Insides -- v.0.55 9/03/2019 (Important Announcement)

Forum for the Vore games, and other downloads
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Would you like to:

Poll ended at Sat Mar 31, 2018 6:02 am

get the new update sooner but with some missing scenes
7
19%
sit down and wait until everything is ready
29
81%
 
Total votes : 36

Re: Insides update v.0.502 22/06/2018

Postby slaggaX4 » Sun Sep 09, 2018 7:13 am

man this game really is like dark souls, i have been playing regularly since 0.3 release, and i can't get past the siren boss now, been stuck for quite a while.
normally i do like a challenge and i am into micro vore, but i do also think that the penalty for getting captured is a little high.
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Re: Insides update v.0.502 22/06/2018

Postby Phendrana » Fri Sep 14, 2018 9:10 pm

I have to say in my opinion this game is neat but I feel like there's three things I'd love to see in it.
1. A lot of RPGmaker games have issues with this but I'd love it if I could sometimes when I feel the need skip right to the vore scenes, having a cheat menu for this would be amazing and also a cheat menu as well. This might sound rude so I apologize.
2. It could use more characters, like say Anthros such as Anthro Dragons or anthro wolves, maybe also normal Dragons and Nagas (not the demis but the snake styled ones). But this might just be my preference.
3. I wish the vore had some more length and details to it when the player 'expires' like if the predator takes more time and such and more details were added to the 'post-digestion' part. Such as the player feeling themselves as the predator's fat, being sat on and slapped and such as well as the waste shifting inside for hours before they finally decide to release them. But this again is more of a preference thing.

Overall it has a lot of promise, I hope development keeps going!
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Re: Insides update v.0.502 22/06/2018

Postby mmmooo55 » Sat Sep 15, 2018 8:28 pm

i'm trying to do the ukimi extract quest after a long hiatus, i cant for the life of me remember where to get fruit fragments. help?
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Re: Insides update v.0.502 22/06/2018

Postby amerdism » Sat Sep 29, 2018 9:18 pm

Wish it where possible to get save downloads for each dungeon, lost all mine due to a reset.
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Re: Insides update v.0.502 22/06/2018

Postby Cygni » Tue Oct 02, 2018 2:58 pm

This game is nice, but it's stupidly difficult. The punishment for getting caught is way too high. It would be nice if you added an "easy" mode that lets you save any time, or just nerf the enemies ability to spot the player.
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Re: Insides update v.0.502 22/06/2018

Postby DevS098 » Thu Oct 04, 2018 7:30 pm

Hey guys!
It's been quite some time since my last post here but I can assure you that despite slowly, the game is progressing.
And well.. the reason I'm writing this is because this update is going to be massive. But the problem is that it is so massive.. that we are struggling quite a bit all alone..
So, despite I've done it for already two times.. I'm gonna try a third time to ask for help.
Here's what we need the most:

- Another coder. (and with this I mean someone that manages events and stuffs with RPG Maker)
I've proudly taken the title as lone coder of what has become a very first big project for more than one year. But now the amount of work is becoming too much for me to handle too so a second hand in this would be really great.

- Another artist/sprite artist.
With this update, the game is getting even more polished than before as you could have noticed from previous teasers. But such polish obviously requires a lot of work so, if it's possible, a second hand would be great for this too.

Any other type of help is gladly appreciated too but, as you may guess from the polish of this project, if possible, I'd like people with a bit of skills in what they are supposed to do.
If you are interested, please contact me either via PM on this site or with a direct message on my discord: DevS098#2352

Of course this doesn't mean that I cannot continue without help but well.. additional hands would surely help to speed up the release date of this new update.

Thank you for your time for reading this and playing my "little game" :)

And as last, I'm gonna leave with a new teaser! This one is.. pretty tricky :wink:
Cap102.PNG


Stay Tuned! :-D
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Re: Insides update v.0.502 22/06/2018

Postby Halowinner » Tue Oct 23, 2018 9:41 pm

i was wondering is the secret easter egg escapeable? or no?
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Re: Insides update v.0.502 22/06/2018

Postby Shadowlyger » Tue Oct 23, 2018 10:46 pm

It is not, no. Once you go in you are dead.
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Re: Insides update v.0.502 22/06/2018

Postby iepie122 » Wed Oct 24, 2018 8:27 am

Phendrana wrote:2. It could use more characters, like say Anthros such as Anthro Dragons or anthro wolves, maybe also normal Dragons and Nagas (not the demis but the snake styled ones). But this might just be my preference.

I have to say, most of the scenes in this game are with anthro preds (cause anthro means humanlike, not changed into a human), so I don't know how you thought that, so please elaborate if it isn't what you meant
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Re: Insides update v.0.502 22/06/2018

Postby DevS098 » Sun Nov 04, 2018 8:09 pm

I'm sorry to do this but I have to bring to your attention a bad news. Due to extremely important real life circumstances, the sprite artist that I had is no more able to work on the project.
At least for now since I don't seem to have the luck needed to find someone to replace her, nor the skills to do what she was doing alone, with extreme sorrow I'm forced to cancel the addition of sprite animations and guide portraits.. at least for now. I'm deeply sorry for the inconvenience and I hope you'll still enjoy the update that is slowly moving forward... :(
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Re: Insides update v.0.502 22/06/2018

Postby bloodle8 » Mon Nov 05, 2018 2:14 am

I feel like the game would benefit from a small increase in the field of view. The amount of map you can see now gives you almost no time to react or to plan a path if you get spotted. There are so many times where I was inching forward one tile at a time and I STILL didn't have time to run away when I got spotted. Maybe add a difficulty setting, and easier settings let you see more of the map?

Edit: Yeah, I can't get past level 4. The catgirls keep spotting me from way off screen and chase me into the next catgirl that I can't see. Crawling through the same catgirl's intestines for the 25th time is really, really NOT fun.
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Re: Insides update v.0.502 22/06/2018

Postby Prodi » Thu Nov 08, 2018 3:10 am

DevS098 wrote:I'm sorry to do this but I have to bring to your attention a bad news. Due to extremely important real life circumstances, the sprite artist that I had is no more able to work on the project.


Things like that happen sometimes, don't worry about it. I really love this game and am still looking forward to any new content. I'm sure others are as well. Your fans may be quiet, but we're still here watching 8)
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Re: Insides update v.0.502 22/06/2018

Postby killermeow » Thu Nov 08, 2018 3:33 am

bloodle8 wrote:I feel like the game would benefit from a small increase in the field of view. The amount of map you can see now gives you almost no time to react or to plan a path if you get spotted. There are so many times where I was inching forward one tile at a time and I STILL didn't have time to run away when I got spotted. Maybe add a difficulty setting, and easier settings let you see more of the map?

Edit: Yeah, I can't get past level 4. The catgirls keep spotting me from way off screen and chase me into the next catgirl that I can't see. Crawling through the same catgirl's intestines for the 25th time is really, really NOT fun.

Let's be honest, the field of view thing is what kinda ruins the game for a lot of people, it's absolutely moronic in a lot of ways. I get the whole 'You're tiny so you can only see so far' argument to it, but it's horrendous game design in every way possible- can't see where you're going, need future knowledge to get through sections, enemies regularly spot you around corners and offscreen even in the first bloody dungeon, oh and while we're at it have some enemies that instantly kill you and disallow saving during that section. Seriously, screw the FoV thing, screw the slime girls, I gave up on this before getting past that first real dungeon due to them. It's impossible to enjoy the game for me with the very premise of the gameplay going out of its way to basically screw the players over. Games like Little Snatcher pull the same sort of thing, but a couple of major differences- it's nowhere NEAR the same amount of limit of how far you can see, there are no instant deaths for being caught without giving you a chance at fighting back, and they at least have the decency to give you an option to overview the entire map you're going into. Oh, and saves every screen you clear helps a lot, considering how nasty a game like this can get.
This game desperately needs a rebalance, or at least an easier difficulty that takes out the FoV limitations and the instant death bull that was thrown in. It's not good game design, it just serves to ruin the fun and frustrate potential players right from the beginning.
Now, back to our scheduled lurking.
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Re: Insides update v.0.502 22/06/2018

Postby iepie122 » Thu Nov 08, 2018 7:33 am

killermeow wrote:
bloodle8 wrote:I feel like the game would benefit from a small increase in the field of view. The amount of map you can see now gives you almost no time to react or to plan a path if you get spotted. There are so many times where I was inching forward one tile at a time and I STILL didn't have time to run away when I got spotted. Maybe add a difficulty setting, and easier settings let you see more of the map?

Edit: Yeah, I can't get past level 4. The catgirls keep spotting me from way off screen and chase me into the next catgirl that I can't see. Crawling through the same catgirl's intestines for the 25th time is really, really NOT fun.

Let's be honest, the field of view thing is what kinda ruins the game for a lot of people, it's absolutely moronic in a lot of ways. I get the whole 'You're tiny so you can only see so far' argument to it, but it's horrendous game design in every way possible- can't see where you're going, need future knowledge to get through sections, enemies regularly spot you around corners and offscreen even in the first bloody dungeon, oh and while we're at it have some enemies that instantly kill you and disallow saving during that section. Seriously, screw the FoV thing, screw the slime girls, I gave up on this before getting past that first real dungeon due to them. It's impossible to enjoy the game for me with the very premise of the gameplay going out of its way to basically screw the players over. Games like Little Snatcher pull the same sort of thing, but a couple of major differences- it's nowhere NEAR the same amount of limit of how far you can see, there are no instant deaths for being caught without giving you a chance at fighting back, and they at least have the decency to give you an option to overview the entire map you're going into. Oh, and saves every screen you clear helps a lot, considering how nasty a game like this can get.
This game desperately needs a rebalance, or at least an easier difficulty that takes out the FoV limitations and the instant death bull that was thrown in. It's not good game design, it just serves to ruin the fun and frustrate potential players right from the beginning.

First try to code this entire game yourself from scratch, then you should decide if you really should make a hate comment, or just shut up and deal with it. It's baby's who just want to play a game for the scenes that disgust me. You should try playing this game like a gamer, not a horny teen who wants to see the 'fun' parts
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Re: Insides update v.0.501 15/06/2018

Postby RC8015 » Thu Nov 08, 2018 3:36 pm

ian66613 wrote:Finally beat the final boss of 0.5 / 0.501, so here's a save file for those of you who want to skip it, there are no cut-scenes after the boss level:

http://www.mediafire.com/file/dplc0ydrd ... 02.rvdata2

In addition, I've re-instated all of my maxed out items, so everything's back at 99x. Also upgraded to Heavy Armor. (Can't find the stuff to make the luck potion nor the Dexu armor (Chewed something.))


If you don't feel like playing it all....
Im honest, I skipped the last dungeon after a lot of attempts aswell. Did all others on my own back then, but last one screwed me at the boss totaly up.
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Re: Insides update v.0.502 22/06/2018

Postby killermeow » Thu Nov 08, 2018 4:46 pm

iepie122 wrote:First try to code this entire game yourself from scratch, then you should decide if you really should make a hate comment, or just shut up and deal with it. It's baby's who just want to play a game for the scenes that disgust me. You should try playing this game like a gamer, not a horny teen who wants to see the 'fun' parts

If I had the project file- encrypted or no- I would go in and figure out how to take out the FOV thing myself, but this is one of the few projects I've seen where the creator hasn't included either, therefore making it impossible for me to do so. Second, stop saying that like I haven't tried. The game's core concept is bad for any sort of gameplay- it isn't a challenge for the right reasons, it's a challenge because it's cheap. I could forgive it if it was a hard game for the right reasons, an endurance fest that was fair with the things it pulled, like Little Snatcher. Could you call this game fair in ANY way? When things you can't see can pick you off with no reprecussions, when an instant death trap could be around every corner, when the saves are too few and far between, and when you don't know where the hell you're going because you got a few seconds to look at the map rather than a chance to study it and learn where the enemies were and what your objectives were?
If you're going to yell at us to do better, then know what good game design is. This game? This game doesn't have it. I am a gamer, and I can't stand this game for the sins it commits.
Now, back to our scheduled lurking.
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Re: Insides update v.0.502 22/06/2018

Postby WoodenDuck » Thu Nov 08, 2018 10:39 pm

killermeow wrote:
iepie122 wrote:First try to code this entire game yourself from scratch, then you should decide if you really should make a hate comment, or just shut up and deal with it. It's baby's who just want to play a game for the scenes that disgust me. You should try playing this game like a gamer, not a horny teen who wants to see the 'fun' parts

If I had the project file- encrypted or no- I would go in and figure out how to take out the FOV thing myself, but this is one of the few projects I've seen where the creator hasn't included either, therefore making it impossible for me to do so. Second, stop saying that like I haven't tried. The game's core concept is bad for any sort of gameplay- it isn't a challenge for the right reasons, it's a challenge because it's cheap. I could forgive it if it was a hard game for the right reasons, an endurance fest that was fair with the things it pulled, like Little Snatcher. Could you call this game fair in ANY way? When things you can't see can pick you off with no reprecussions, when an instant death trap could be around every corner, when the saves are too few and far between, and when you don't know where the hell you're going because you got a few seconds to look at the map rather than a chance to study it and learn where the enemies were and what your objectives were?
If you're going to yell at us to do better, then know what good game design is. This game? This game doesn't have it. I am a gamer, and I can't stand this game for the sins it commits.


I don't know. I really like this game. I think there's something hot about the futility and desperation associated with trying to win this thing. Those are some of the aspects of vore, and I think the creator has managed to incorporate those into his game nicely.

That said, if you're really hating this game that much, you know that all RPG Maker games (built with the same engine) have exactly the same project file, right? Just take the Game.rvproj2 file from one of your other games, paste it into this game's folder, and open it up in RPG Maker just like you would for any other game.
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Re: Insides update v.0.502 22/06/2018

Postby bloodle8 » Sat Nov 10, 2018 8:57 pm

iepie122 wrote:First try to code this entire game yourself from scratch, then you should decide if you really should make a hate comment, or just shut up and deal with it. It's baby's who just want to play a game for the scenes that disgust me. You should try playing this game like a gamer, not a horny teen who wants to see the 'fun' parts


"Coded from scratch"
Dude, this was made with RPGMaker. Nothing was coded "from scratch."
Secondly, I really can't tell if you're joking, or if you're serious about that "play like a gamer" bit. Because if you're serious, I gotta ask - isn't it uncomfortable? Having your head that far up your own ass? Oh no, people playing a porn game for the porn, what a travesty. Get over yourself, dude.
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Re: Insides update v.0.502 22/06/2018

Postby DevS098 » Sun Nov 11, 2018 11:31 am

bloodle8 wrote:"Coded from scratch"
Dude, this was made with RPGMaker. Nothing was coded "from scratch."


And here you're wrong.
Deadly wrong.
Rpg maker is indeed a quite easy program that almost everyone can use and with some decent skills can end to produce a decent game. But what you see here seems like the work of a newbie for you? Or maybe you fail to consider that what you saw in there isn't something that anyone can just do in a snap of fingers. Just try. Open rpg maker, open up all the prebuilt options and stuffs that it has and try to do what you see here. But then don't be too surprised if you end up miserably failing since even that it's true that my game is my first public project, I have my years of experience with rpg maker on my shoulders. Using a simple program like rpg maker doesn't necessarily mean that you can't manage to put up something amazing with it. It's probably easier than many others but it's just a program. It's how you use it that determines how your final product will be.

How about you consider this too before ending up doing these unhealty assumptions?
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Re: Insides update v.0.502 22/06/2018

Postby eatme1234 » Sun Nov 11, 2018 12:56 pm

bloodle8 wrote:
iepie122 wrote:First try to code this entire game yourself from scratch, then you should decide if you really should make a hate comment, or just shut up and deal with it. It's baby's who just want to play a game for the scenes that disgust me. You should try playing this game like a gamer, not a horny teen who wants to see the 'fun' parts

"Coded from scratch"
Dude, this was made with RPGMaker. Nothing was coded "from scratch."
Secondly, I really can't tell if you're joking, or if you're serious about that "play like a gamer" bit. Because if you're serious, I gotta ask - isn't it uncomfortable? Having your head that far up your own ass? Oh no, people playing a porn game for the porn, what a travesty. Get over yourself, dude.


Nothing was coded "from scratch."

You’re wrong there. Many people who first get into RPG maker just use the premade features, but as you explore its mechanics, you realize that you can do more. Dev could have made just another rpg maker game with normal rpg battles and such, but he didn’t.
- Does rpg maker have a dash script by default? No.
- Does rpg maker have a vore script by default? No.
You’re probably thinking “Hey but those things can probably be coded in with the event maker and/or plugins he found online.” Looking at his code, I can see various parts of his code where he uses script calls. Script calls allow you to use actual JavaScript to customize your games even further, and that is what makes every RPGmaker game out there different. I’ve seen people make other game genres (like platformers and rts) using that. (Have you tried Shrink EXP and Shrinking Fun yet?) The fact is that he actually went out of his way to make something that isn’t just your typical rpg maker game (for free mind you), and in my book I consider that something made from scratch. With your logic: Unity3D also has a lot of things that are premade for you to use, so would you consider raadd and Forest of Desires games that weren't coded from scratch?

Note: I am not dissing anyone who makes a "generic rpg maker vore game." Sure you can use script calls as well, but I understand that some people just don't have the time to learn it, due to real life or other factors. As long as you put effort into it, like making sure there a no bugs or grammatical errors, it's a fine game to me.


Oh no, people playing a porn game for the porn, what a travesty. Get over yourself, dude.

I prefer to make games that have more gameplay than porn elements; I feel that increases the value. I'd rather play a game that entertains me for 2+ hours with the occasional fetish scene, than just a game that throws out fetish scenes left and right and can be "completed" in 15 minutes. There are games that have less fetish content but more gameplay/story content that end up getting popular. If you think Shrink High, Monster Girl Quest (well this game probably is equal parts fetish and story), Kamidori, and any popular visual novel got popular solely because of the fetish content, then you're wrong on that. One quick search on the Dlsite will show you there are hundreds of fetish games that have a extremely short story (that usually doesn't make sense) and then 95% of the rest of the game is just porn porn porn. You usually don't see those getting popular (though there are some rare cases). If you want to play a game just to get the fetish content, just find a 100% save, enjoy yourself, and move on, don't get upset and argue with the game creator. In the long run, the game is his, and if he wants to make it impossible, who are we to stop him?


Going back to this game...
I’m not gonna lie, this game is hard, but it’s skill hard. Which means eventually you understand how the mechanics work to either beat it and/or make it easier to overcome. It’s not BS hard where you have to solely rely on luck to beat an area. I know everyone has their own limits to how much they can take before things get frustrating, some low and some pretty high (I beat I wanna be the Boshy with 10k deaths... on the easiest difficulty ^^; ), so that's why we can help each other out. Post tips and advice to help others on this forum, don't go and ridicule the creator.
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