DylaniusTheKirby wrote:1: Custom States immediately render that useless unless you were to give them throw immunity or something. Why? Well, one moment they'd have bigger "assets" from one digestion, then the second they get thrown by the other opponent they're flat again. Then again, you all probably don't care about properly balancing a character.
2: Literally the only question on this list that seems feasibly possible, having a belly hold that can fit both opponents inside. It's been attempted before, at least.
3: When put into that context, it's impossible. Usually enemy vore grabs have no hitboxes, and even when they do sometimes it's with a NotHitBy. If it does land, there's a likely chance that the enemy will just drop your ally during or before the eating process.
4: There's already a training mode in M.U.G.E.N, isn't there? You can try that as much as you'd like, unless you're like me and you just go into versus mode where P2 isn't being controlled by the AI, and press F3 or space when the bellyhold ends to regen power/life manually.
Persona59523 wrote:sorry tried to quote. So, I understand where you are coming from and I would like to say that I got the idea that there were no training mode in the game since I was watching Jonny ost videos on the game. However, I would at least, want the characters to grow their assests. I won't ask for it to be a part of the whole match since it would be cancal out by throws.
All of these are actually possible, but require far more effort than what it's worth.
1. Something that was tested with Mama involved a palette switch upon having someone in her belly. The sprite itself had the belly using some unique colors and one palette would not show the belly, the second palette would. Palettes do not change when grabbed, so it would still be able to show a belly during custom states. I haven't implemented this as it takes that much more work for a fringe case which I, the usual author, won't experience as I play exclusively 1v1 modes. And god help you if you want features such as breast growth alongside a full belly from eating a second character,
the sprites you need to make for these features become exponentially complex and unfeasible with any character using a significant number of colors in their palette.2. Possible, and some edits do this, I think some of DrPolice's characters are capable. But being able to grab the entire team at once is undeniably overpowered, and
having the character grab them all separately while using their other states in between returns to the first issue in having to make a very large number of sprites.
3. You can use variables that are common between characters to track instances like these.
Now you have to edit multiple characters to recognize each other and access their variables, and also make a set of sprites for a character with two characters in their belly, again returning to the first issue of having to make so many more sprites.4. I'm going to ignore this point as Dylanius has answered it.
Now, if all that made sense to whoever is reading this, congratulations! You understand MUGEN's engine enough to implement all of those features yourself.
I cannot reiterate enough that all of these character gimmicks are extremely difficult and tedious to implement in MUGEN. You have absolutely zero chance of seeing it happen unless you do it yourself, as I guarantee no one out of any of the current MUGEN editors will take the time to implement it themselves. I started working on MUGEN as I wanted to see more human preds, so I made them. Even with what little I've done, it's tedious and thankless enough that I've been mostly on hiatus for the past two years.
Cheers. I do not mean to sound angry or condescending in this post, if that is what it has come off as.