Next Update: Competitions!Now that we have a method of obtaining more monster girls without spending lots of money on, along with more refined stat growth formulas, it's time to put those stats to use! And what better way than with various contests!
General Mechanics:There will be multiple different sorts of contests. Every day, a random one will be chosen, and you'll be allowed to enter one of your Monster Girls into it. I'm currently planning to limit it to just once per day, though with how many Monster Girls the player can already own, that may change.
Contests are stressful and tiring. When you enter a contest, win or lose, the competing Monster Girl will lose Health and Hunger. The amount lost will depend on how strenuous the contest is. A simple beauty contest may not be too tiring, but a full-on race would be quite exhausting. Also, winning a contest will increase the Monster Girl's Happiness, and losing obviously lowers it.
Generally, your Monster Girl's performance will be based primarily on one or two stats, with Health providing a modifier to them. So even if you have a raw stat advantage over an opponent, you can still lose if your Monster Girl is in poor health.
With contests being added, I'd also like to add a Reputation system. Winning contests slowly increases your Reputation, and losing decreases it. Increasing your reputation increases the value of your Monster Girl products, and the Monster Girls themselves. As an added bonus, I can apply a downside to letting your Monster Girls eat the studs you hire to breed with them: a sharp reputation penalty. Right now, letting your Monster Girl eat the guy is the best thing you can do, since she (might) get pregnant, and gets a big stat boost from the guy she ate.
The Contests:Beauty Contest: The simplest contest. Your Monster Girl is judged primarily on her
Beauty stat, though I'm thinking of maybe adding another stat to the calculations, depending on species. Also, while Health still affects performance, I also want to make it so
Happiness plays into it as well. A bad mood can put a real damper on your performance, after all! These may be species-exclusive, or just anything goes.
Races: A more involved contest. Definitely species-exclusive.
Agility determines how fast your Monster Girl goes, while
Stamina influences how long they can maintain their speed before they have to slow down and rest. Very tiring, expect decent hunger loss when competing.
Fighting Contests: The most intense contest.
Stamina determines your Monster Girl's HP,
Strength dictates her attack power, and
Agility influences how quickly she strikes. This contest can actually have a harsher effect on your girl's Health if she loses. But the prize money, reputation, and happiness gains for winning can make it worth it!
High-Stakes Fighting Contest: An underground, probably illegal fighting ring. Same mechanics as above, but with the obvious twist:
the winner eats the loser! Coming out victorious can be a huge gain, since your Monster Girl inherits the stats of her opponent. Losing, though... I don't need to explain the consequences, right? Though as a special note, I can make it so
Hunger plays a role in the calculations as well. Knowing that she gets to eat her opponent if she wins, a hungry Monster Girl might fight harder! Just try not to starve her
too much. Malnutrition can play havoc with you, after all!
I do still want to add a bit more than just the contests, though. So I also intend on adding
Centaurs to the game! They don't produce items, and they're great for selling, but Centaur races can be a lucrative source of income. And if you can raise your reputation, maybe your Centaurs will get a larger value boost than your other Monster Girls!
This is all very ambitious, so I'll be breaking this update into chunks: The first update will contain
only Beauty Contests. Afterwards, I'll do whatever bugfixing is required, and then slowly move on down the list, until all the contests have been added.
Breeding Update Report #1The "easy" part of the next update, mermaids, is done. They live in the pond to the left of your house. A sign has been added there to interact with them, and you can feed them and check on them and feed them to the other monster girls as normal.
...ignore the fact that I have infinite moneyThey'll be extremely expensive, and they don't even produce any items to collect like the other monster girls. Instead, their main use is for breeding and selling. Let's call them a "commodity monster girl". Who wouldn't want a pet mermaid, after all? Naturally, this will require the studs and breeding to be fully implemented before it becomes viable.
As for the studs... they're coming along. The interior of the bar is done, and the script that generates them- stats and appearance, is also done.
It generates a new set of six studs every time you advance the day.
Now I just need to make it so you can interact with and hire them!
Also, since I have a bar here now, maybe I should make a barkeeper. Alcoholic products would be a neat thing to add. Maybe they give a stronger stat boost than ordinary food, but reduce the monster girl's health a bit? Give your opinions!
Next Update: Breeding!Now that we have the foundation laid out, there's an issue I want to tackle first: obtaining monster girls. Right now, the only way to get more is to buy them for a large price. This is difficult to maintain, since monster girl products only sell for so much. So, I want to add an alternate method for obtaining monster girls: breeding!
The idea is simple: you head down to the local bar, where you can find... let's call them "studs". Regular, human men that'll be willing to come on down and fuck a monster girl- for a price, of course. They'll have stats similar to the girls that'll be used to determine the child's stats. Of course, pregnancy (or, in the case of harpies and lamias, egg hatching) takes time, so there will still be a bit of time investment as well.
And of course, if your monster girl is a bit hungry, there's always a chance she'll eat the guy after she's done with him!
Another thing I want to discuss is the possibility for monster boys. While hiring studs for sex and maybe meals is fun, it still costs money. So I'm thinking of adding monster boys to assist with that. My initial plan is to make them rare and difficult to obtain: you can't buy them. You can only get them by breeding, and only maybe a 1 in 5 chance. I'm also thinking of limiting their uses: you can't collect items from them. You can only use them to breed with other monster girls. And as food, of course. But I'm going to leave you all a poll to decide on: free monster boys, limited monster boys, or no monster boys at all.
And as a final note, a preview of another thing coming to the next big update: