gazpig wrote:I tested it, and now, ad-onforore,than 3prey doesn't work
Triple Prey runs a specialized version of the consumption registry, and my patch was a loose file of the original Gat script. It'll override all versions that are in the BA2 archives. Are there any other FOVore addons you use that I need to know about?
This is a modded version of triple prey's script with the NPC return lines added.
https://mega.nz/#!eIFUFJZI!422mIPkxX4vY ... aXtCPwnxTcEngilbertSig3 wrote:Hey guys, I'm new here
! I was messing with bodyslide and coldsteelj's SSBBW2 body meshes and I was wondering about one thing: How can I make an addon mod that adds an extra belly capacity and a mesh for that capacity? What do I do to make it appear in-game and work properly with the vore mod (as in the digestion stages and perk system 'n' stuff)? Do I mess with the scripts? Maybe use the Creation Kit?
There might be an answer to my question somewhere here, but there are so many posts... So I'm too lazy to browse (it would take an eternity
).
I'm really enthusiastic about creating this type of addon mod for this mod! Unfortunately I've got 0 modding experience
, so I'm hoping for a really good answer that explains most of my curiosity. Maybe an answer from Gat or paperairplaneclip (if they still reply), that would be the dream.
The mod I just made a quick patch for. It's linked on the first page of the post (I wanna say the second or third post has all the addons Gat knows about). The mod is simple, all it does is increase the number of prey you can swallow (so, instead of 1/2/3, it should be 3/6/9) But it doesn't change the way belly meshes work.
I've dug through the scripting for FOVore, and there's a lot going on in the main script. The belly handler is going on in that script. If you're familiar with scripting (my background is in C/C++ with abstract data type handling, so Papyrus isn't too far off for me), then you should be able to dig through the .PSC files and figure out what you would need to do. But you would definitely need the CK to make your plug in. There's a small learning curve to using the CK, but I recommend lurking through the CK wiki to get a handle on it. It's the best resource as far as I've found for figuring out what function in papyrus does what. There are also some good videos from Seddon4494 on Youtube that go through the basics of using the CK to make NPCs, but I've also found that just using established entities in the CK for emulation of techniques works well. Since you're wanting to add additional meshes, look at armor 00BellyOnePrey and armor addon 000BellyOnePrey_A in FOVore to see how it's done.
TheDoctorIsIn wrote:Hey, first off I wanted to say that I absolutely love this mod! I've been using it for quite some time in regular Fallout 4, and I recently picked up Fallout 4 VR and naturally wanted to try it out.
I've been fiddling with it for about an hour and a half now, and I've gotten this mod working, but I seem to have run into a small issue with the first person body. It was mentioned in an earlier post that they are a part of CBBE, which I believe I have installed correctly as bellies show up properly on NPCs, but there is still no first person body for me, unfortunately. I'm playing as a female character and can use the mod normally other than the lack of a first person model. Is there something extra I have to do that I can't find anywhere?
Any help would be appreciated!
I think the only one that has any familiarity with Fallout VR is Gat.