Fallout Vore Beta 2.0

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Fallout Vore Beta 2.0

Postby Gat » Mon Apr 17, 2017 5:06 pm

Image

For sake of readability this will be spread over multiple posts.
Contents
First post:
  • Introduction and features
  • How to play
  • Download and Installation
  • How to "upgrade"
  • Credits
Second post:
  • Add-on mod list (mods for the main mod)
  • how to create an add-on mod
  • Know bugs
Third post:
  • Collected knowledge base
Fourth post:
  • Available updates
  • Release and change list


Introduction and features

Fallout Vore is a vore mod for Fallout 4 created by several community members.

A new flavor of Nuka Cola has found it's way into the hands of a few lucky inhabitants of the commonwealth, Nuka Acid!
Those who drink it soon discover they have mutated into voracious predators capable of swallowing a person whole and alive. Unwary travellers now run the risk of ending up deep inside some raiders bowels, and in turn unwary raiders may soon be dissolving in some random settlers stomach.
Nobody knows how the Nuka Acid made it to the commonwealth, and hardly anyone even knows it arrived.
The few who are aware of it's existance speculate a lone mad scientist is enacting an evil plan, or that it's the result of super mutants trying to make FEV. Whatever the case; this Nuka Acid apears to contain a Vore Evolution Virus, and they intend to make good use of it.

Vore... Vore never changes.

  • Large amount of bugfixes and changes since version 1.2
  • Easily moddable. You can mod for it as if it's a DLC
  • Eat up to three people, and digest them alive
  • Detailed bellies of all sizes.
  • Full control over belly sizes via Bodyslide (third party software)
  • full vore sounds, sloshing bellies, swallows, burps, comments in the original voice.
  • Female and male vore available. Both can be toggled off.
  • Scat option available
  • NPC vore available. Can be used in arena's, on companions, on settlers.
  • npc > player vore possible, and deadly.
  • Vore via weapons and via context button
  • Perk system
  • Statistics overview of how many you've eaten
  • All bellies available as seperate wearable items. To make a settlement full of loudly sloshing bellies for example.
  • Various nude armors. Strong armors that count as vaultsuit in npc eyes, are fully modable with armor weaves, and look like you are naked.
  • various vore enabled weapons for npc's
  • gas grenade and syringer ammo to trigger vore in enemy npc's
  • about 400 containers around the commonwealth have a very small chance to contain a coveted Nuka Acid! Drink it to get a free vore perk and vore levels.

How to play

DO NOT activate this mod before you have left the vault.
That goes for most of your mods btw, the safest way to start a new game is to activate mods after leaving the vault and not activating them all at once.

In general, when activating a mod in an older game it's advisable to save your game inside somewhere unmodded (like the patato cellar in Sanctuary), exit game, activate mod, and then load that save.

On starting the mod you recieve:
-Fallout vore settings, a holotape.
Open your pip boy and find the " Fallout Vore settings" holotape.
Click on the activate experiment button. Give it a moment, when it returns to the holotape menu screen exit the pip boy

You now recieve
-Devour, a melee weapon that triggers you eating someone and digesting them to death.
-devour friendly, a melee weapon that triggers you swallowing someone to carry them around in your stomach alive.
-Digest, an item to start digestion if you toggled that to manual
-regurgitate, an item to regurgitate prey
-Disposal, an item to trigger the shitting sequence if scat is toggled on
-Vore Stat Distendix, an item to check stats.

If you did not recieve items, but the mod did activate, you can go find the items in the Vore Basement in concord. easy to find, very close to red rocket.

Now open the " Fallout vore settings" holotape again.
Go to the settings screen.
By default Female and Male vore are both blocked. Unblock those you want to be predators, you can unblock both if you want.
You MUST unblock at least one or vore simply does not work

Set other settings to your liking.

The settings menu contains an option about context vore. If you toggle this on you get the option to eat people by pressing 'R'

Check the help section of the holotape for helpfull console commands.

You should go find the vore basement in concord. It's real close to red rocket.
Inside you will find all sorts of goodies to equip yourself and your npc's.
Check these images to find it:
http://i.imgur.com/sDu1xy4.jpg
http://i.imgur.com/8z3Ixoo.jpg

Eat a lot of people and you will increase your vore level. You can also level up by finding the rare Nuka Acid bottles and drinking them.
Leveling up your vore level occasionaly gives you special vore perk points. You can spend these in the holotape.
perks allow you to digest faster, digest robots, increase your stomach capacity and more.
The perk tree is spread out over 90 vorelevels.

Now go and digest the commonwealth!


Download and Installation

Download the mod:

https://mega.nz/#!OlRGlCJQ!Ad04jLSzySy5 ... c38Gs4-MYA

Unpack the zip file somewhere.
Inside you will find three folders and two images. The images tell you where to find the basement.


Installation:
  • Download and install CBBE: http://www.nexusmods.com/fallout4/mods/15/?
  • Download and install Bodyslide: http://www.nexusmods.com/fallout4/mods/25/?
  • start Bodyslide and customise your female body. Save the preset you made

  • From the unpacked Fallout Vore zip file copy the Data folder to your fallout 4 folder. Allow any overwrites.
    -If you did not install Bodyslide to the fallout folder, copy the /data/tools/Bodyslide/ folder to your Bodyslide install folder.

  • Open Bodyslide, Click the "Group FIlter" button in the top, click choose groups and select only the "Vore Batch Bellies" Group.
  • Set the preset dropdown to your earlier created preset.
  • Click the "batch Build" button in the corner. It should now show you a screen with all the bellies and only the bellies.
  • Make sure all are selected and press build

  • In the load order make sure the vore mod is BELOW all other esm's and ABOVE all esp's

  • Start the game, run the holotape and choose the activate option. Allow to run until it returns to the holotape menu. close Pip-boy and recieve all items.
  • Open pip-boy again, run the holotape, go to settings and UNBLOCK one or both of the sexes
==Optional===

The Fallout Vore zip file contains a folder named "Extra"
Inside you will find CleanSkins.esp.
If you put CleanSkins.esp in your Fallout data folder and activate it with your mod manager everyone will have clean skins.
24 more armor items and a whole new system to swap bellies just so raiders can have bellies with dirty skins was a bit to much work, so instead this cheap workaround of washing all those dirty raider.

How to "Upgrade" from any version below 2.0

Nope. Sorry. No easy way.

prepare
Dump all vore related items in your inventory on the ground and head somewhere inside that is not not effected by mods. You will need a bed or chair in there to wait.
Open the console and ask it this:
player.getav 000vorelevel
Write down the result.
Make a hard save.
Exit game.

Uninstall previous version
Delete:
\data\Falloutvore.esp

\data\materials\gat\
\data\materials\devour\
\data\meshes\gat\
\data\sound\fx\fallout vore\

\data\scripts\ConsumptionRegistryScript.pex
...DigestScript.pex
...DigestTriggerScript.pex
...ExpandatXScript.pex
...ExpendatsScript.pex
...FalloutVoreStatsMenuTextReplaceScript.pex
...IndigestionScript.pex
...LevelUpMenuScript.pex
...PlacePrayAtVomitLocationScript.pex
...RegurgetateScript.pex
...RemoveItemsFromContainerScript.pex
...ScatScript.pex
...SwallowCalcScript.pex
...SwallowScript.pex
...TriggerDigestScrpt.pex
...UpdateModScript.pex
...UpdatePerksScript.pex
...VomitDebugScript.pex
...VorefrenzyScript.pex
...Vorestatworkaround.pex

\data\scripts\Fragments\terminals\TERM__01004CF2.pex
...TERM_000FalloutVoreHolotap_010098DB_1.pex
...TERM_000FalloutVoreHolotapeM_01001EF7.pex
...TERM_000FalloutVoreHolotapeS_010098DB.pex
...TERM_000FalloutVoreMainMenu_01001EEF.pex
...TERM_000FalloutVoreParameter_01004555.pex
...TERM_000FalloutVorePerkMenu_01004CF2.pex
...TERM_000FalloutVoreStatsMenu_01009141.pex
...TERM_000VRTerminalMainMenu_0100360A.pex
...TERM_000VRTerminalMainMenu_0100360A_1.pex

Make a clean-ish save
Start the game, now without vore mod.
Wait 7 days.
Make hard save, quit game.

Install the mod
Follow install instructions for a clean install found above this.
You will still have to overwrite a few things, we only deleted the things that we didn't need anymore.

rebuild your vore stats
Use the vorelevel value you wrote down earlier
set 000VoreLevelPlayer to xx
player.setav 000vorelevel xx

(yes, there are two vore levels, they must be equal)

set 000PerkPoints to 40

Now get perks and that's it.
Be sure to unblock female, male or both in the holotape menu. Both are blocked by default

Credits
  • ReDblue - scripting and structure.
  • Saaeder - Scripting, the vore array.
  • Gat - 3d art, scripting, structure.
  • Kongpow - Audio
  • Paperairplaneclip - Scripting
  • Selbles - scripting.
  • Sideromelane - scripting.
  • And others.
Last edited by Gat on Sat Apr 22, 2017 3:41 pm, edited 16 times in total.
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Re: Fallout Vore Beta 2.0

Postby Gat » Mon Apr 17, 2017 5:07 pm

  • Add-on mod list (mods for the main mod)
  • how to create an add-on mod

Add-on mods
Community created mods that extend, change, or add features to the functionality of the base mod. Also any mods that work well with the vore mod, like armors that look good with bellies or sex animation mods.



how to create an add-on mod

In a nutshell:
Open CK.
Select the vore mod in the data menu, select nothing else. Load it. That should also autoload fallout4.esm so you now have two masters loaded.
Every ESP you now save mods the vore mod.
Just like modding for a DLC.

The source folder for the scripts is now seperate in the zip file, you can just drag it into your normal source location and overwrite to get my version of the sources available to the ck for making mods.
When distributing your mods include the scripts. Your scripts will then override the scripts in falloutvore-main.BA2.
The texture folder has not been packaged in the BA2, bodyslide appears to need them outside of an archive.

if you want to edit leveled lists you will need this: http://www.nexusmods.com/fallout4/mods/17782/?
if you do not use a list injector to edit lists you will break peoples savegames. So don't do it.
Last edited by Gat on Thu Nov 07, 2019 11:37 am, edited 17 times in total.
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Re: Fallout Vore Beta 2.0

Postby Gat » Mon Apr 17, 2017 5:07 pm

Collected knowledge base
For console commands, bug workarounds, and whatever fits in here.

Console Commands
  • Vorelevel player.
    For the player you need to set vorelevel in two places. The global value is used in the perk system.
    set 000VoreLevelPlayer to xx
    player.setav 000vorelevel xx

  • Vorelevel NPC's.
    Select the npc in the console to target it for this command.
    setav 000vorelevel xx

  • Give yourself 40 perk points
    set 000perkpoints to 40

  • Finding Vore component ID's for use in the console:
    Help 000 4

    This will list a lot of things, including every single console commandable thing in the mod.

  • give yourself X number of items.
    Player.additem [item name or ID] X

    For example:
    Player.additem 000voreberserk 100
    Gives you 100 hunger syringe darts.

    Usefull items:
    000NukaColaAcid = a bottle of Nuka Acid
    000SwallowNPC = Swallow melee weapons to give to NPC's, it has higher damage to make them want to use it.
    000voreberserk = Hunger syringe dart
    000VoreFrenzyGrenade = Hunger gas grenade
    000VorePortGun = Stomach teleporting gun.
Screenshot thread:
viewtopic.php?f=38&t=47717
Last edited by Gat on Tue Aug 01, 2017 9:10 am, edited 4 times in total.
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Re: Fallout Vore Beta 2.0

Postby Gat » Mon Apr 17, 2017 5:08 pm

Current updates
In general the download link in the OP leads to the most recent version. Updating should not be needed when you are new to the mod.


Change list
Spoiler: show
2.0.2
  • Loot from prey eaten by currently active companion and most settlers (doesn't work for nuka world raiders) is now moved to players belly container instead of to the preds inventory. This is prevent npc's from equipping stuff they loot from their prey you do not want equipped on them.
  • nuka acid now actually gives two levels, instead of just upping the display value.
  • Tickrate option now visibly responds when you click on it.
  • Context vore now needs you to be in activate distance
  • Burp sound order fixed.
  • Fixed a crash that sometimes happens when an npc has a wearable belly equipped and then eats someone.
2.0.1
Patched being able to vore animals marked as creature.
2.0
  • Mod is now a master mod. Easier adding of features and easier picking and choosing of features for end users.
    This also means upgrading will be a pain. You CAN'T upgrade, but you can easily cheat your way back to how you want it. Prepare to delete version 1.2

  • fixed swallowsound repeating. Though it's still weirdly timed for context vore. more on that later

  • fixed friendly vore claiming femalevore is set 0

  • fixed detection toggled off after being digested. It will still be toggled off if you reload before your pred's stomach kills you, allow your pred their hard earned meal.

  • Fixed Some perks not appearing as expected

  • Consumable items' 3d models now show up in pip boy and can be inspected like all other items.

  • Help screen in holotape now contains everything you need to use the console with this mod

  • Stat screen completely removed from holotape. Dynamic text only works on terminals and not on pip-boys and that makes looking up your stats a damn hassle. The Vore Stat Distendix consumable item shows you all you need to know and is much more convenient.

  • VR lab and all institute references removed. VR in the fallout universe requires giant 3 story tall computers and gigantic immersion pods. FEV and a random mad scientist and/or radiation is far more grounded in fallout lore.

  • Hunger Syringe improved. it now works up to level 300 or so

  • Sound volume slightly lowered to match the volume of other sounds.

  • belly sloshing sounds now attenuated same as footsteps. They now correctly get softer with distance.

  • Added tickrate and digest tick rate as an option in the holotape.

  • Added a version of Sideromelane's context vore option. Press R to vore.
    This can be toggled on in the options menu. Right now the option is allways there when toggled on but I can imagine some people want it to only show up when you are sneaking. That's now very easy to mod in. Right now it attempts to play an animation (and fails like 9 out of ten) and then eats. If the animation does not play you eat imediatly, but the eating sound still plays shortly after as if it waits for the animation to finish. This feature is going to be very dependant on how the end user wants to play so I decided to keep it simple and let others mod the feature to their liking.

  • Added Hunger Gas Grenades. Toss one in a large group and BOOM!: vore pandemonium. Use with caution, to many preds eating to many preds who have eaten prey can cause crashes. Find them in the vore basement.

  • added Nuka Acid as random loot.
    Drinking an ice cold Nuka Acid gives you 1 vore perk point and 2 vore levels.
    There is one in the vore basement and more will rarely appear in raider owned loot boxes, like coolers for example.
1.2BETA
  • NPC's no longer reset their gear. It is also no longer needed to delete one of the belly meshes. It now works as intended.
    (This change thanks to Paperairplaneclip, Selbles, Sideromelane, and maybe other contributors)

  • Swallow calculations now done in advance, so no more stunlocking with endlessly failed swallows. A swallow fail now results in a punch.
    (This change thanks to Paperairplaneclip, Selbles, Sideromelane, and maybe other contributors)

  • Swallow calculations do not even begin if a belly is at or above capacity.

  • Detecting an actors sex and if that sex is blocked is now more reliable. In fact it can't fail anymore.

  • npc swallowing. Npc's now can eat and kill you.
    Since the intention is to make this mod a Master Mod I decided against adding vore enemy npc's to the leveled lists, That is better to do with a seperate mod to change the master mod. I did add some tools vor npc vore though, check new features.
    (This change thanks to Paperairplaneclip, Selbles, Sideromelane, and maybe other contributors)

  • All perks renamed to begin with the word "Vore" for easier sorting in your pip-boy perk list.
    (This change thanks to Paperairplaneclip, Selbles, Sideromelane, and maybe other contributors)

  • Perk screen in Holotape now works as intended. You only see perks that you 1)have the requirements for, and 2), did not get yet. It should be a blank screen if you have all perks, when you have 0 perkpoints, and when your low vorelevel.

  • Holotape
    -Renamed to " Fallout Vore Settings" and now sorts to the top of the inventory list.
    -Help menu contains some usefull console commands
    -All Holotape settings now work and it is clear if the command toggles it off or on.
    -re-ordered menu items
    -removed extra splash screen
    -other minor changes
    Note:Holotape menu to view stats still does not work. There's a work around item in the new feature section

  • VR Lab story has been changed to be about the Forced Evolution Virus. Fallout has 50's mad science, 50's radiation (that's the kind that creates super heroes/villains), and the FEV. Vore totally fits into fallout Lore.

  • I think I changed more, I forgot to keep a log while working :/

---New Features---
  • Scat.
    Players can now toggle scat on in the holotape.
    Player has an item named "Disposal" that causes the player to shit out what's left of their prey. The shit pile will contain all loot that was in the stomach and possibly some bones.
    The item is found in the vore basement if you do not have it. The item is only auto-added on mod start. So upgraders need to go to the basement

  • Hunger Syringe.
    This item is ammo for the syringer. Human targets become victim to a massive hunger frenzy that causes them to rip out of their clothes and turns them into a mega predator. For two minutes the target becomes fully melee, has all vore powers needed for same size targets, increased health, increased damage resistance, they punch like a truck, and they will vore friend and foe alike!
    This poison respects your male/female settings in respects to vore. A character of a vore disabled sex still rips out of their clothes and goes into hulk mode though.

  • Vore Stat Distendix
    Eat one to get a message box telling you how many of what kind you ate.

  • All bellies as wearable, weightless items. Seperate ID's so they do not interfere with the mod scripts. Same slot so that they are auto-unequiped as needed for vore. Outfit a settlement with giant loudly sloshing bellies!

  • Nudity armors.
    Plain nakes bodies with stats.
    The Basic and Medium version are intended for player use, being that their stats are in line with normal gear.
    The higher versions are so that you can have resilient nude npc's with ease. They take all sorts of armor weave.

  • A Swallow melee weapon for npc's. It has a damage stats similair to a baseball bat, this makes the npc want to keep using it over lesser weapons they will loot via voring. It also gives them a fighting chance when they are full.

  • A stomach teleporting gun.
    Victim get's teleported to wielders stomach.

  • Added the Vore Basement location.
    Inside you will find an assortment of usefull items. On the desk you will find all the items that people sometimes miss from their inventory, like an ice cold Nuka Acid to start digesting for manual digesting folks. There's even a copy of the holotape in the terminal, just in case.
    Inside the footlocker you will find multiples of all vore weapons and a whole bunch of the Hunger Syringe. This number of weapons is intended for you to outfit npc's as wanted.
    The dresser contains all the wearable bellies and nudity armors in bulk. Outfit the whole commonwealth in vore gear if you want. Whole new meaning to the name "hunger games".
    The crates respawn fairly often.
    The desk is not safe to store things in.
    The entrance is located on the outskirts of Concord, you can just see it from the Red Rocket settlement. Pic's to help find location at bottom of post.

1.1BETA
Code
-Huge code overhaul by Saaeder
-Tree structure implemented, you can now eat predators with prey and the game knows how to handle it.
-Added option to turn off male or female vore but i'm not sure if it will work properly
- Indigestion now has a chance of growing the belly

Sound
-One new digestion comment added

Terminals
-Added option to turn off male or female vore
-Moved several VR suite functions to the main pip boy holotape

Perks
-Room for another perk now increments number of prey the pred can hold correctly.
1.0BETA - First beta release
Last edited by Gat on Tue Apr 25, 2017 5:39 am, edited 11 times in total.
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Re: Fallout Vore Beta 2.0

Postby Sideromelane » Mon Apr 17, 2017 5:24 pm

Nice work Gat, should be much easier to make add-ons and expansions(Hah ha, ha, phraasing), and complete backstory rewrites --.=.--

Incidentally, non-fatal vore OUGHT to be possible using the context function as well, I just never really had the patience to work out why it would trigger digestion instead of remaining harmless.
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Re: Fallout Vore Beta 2.0

Postby Gat » Mon Apr 17, 2017 5:29 pm

I don't think it's picking up on the non lethal weapon keyword. I gave it a quick look but since there are so many damn possibilities with this it seemed stupid to spend more time on it for the main mod. It, and the end users, are much better served by a whole plethora off different options made by various people.
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Re: Fallout Vore Beta 2.0

Postby Slayerhero90 » Mon Apr 17, 2017 5:34 pm

Thanks a ton, Gat. Just wanna know what exactly a vore queen /is/ in the context of the addon.
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Re: Fallout Vore Beta 2.0

Postby Gat » Mon Apr 17, 2017 5:37 pm

It has no context to the add-on story wise. It's just an example on how to mod the mod, and as example I added a few big bellied ladies who have vore skills to the settler list.
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Re: Fallout Vore Beta 2.0

Postby Rasati » Mon Apr 17, 2017 6:29 pm

its so beautifull... *tears up at the sight of such greatness* *most of it is drool though*

Well there go my plans for early bedtime tonight. I regret nothing!
Thank you so much for bringing the mod to the next level Gats, you are the best!

(Solved Issue)
Spoiler: show
Edit: (Mod broken?)
i followed your instructions with deleting the files and waiting 7 days ingame before the hardsave. i didnt do anything in the game besides that, its fresh out of the vault for me. Sadly the mod does not seem functional right now.

i still get the female vore is set to 0 error msg on my first attempt to swallow something.
After changing it to 1 via console, i get the error msg "i cant eat anything while my stomach is digesting like that" when attempting to devour flys and molerats in the area.
Last edited by Rasati on Tue Apr 25, 2017 9:38 am, edited 5 times in total.
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Re: Fallout Vore Beta 2.0

Postby John » Mon Apr 17, 2017 6:52 pm

So just curious, how hard would it be to mod in the various animals of the common wealth to eat people?
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Re: Fallout Vore Beta 2.0

Postby forgreatjustice18 » Mon Apr 17, 2017 6:59 pm

AWESOME! I can't wait to try it out! I exceeded my DL limit on mega so I have to wait until tomrorow :(
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Re: Fallout Vore Beta 2.0

Postby Sheights » Mon Apr 17, 2017 7:12 pm

Any non-human vore yet?
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Re: Fallout Vore Beta 2.0

Postby Slayerhero90 » Mon Apr 17, 2017 7:26 pm

Left only mods immediately relevant to character creation enabled. Played through until I was able to access Sanctuary basement, hard saved there, enabled all mods. Activated experiment on reloading. Reloading from that hard save twice, I was unable to ingest a radroach using devour option (hostile), the game claiming I couldn't eat anything else with my belly digesting as it was. I hadn't eaten anything, though. However, I was able to ingest the radroach's corpse through the devour (friendly) option. Anything I do do to mend this issue console-wise?
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Re: Fallout Vore Beta 2.0

Postby Aviator2345 » Mon Apr 17, 2017 7:30 pm

7 in game days?
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Re: Fallout Vore Beta 2.0

Postby movler » Mon Apr 17, 2017 7:54 pm

Shouldnt it be the fallout versions of CBBE and bodyslide and not skyrims? i know their engines are similar and that but.. are mods really that cross compatable?
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Re: Fallout Vore Beta 2.0

Postby Gat » Mon Apr 17, 2017 8:07 pm

crap, yep. just grabbed the first links from my history.
cheers

Yes, in game days.

No problems eating other critters. never bothered with radroaches (because WHY?!?). Don't think they even count as point.

John wrote:So just curious, how hard would it be to mod in the various animals of the common wealth to eat people?

Script, simple. Edit their attacks to feature the vore effect.
Graphics, will take a few hundred hours. Someone has a dogmeat add on going somewhere I think, good starting point.
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Re: Fallout Vore Beta 2.0

Postby Slayerhero90 » Mon Apr 17, 2017 8:17 pm

I'll spawn a settler and test if I run into that "You're too busy digesting" bug with that. Expect report soon.

RESULTS: I can swallow the settler just fine, hostile or friendly, though it would appear if she escapes, she's restored back to full health. Still can't eat the damn radroach for the purpose of digestion, still getting the "I'm digesting still" message.
Last edited by Slayerhero90 on Mon Apr 17, 2017 8:37 pm, edited 2 times in total.
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Re: Fallout Vore Beta 2.0

Postby paperairplaneclip » Mon Apr 17, 2017 8:19 pm

John wrote:So just curious, how hard would it be to mod in the various animals of the common wealth to eat people?

It's a piece of cake, you don't even need to edit the scripts at all, it's just a matter of adding the enchantment and keyword to the animal you want to eat people.

If you want to add audio effects fitting of the animal, then you need to go into scripting a little, but it's nothing too bad. Just a matter of checking the race and adding new audio properties to the script to play for that particular animal.

But if you want meshes (bellies) that becomes several times harder. You're gonna have to look this one up for yourself.

EDIT: Just saw Gat replied before me, oops! ^^;
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Re: Fallout Vore Beta 2.0

Postby Gat » Mon Apr 17, 2017 8:33 pm

Can't replicate the problem on this end?
I'll download a fresh fallout tomorrow, see how it behaves in there.
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Re: Fallout Vore Beta 2.0

Postby Zezi13 » Mon Apr 17, 2017 8:34 pm

Slayerhero90 wrote:Left only mods immediately relevant to character creation enabled. Played through until I was able to access Sanctuary basement, hard saved there, enabled all mods. Activated experiment on reloading. Reloading from that hard save twice, I was unable to ingest a radroach using devour option (hostile), the game claiming I couldn't eat anything else with my belly digesting as it was. I hadn't eaten anything, though. However, I was able to ingest the radroach's corpse through the devour (friendly) option. Anything I do do to mend this issue console-wise?
i had the same problem and decided to do a little bit of testing. trying to eat flies roaches mongrels dogmeat radstags and molerats gave me the "i cant swallow anything while my stomach is digesting like this" message. i even used the console to give myself high iron diet and then i was able to eat codsworth so robots arent a problem.then i sprinted into concord i was able to easily eat a raider and fully digest them, i then tried all the afore mentioned creatures again after finishing the raider to get the same result. would this mean theres a problem with eating animals right now?
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