reclusenutcase wrote:Oh shoot, I made a similar forum a long while back. Kinda glad to see someone else posting one of these. It would be cool for a idea pool to pickup around here.
here is the old one if you were interested.
viewtopic.php?f=65&t=50709
Cool. I was wondering if it had been done before, but couldn't find anything. I'll give it a read.
Thagrahn wrote:My brain is fried, so no idea what to make for a game.
Not even the villian and quest generators are helping.
Was working on a monster tamer game, but ran into problems with making the Battle Party only one person at a time. Also ran into several incompatible plugins.
Read, watch movies, listen to music and basically spam entertainment. Usually that leads to me stockpiling ideas for my own stuff anyway. No guarantees with creativity though.
Can't help with plugin stuff
dekabreak wrote:I was thinking of a corruption game and how awesome it would be to play it, basically you would be some kind of spirit or demon that could manipulate objects and in some small ways the human body like increasing hunger and your objective is to find unwilling preds and turn them into willing preds, with better rewards or more points for the harder targets.
Like, a rich spoiled brat is easier to turn into a very willing pred than say, a young nun who believes in the sanctity of life and is horrified by the idea of vore, but turning the nun into someone that enjoys eating people and digesting them gets you more stat points or abilities to help you turn people into preds.
Of course, this would be, i assume, a pretty hard or complicated game to make, i mean, just to have some variety, the preds would need to have different personalities...and tastes, like, they all have some kind of favorite prey and way of eating people, for example, a gym rat may go more for Unbirth or Breast Vore and just turn people into cum or milk because those don't increase her weight unlike the other ways, while the nun may have a preference for Anal Vore instead.
I dunno, i just like the idea of unwilling preds and turning them into people who have no problem killing people just to get a snack or a really good orgasm.
Also don't know how the gameplay would be like, but probably something along the lines of Slave Maker, where you train people to be preds.
There was a game I saw recently where you play as death, setting up the deaths of people around the world by messing with things.
A vore version of that would be cool, but would need to be kept simple with the most likely scenario being a single person working on it.
But having stages as rpgmaker maps where you have targets you need to feed or get eaten, along with vorish ways for it to succeed or fail would be cool and would give replayability.
It would actually be really easy to do with minimal knowledge of rpgmaker, if somewhat time consuming.
ooglethorpe5 wrote:I have no coding experience whatsoever, but if I did, i'd make a good vore-based action platformer, with as many internal shots as I could fit in. I'd like the platformer to be one part normal shoot-em-up platforming, and one part puzzle based platforming when you get eaten by the (much larger) enemies, having to navigate their digestive systems or be digested.
Are there other game make programs out there other than the typical rpg maker and the visual novel ones?
Does seem like extending outside of these categories boosts the learning curve.
RC8015 wrote:I am on my way of creating a vore game with RPG Maker MV right now. I had no real experience with all that stuff, but it's working kind of fine. Sure, if an experienced creator would look at my game he would probably laugh and could improve a lot (as I have no idea about coding, so I don't use any scripts) but well^^
Right now I have problems with not knowing where to do what, as most stuff I should do right now is writing scenes and I am still gathering experience in writing^^
But apart from that it's working fine already, and I really like these kinds of threads as they also help getting ideas or solutions for your own problems.
The biggest problem with most games tends to be the drive to finish, rather than skill. Just completing a project would put you far ahead of what most can do with the program so I hope you keep at it ^^