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Re: Suggestions, Put suggestions here

PostPosted: Thu Jun 23, 2016 12:47 pm
by MirceaKitsune
Posting a suggestion I mentioned on the server today, after I joined for the first time: I'm loving the vore plugin, especially the ability to be eaten by mobs! But could tamed pets optionally be configured by their owners to have unique stomachs, instead of the global default for that mob? Just like a player can claim a parcel in the artwork zone, build a belly model there, then set it as the place their prey go to... a player could build an internal on a parcel they own, then set it as the belly of one of their pets (wolf or ocelot).

I would seriously love this feature! I don't have a house on the server yet... and frankly, a fun thing I've considered doing is taming a pet and making my house in their belly :-D

Re: Suggestions, Put suggestions here

PostPosted: Fri Jul 01, 2016 10:06 pm
by Cygni
I'd like it if you fixed command blocks. Some of the builds in Art world need them.

Re: Suggestions, Put suggestions here

PostPosted: Fri Jul 01, 2016 11:59 pm
by Jovial
Maenethal wrote:I'd like it if you fixed command blocks. Some of the builds in Art world need them.


If they are fixed, make sure they're disabled in the survival world!

On my main account, I managed to smuggle some command blocks (and other things) into the survival world. I wasn't able to do anything with them, but, you know... If they were enabled, I imagine it'd cause a lot of problems! Thankfully, you can't execute essential commands like op, ban, or stop, but there's still so much potential chaos! I'm not saying that I would do anything like that, but I know I'm not the only one that smuggled cheatsy things into the survival world..!

Re: Suggestions, Put suggestions here

PostPosted: Tue Jul 05, 2016 4:34 am
by Cygni
I wish they find some solution. Komaru's Pokemon builds are just left to decay at this point. They could at least allow the basic teleport and message commands, along with potion effects and set to survival in the art world. Or update the vore plugin to have something similar in function.

Re: Suggestions, Put suggestions here

PostPosted: Tue Jul 05, 2016 8:16 pm
by Jovial
Maenethal wrote:I wish they find some solution. Komaru's Pokemon builds are just left to decay at this point. They could at least allow the basic teleport and message commands, along with potion effects and set to survival in the art world. Or update the vore plugin to have something similar in function.


I use signs, redstone dickery, and dispensers with splash potions. It's annoying that I have to refill them every ~9 uses, and it certainly breaks "immersion", if that's even the right word for a game like minecraft. I'd love to see it implemented if done right!

Re: Suggestions, Put suggestions here

PostPosted: Wed Jul 06, 2016 3:56 pm
by Reff
The issue is actually that redstone doesnt work for you if you arent trusted on the plot. has nothing to do with the command blocks.

Re: Suggestions, Put suggestions here

PostPosted: Thu Jul 07, 2016 10:49 pm
by Cygni
Cant you allow redstone usage on all plots, and have a "saved state" for all redstone items? Something it can default to after a certain amount of time to keep people from needing to refill/reset them.

Re: Suggestions, Put suggestions here

PostPosted: Sun Jul 10, 2016 11:18 am
by Potato
Maenethal wrote:Cant you allow redstone usage on all plots

We had that before, but something changed and we couldn't use a bypass permission anymore, i'll look into it again when i have time :)

As for the "saved state" there is no such plugin out (that i know of) :gulp:

I suggest asking admins to either import a row of commandblocks that you made in a schematic then using worldedit to move em around, or asking them to plot down the command with copy/paste.

Re: Suggestions, Put suggestions here

PostPosted: Mon Jul 11, 2016 2:38 pm
by Potato
Potato wrote:
Maenethal wrote:Cant you allow redstone usage on all plots
bypass permission

Fixed :D

Re: Suggestions, Put suggestions here

PostPosted: Thu Dec 08, 2016 2:15 am
by Cygni
I would like it if the vore plugin has something functionally similar to command blocks, so people can create custom, interactive vore builds in the Art world. Kind of like the Pokemon ones.

Re: Suggestions, Put suggestions here

PostPosted: Sun Dec 11, 2016 8:51 pm
by Potato
Maenethal wrote:I would like it if the vore plugin has something functionally similar to command blocks, so people can create custom, interactive vore builds in the Art world. Kind of like the Pokemon ones.

i added ./vo setmsg messagehere
which you can rightclick a commandblock with , and it will parse your input into text and set it on the cb'.
it will obviously throw errors if you try to include any weird chars or sequences/commands. (like {} etc..)
have fun :D

Re: Suggestions, Put suggestions here

PostPosted: Sat Feb 04, 2017 9:46 pm
by ShadowHawk
this is more of a request than a suggestion, but could we please add something like AE2 in the modpack?

Re: Suggestions, Put suggestions here

PostPosted: Sun Feb 05, 2017 10:07 am
by MariAquaria
ShadowHawk wrote:this is more of a request than a suggestion, but could we please add something like AE2 in the modpack?


Not going to happen. Mods that physically change the gameplay of Minecraft as a whole, or add new blocks or features or anything like that will not be added. VoreCraft is vanilla because we want it to be as widely open to as much of the community as possible, thus all of the mods in the modpack are optional, Client Side mods rather than server side mods. Not everybody can run mod on their computer, small or not.

Re: Suggestions, Put suggestions here

PostPosted: Sat Mar 24, 2018 10:59 pm
by hotshot127652
I have a suggestion, since we have the Vampire plugin, why not get it's counterpart, the werewolf plugin? Not all of us want to use the vampire plugin, and deal with sun damage, plus you can't have a Werepire, by combining Werewolf and vampire, you can only have one or the other.

Re: Suggestions, Put suggestions here

PostPosted: Mon Apr 09, 2018 7:31 pm
by MariAquaria
Simple. The werewolf plugin doesn't have a 1.12 version.

Re: Suggestions, Put suggestions here

PostPosted: Fri Jun 08, 2018 11:01 am
by Cobbly
Ya know how we enter spectator mode upon digestion? Is there any way we would be able to look out the back of someone instead?

Re: Suggestions, Put suggestions here

PostPosted: Thu Jan 10, 2019 3:48 pm
by ian66613
Monster girls are in Grimoire of Gaia, which has been updated for 1.12: https://minecraft.curseforge.com/projec ... re-of-gaia

Re: Suggestions, Put suggestions here

PostPosted: Fri Jan 11, 2019 4:49 pm
by Reff
We are not a modded server, nor are we planning to be.

Re: Suggestions, Put suggestions here

PostPosted: Mon Jan 14, 2019 6:21 am
by MariAquaria
Just to add on to what Reffy said, it's been stated in this very thread before that the server isn't nor will it ever be modded. Bigger mods that aren't optional... i.e., mods that would be installed to the server where you then can't join the server without having that mod yourself prevents some people from joining, due to not having hardware strong enough to handle it. Meanwhile, mods such as MPM and Optifine are fine, because they're entirely optional. Additionally, at some point in the presumably near future, the server will be updating to 1.13, which... I seriously doubt GOG has updated to yet.

Re: Suggestions, Put suggestions here

PostPosted: Tue Jul 02, 2019 10:05 pm
by CrusaderSweetie
I'd suggest making eating mobs reduce hunger. At least a little.

I mean, what point is there in swallowing a chicken whole if you don't even get anything out of it?