Dragonvorelover135 wrote:An option for eye color and shapes would be nice if possible for sure.
Sure, I'll go ahead and stick that in.
Grapefruitfanfic wrote:Is there a way to edit sprites to the complete version of the game? Something about an army of bunnies being devoured by a bunch of giant jellyfish seems sorta out of place in this game, so maybe I could change the sprites to something like nagas or Jellyfloats from the Pikmin series(which is basically what you have here but more colorful).
Unity is not particularly friendly to this so it would take more work. I'll probably add in the ability for custom sprites eventually but it's not real high on my priority list. You can always turn them off at the create strategic screen if you don't feel they fit.
Ger-Fox wrote:autosave for battle and one for new round/turn? would be usefully sometimes^^ 2 different autosaves
Sure, that's a good idea, I've wanted that at periods in the past but then forgotten about it.
LLEPAICG wrote:I just noticed a few things that maybe aren't supposed to be like that:
1.If an archer unit is completely surrounded by melee enemy units and there is no enemy unit left to shoot at
they don't even try to attack in melee with at least their claws and are easily killed (I know they are probably going to die even when they do but it still doesn't feel right).
2.The AI armies on the strategic map sometimes stay still when they are planning to resupply nearly never moving again (I saw that on my allied AI where you can check what they are doing).
3.I just wanted to say that you're still doing VERY GOOD at this game and I think there can never be enough praises for REALLY GOOD WORK!
Even though the archer fully surrounded with no targets is rare, I'll go ahead and have them use the melee attack in that case.
Usually they will have just stalled because there's no free city to resupply at the moment, but I'll look into it and make sure there aren't any issues there.
Thank you for the compliment!
SilhouettiShine wrote:You know, i was thinking for like the entire week or so. Maybe i should draw a Non-Pixelated Empire profile picture. Like starting with Cats, Dogs, Foxes, Wolf, and so on.
Like what you see with me doing a Unit profile way before the clothing option was added (I think), i was having a blast designing the unit from Pixel to actual drawing ❤
I was thinking about the extra space in the add races screen, and was thinking about having a few sentences of text as a sort of lore for each race, but a picture would work even better. If it doesn't fit, I'd make an option to view it fullscreen.
GreenSlime wrote:TAX: I've been fiddling around with non-human monster design and thought of an idea - stronger monsters being sort of "autobalancing" feature, appearing more in the territory of larger kingdoms. So lesser monsters could be exp fodder, but stuff like dragon being a credible threat on its own (and one that, if not stopped, will happily munch on your villages, denying you gold and plummeting the population). I know monsters aren't everyone's cup of tea, so if they're disabled you could replace them with bigger and better bandit gangs appearing.
That would be interesting, but I'd have to be sure they provide a good threat and don't just feed experience to the winning empire. There's also the issue of them suddenly appearing. Vagrants spawning everywhere have the excuse of coming down out of the stratosphere, and I guess a dragon could start at the border and fly in to the territory, and maybe something else could pop out of the ground, but I wouldn't want to overuse that mechanic to the point where it feels completely unpredictable.
Edit: there's a bug someone alerted me to where if a Vagrant captures a town, things do not play well. I think that's a rare enough case I don't feel the need to quick patch it, because they don't consider villages targets, and don't attack armies on towns, so I guess the only possible thing is if there's a village in their path that there's not a good way to avoid. I figure I'd mention it just in case someone else runs into it, even though it feels like it should be spectacularly unlikely unless it's a custom map with villages in narrow corridors. (The AI treats villages they're not specifically attacking as if they cost 5 mp)