Soul of Gluttony ( SoG v1.03 )

Forum for the Vore games, and other downloads
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.

Use Looking for master thread when you are not posting about an existing game.


You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.

Soul of Gluttony ( SoG v1.03 )

Postby Chompler » Thu Nov 08, 2018 8:51 pm

Im starting to make a text rpg vore game on twine, and so far it's been nice and easy, it's my first time doing this kind of thing, or wrtting, theres not much at all right now but only a vore scene
  If you have ANY advice on how to write this kind of things, please tell me i'd love to receive advices to improve !( And don't forget to tell me if there's any english or grammatical mistakes, it wouldn't surprise me, since i fucking did one in THE TITLE ! )  
:-D

SoG1C.png


My vision for this game is a heavilly based story text RPG with interesting encounters and mechanics, i don't want, just a porn fetish vore game, i want a good story with it with interesting gameplay ( even tho it's only text ).

What will there be in the future ?
Spoiler: show
Idk, there could be anything ! Just ask and i'll do it ^^ I'll pretty much do anything but scat, if you also have ideas for Sexy or Scary ( Or both ) monsters, or any propositions, i'll gladly add your idea into it ! Don't be shy :D !


DOWNLOAD IS HERE :
old
Soul of Gluttony (SoG 1.02).rar
(122.84 KiB) Downloaded 270 times

new
Soul of Gluttony (SoG v1.03).rar
(122.97 KiB) Downloaded 1594 times


Changelog ( is that how it's called ? ) :
Spoiler: show
Version 1 ? Idk how it works, it's the first version. Im not a epic gamer nerd uwu

------------------------------------------------------------------------

Now it's version 1.01 ! I don't know what that means ! Yay ! But yeah i added :
-An option menu ( now you can select instant reading )
-I modified a bit the first encounter with the Chompler so it's more lore friendly from my point of view
- And finally i added a little draft of the monster so you peeps can now see wtf is this monster
--------------------------------------------------------------------------
I added lots of things that'll, practically unoticeable :/ but yeah, there's more options and paths, theres also the bestiary page for the first creature, and theres also lots of HUGE grammatical errors that i noticed afterward, i'll correct them & add a few artwork tommorow or the day after.
--------------------------------------------------------------------------------------
V 1.03
Moar drawings and less errors !


pics:
Spoiler: show
MINI_CHOMPLER.png
MINI_CHOMPLER.png (15.42 KiB) Viewed 9334 times

Chomplerb.png
Chomplerb.png (26.38 KiB) Viewed 9333 times

SoGplayerm.png
SoGplayerm.png (12.49 KiB) Viewed 8722 times

SoGplayerf.png
SoGplayerf.png (27.06 KiB) Viewed 8722 times

SoGamelia.png
SoGamelia.png (25.8 KiB) Viewed 8723 times

fdfdfdfdfdfd.PNG

uiyjhgfgyu.PNG
uiyjhgfgyu.PNG (6.84 KiB) Viewed 8723 times


EDIT : Oh and yeah ! There'll be LOTS of DRAWINGS and ARTWORK, like at least 4 detailed artworks per vore scenes, one for each background, at least 1 for each characters. And all of them will be customized in fonction of your story path. It's gonna be a lot of work, yeah, but i like working hard. And a little reward for finding the vore scenes will be a page of bestiary of the creature that consumed you, for lore lovers.
Last edited by Chompler on Mon Nov 12, 2018 10:34 pm, edited 5 times in total.
User avatar
Chompler
New to the forum
 
Posts: 16
Joined: Thu Nov 08, 2018 8:13 pm

Re: SOUL of GLUTONNY

Postby Turbotowns » Thu Nov 08, 2018 8:58 pm

Actual art, eh? Well, I'm looking forward to THIS!
User avatar
Turbotowns
???
 
Posts: 2169
Joined: Tue Feb 01, 2011 11:16 am
Location: Ohio, America

Re: SOUL of GLUTONNY

Postby Randulf » Thu Nov 08, 2018 9:24 pm

Seems cool, I think it would be better if you could manually speed up the text or make it show up all at once
Randulf
Somewhat familiar
 
Posts: 93
Joined: Sun Nov 04, 2018 3:13 pm

Re: SOUL of GLUTONNY

Postby Chompler » Thu Nov 08, 2018 9:56 pm

Randulf wrote:Seems cool, I think it would be better if you could manually speed up the text or make it show up all at once


Yeah i can do that and i'll do, i'll switch between all the tewt at once and event per event depending on the situation, but i can definetly speed it up, it's something that i just noticed rn, thanks !
Im making a game rn, if you're interested go here :
viewtopic.php?f=79&t=54555
User avatar
Chompler
New to the forum
 
Posts: 16
Joined: Thu Nov 08, 2018 8:13 pm

Re: SOUL of GLUTONNY

Postby nnnddt » Thu Nov 08, 2018 10:17 pm

HI! What is this programm ? The one you used for creating the game.
User avatar
nnnddt
Somewhat familiar
 
Posts: 136
Joined: Sat Jul 30, 2016 5:02 pm
Location: Pays de la Loire, France

Re: SOUL of GLUTONNY

Postby NemoUlysses » Fri Nov 09, 2018 5:58 am

nnnddt wrote:HI! What is this programm ? The one you used for creating the game.

I think he said it in the first post
Chompler wrote:Im starting to make a text rpg vore game on twine

http://twinery.org/
User avatar
NemoUlysses
Somewhat familiar
 
Posts: 75
Joined: Fri Jun 30, 2017 4:18 am

Re: SOUL of GLUTONNY

Postby Chompler » Fri Nov 09, 2018 7:00 am

nnnddt wrote:HI! What is this programm ? The one you used for creating the game.

I can't say enough about how much Twine is a good programm, personally, the best one to write interactive stories, it's an incredibly easy to use programm with incredibly easy to learn language that if properly used, anyone with passion and determination can make a game comparable to CoC/TiTS or even Buried ! Obviously it takes a great amount of time and effort, but it is possible. I used this program for a long time for personal organisation and else. But i am still a newbie when it comes to making a game with it. I know i can do it, and i definetly recommend to anyone who's interested in creating Interactive stories to Check out Twine.
Im making a game rn, if you're interested go here :
viewtopic.php?f=79&t=54555
User avatar
Chompler
New to the forum
 
Posts: 16
Joined: Thu Nov 08, 2018 8:13 pm

Re: SOUL of GLUTONNY

Postby cheese130 » Fri Nov 09, 2018 10:25 am

not sure if its intended to be written wrong but it's actually spelled GLUTTONY

sorry for being the grammar nazi here ^^; :lol:
User avatar
cheese130
Somewhat familiar
 
Posts: 130
Joined: Sun Aug 21, 2016 4:25 am

Re: SOUL of GLUTONNY

Postby Chompler » Fri Nov 09, 2018 10:32 am

cheese130 wrote:not sure if its intended to be written wrong but it's actually spelled GLUTTONY

sorry for being the grammar nazi here ^^; :lol:

AHW FUCK
Thanks a lot ! English isn't my first language so i can make dumb mistakes like that :/ ( not a valuable excuse tho ) But yeah thanks m8 !
Im making a game rn, if you're interested go here :
viewtopic.php?f=79&t=54555
User avatar
Chompler
New to the forum
 
Posts: 16
Joined: Thu Nov 08, 2018 8:13 pm

Re: SOUL of GLUTONNY

Postby cheese130 » Fri Nov 09, 2018 10:42 am

Chompler wrote:
cheese130 wrote:not sure if its intended to be written wrong but it's actually spelled GLUTTONY

sorry for being the grammar nazi here ^^; :lol:

AHW FUCK
Thanks a lot ! English isn't my first language so i can make dumb mistakes like that :/ ( not a valuable excuse tho ) But yeah thanks m8 !

no problem M8 :-D

also tried the beta/demo and gotta say the speed the text appears is too slow (for my tastes atleast) maybe make it so the player can change the speed or just make the all the text appear at once
User avatar
cheese130
Somewhat familiar
 
Posts: 130
Joined: Sun Aug 21, 2016 4:25 am

Re: SOUL of GLUTONNY

Postby Chompler » Fri Nov 09, 2018 12:15 pm

Randulf wrote:Seems cool, I think it would be better if you could manually speed up the text or make it show up all at once

cheese130 wrote:no problem M8 :-D

also tried the beta/demo and gotta say the speed the text appears is too slow (for my tastes atleast) maybe make it so the player can change the speed or just make the all the text appear at once

Ye i did a thing now whre ya can have the text instantly, so, yay. :silly:
Im making a game rn, if you're interested go here :
viewtopic.php?f=79&t=54555
User avatar
Chompler
New to the forum
 
Posts: 16
Joined: Thu Nov 08, 2018 8:13 pm

Re: Soul of Gluttony ( SoG v1.01 )

Postby empatheticapathy » Fri Nov 09, 2018 2:58 pm

Can't say I'm a fan of the first event in the game killing you instantly for one wrong decision. But that works just fine as a preview of the basic idea of the game.
I also like the design of that Chompter creature - even though the name is a little corny.
Last edited by empatheticapathy on Fri Nov 09, 2018 3:04 pm, edited 1 time in total.
empatheticapathy
---
 
Posts: 1397
Joined: Fri Dec 07, 2007 12:00 am

Re: Soul of Gluttony ( SoG v1.01 )

Postby Chompler » Fri Nov 09, 2018 3:01 pm

empatheticapathy wrote:Can't say I'm a fan of the first event in the game killing you instantly for one wrong decision. But that works just fine as a preview of the basic idea of the game.

Ye it's just to have a quick scene but there will be ways of avoiding death i case of bad descisions, but yeah, thanks for your imput !
Im making a game rn, if you're interested go here :
viewtopic.php?f=79&t=54555
User avatar
Chompler
New to the forum
 
Posts: 16
Joined: Thu Nov 08, 2018 8:13 pm

Re: Soul of Gluttony ( SoG v1.01 )

Postby aethirshero » Fri Nov 09, 2018 6:01 pm

While I appreciate the enthusiasm to tailor the game to our whims, I think including some information on what the game includes and will include would be nice. Otherwise we're just leaping into it blind. :P
aethirshero
Been posting for a bit
 
Posts: 35
Joined: Thu Nov 15, 2007 12:00 am
Location: Southern USA

Re: Soul of Gluttony ( SoG v1.01 )

Postby Chompler » Fri Nov 09, 2018 6:17 pm

aethirshero wrote:While I appreciate the enthusiasm to tailor the game to our whims, I think including some information on what the game includes and will include would be nice. Otherwise we're just leaping into it blind. :P

Well, in the last version, there's only one scene, it's incredibly short and there isn't a lot to it. But if we're talking about what im planning for it, well, first in vore types : Any kind of vore type (OV/UN/AV/CV/AB) with light vore to hard depending on situations. Obviously, there will be an option to deactivate and activate preferences.
player on male/female/herm player can play Pred and Prey ( unless you get 0 bad ends, only prey at the beggining )
I plan on a open world, with random events, a main story line with side quests, bosses. All of that accompagned by artworks. But yeah, i plan on a ton of stuff. I know it's really a high goal, but im not saying i'll take only 2 weeks to do all that, it'll take time and effort.
Im making a game rn, if you're interested go here :
viewtopic.php?f=79&t=54555
User avatar
Chompler
New to the forum
 
Posts: 16
Joined: Thu Nov 08, 2018 8:13 pm

Re: Soul of Gluttony ( SoG v1.01 )

Postby empatheticapathy » Fri Nov 09, 2018 9:05 pm

Well, I'd like opportunities for the player to be willing prey.
empatheticapathy
---
 
Posts: 1397
Joined: Fri Dec 07, 2007 12:00 am

Re: Soul of Gluttony ( SoG v1.01 )

Postby Chompler » Fri Nov 09, 2018 10:46 pm

empatheticapathy wrote:Well, I'd like opportunities for the player to be willing prey.

Well, i'd be glad to find a way to make that happen ! Any other preferences ?
Im making a game rn, if you're interested go here :
viewtopic.php?f=79&t=54555
User avatar
Chompler
New to the forum
 
Posts: 16
Joined: Thu Nov 08, 2018 8:13 pm

Re: Soul of Gluttony ( SoG v1.01 )

Postby empatheticapathy » Sat Nov 10, 2018 3:44 am

Chompler wrote:Well, i'd be glad to find a way to make that happen !

Thanks, I appreciate it.

Chompler wrote:Any other preferences ?

Lesser-used kinds of preds are always appreciated. Squirrels, rats, fairies, apes, classic halloween-style witches, uncommon things like that. I'd especially love to see some overweight female preds.
empatheticapathy
---
 
Posts: 1397
Joined: Fri Dec 07, 2007 12:00 am

Re: Soul of Gluttony ( SoG v1.01 )

Postby Turbotowns » Sat Nov 10, 2018 5:34 am

Just so long as we can play a female pred, I'll be happy.
User avatar
Turbotowns
???
 
Posts: 2169
Joined: Tue Feb 01, 2011 11:16 am
Location: Ohio, America

Re: Soul of Gluttony ( SoG v1.01 )

Postby Chompler » Sun Nov 11, 2018 10:57 pm

empatheticapathy wrote:Lesser-used kinds of preds are always appreciated. Squirrels, rats, fairies, apes, classic halloween-style witches, uncommon things like that. I'd especially love to see some overweight female preds.

I have already 3 of those prepared to be realeased in a few days ( i hope ) :
- Squirel
- Rat
-Classic halloween style witch
-( depends on how much overweight )Overweight female preds (this one will get more late tho).

Turbotowns wrote:Just so long as we can play a female pred, I'll be happy.

Working on that !
Im making a game rn, if you're interested go here :
viewtopic.php?f=79&t=54555
User avatar
Chompler
New to the forum
 
Posts: 16
Joined: Thu Nov 08, 2018 8:13 pm

Next

Return to Vore game

Who is online

Users browsing this forum: Alfpion63, ChillMangle7411, ClarMycSevrol, Disturbed, Dolsilyol, GayDutchie01, idontknowtherat, KanShiHou, KirklandSignature, Lardicus, marley3, Masuo15, Memester1234, Mindgame, MisterXUwU, Morbium, neliame, nico240, NonamE1, nuggholio, Praetorias, QueenFutatheVoracious, Secret211, Sixberry, sothe78, TaylorTheTarlike, ThirtyCelcius, Touptoup, TumForce, WA42, Wolfgang53, YikaSota, Younger99, zane97