let me know. Right now I'm working on a pretty intensive flash project called "Farina", in which I plan to add vore, but much, much later.
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Re: more flash junk...

Postby Possums » Fri Mar 31, 2006 3:40 pm

ImaginaryZ wrote:Again, if anyone has ideas for flash stuff, let me know.


Well, since you insist! I was pondering a choose your own adventure type of game. For example: You become stranded on a desert island. Will you take the path or continue along the beach? >Path. A monster confronts you, will you Run Away, Play Dead, Attack it. And so on.

I definately enjoy the stuff you've made thus far and eagerly await any further additions!
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