The World of Ironia 1.0
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
63 posts
• Page 2 of 4 • 1, 2, 3, 4
Re: The World of Ironia 1.0
Not sure if anyone's pointed this out, but you can put ashore on the island to the south immediately after getting the boat and landing directly to the left of the row of stones, play through the whole island, and then be unable to leave, since exiting the field puts you on the wrong side of the stones.
I really need to just post things without rewriting them dozens of times.
-
eleventh - Participator
- Posts: 277
- Joined: Mon May 16, 2011 9:17 am
Re: The World of Ironia 1.0
CrystalKiller88 wrote:jacobgr05 wrote:Very nice start so far, Its nice to see a game posted up that has so much content already!
A few points other people have mentioned so far:
It would be nice if the vore scene's were a little longer, especially the one's where the PC is willing and therefore gaining some sort of pleasure from being eaten.
I don't really mind the vore scene's causing a game over but if it is bothering people then why not have the vore scene's reset you to before they happened instead of making you lose? So if you lose a battle and get eaten in a random encounter you go back to the tile it happened on as though the battle never happened (same hp/mp/exp etc..). If you get eaten in conversation or by a static enemy have it be a sort of looping conversation where at the end the screen fades to black then its back to as though you hadn't talked to them.
Glad to hear you like it so far! The thing is, I like perma-vore, that's why they all end in game overs. Although, I could possibly simulate a game over, then use that reset idea in my next game...
Yeah I like the perma vore too but it'd save people having to go back to the main menu after every vore scene if the game sort of reset instead. Would probably be too much work to do it on this game at this point.
Also the vore scene's are a little short, don't know if its your preference but a lot them are (you get swallowed, digestion starts, later..., 5-6 lines about going to the toilet) Isn't a lot of depth for people not too into scat.
-
jacobgr05 - Somewhat familiar
- Posts: 70
- Joined: Thu Jul 29, 2010 7:09 pm
Re: The World of Ironia 1.0
jacobgr05 wrote:CrystalKiller88 wrote:jacobgr05 wrote:Very nice start so far, Its nice to see a game posted up that has so much content already!
A few points other people have mentioned so far:
It would be nice if the vore scene's were a little longer, especially the one's where the PC is willing and therefore gaining some sort of pleasure from being eaten.
I don't really mind the vore scene's causing a game over but if it is bothering people then why not have the vore scene's reset you to before they happened instead of making you lose? So if you lose a battle and get eaten in a random encounter you go back to the tile it happened on as though the battle never happened (same hp/mp/exp etc..). If you get eaten in conversation or by a static enemy have it be a sort of looping conversation where at the end the screen fades to black then its back to as though you hadn't talked to them.
Glad to hear you like it so far! The thing is, I like perma-vore, that's why they all end in game overs. Although, I could possibly simulate a game over, then use that reset idea in my next game...
Yeah I like the perma vore too but it'd save people having to go back to the main menu after every vore scene if the game sort of reset instead. Would probably be too much work to do it on this game at this point.
Also the vore scene's are a little short, don't know if its your preference but a lot them are (you get swallowed, digestion starts, later..., 5-6 lines about going to the toilet) Isn't a lot of depth for people not too into scat.
Yeah, I was a little worried about the length of the vore scenes. Problem is, I suck at extending digestion scenes, so they always end up short.
-
CrystalKiller88 - Participator
- Posts: 172
- Joined: Sat Jul 11, 2015 10:53 am
Re: The World of Ironia 1.0
CrystalKiller88 wrote:Yeah, I was a little worried about the length of the vore scenes. Problem is, I suck at extending digestion scenes, so they always end up short.
Why not ask on the forums for some help from someone that's into digestions to help writing those parts for you if you're struggling with those parts?
I'm sure there's probably someone out there hungry for more vore game content that'd give you a hand.
-
jacobgr05 - Somewhat familiar
- Posts: 70
- Joined: Thu Jul 29, 2010 7:09 pm
Re: The World of Ironia 1.0
jacobgr05 wrote:CrystalKiller88 wrote:Yeah, I was a little worried about the length of the vore scenes. Problem is, I suck at extending digestion scenes, so they always end up short.
Why not ask on the forums for some help from someone that's into digestions to help writing those parts for you if you're struggling with those parts?
I'm sure there's probably someone out there hungry for more vore game content that'd give you a hand.
I dunno... I can't offer them anything in return...
-
CrystalKiller88 - Participator
- Posts: 172
- Joined: Sat Jul 11, 2015 10:53 am
Re: The World of Ironia 1.0
Really enjoying the game, but I've hit a hard lock. You're unable to leave the Mafia fortress once you enter it, unless I'm missing something.
-
Oceansire - Been posting for a bit
- Posts: 56
- Joined: Thu Apr 27, 2017 5:01 pm
Re: The World of Ironia 1.0
Oceansire wrote:Really enjoying the game, but I've hit a hard lock. You're unable to leave the Mafia fortress once you enter it, unless I'm missing something.
Yeah, you're not the first person to notice that. I'll double check it when I get a chance.
-
CrystalKiller88 - Participator
- Posts: 172
- Joined: Sat Jul 11, 2015 10:53 am
Re: The World of Ironia 1.0
I wanted to ask about the Arenas, it seems there's quite a lot of content for them in the files that simply doesn't appear in game. For instance there are several characters who look like they'd fit in the Performance Arena but that arena breaks after the second battle and doesn't let you progress further.
Similarly, there are a lot of pokemon from Gens 3 through 6 in the files, but none of those Arenas actually work at all, choosing them just ends the dialogue without doing anything, same with the other two Arenas besides performance in the Standard Class.
Basically, what I want to know is whether that stuff hasn't actually been added yet, or if it's supposed to be there but doesn't work for some reason.
Similarly, there are a lot of pokemon from Gens 3 through 6 in the files, but none of those Arenas actually work at all, choosing them just ends the dialogue without doing anything, same with the other two Arenas besides performance in the Standard Class.
Basically, what I want to know is whether that stuff hasn't actually been added yet, or if it's supposed to be there but doesn't work for some reason.
Heyyyy! I don't think we've met before. I'm just your average Punk Girl ehehehe!!
-
DollyFailFail - Intermediate Vorarephile
- Posts: 500
- Joined: Mon Dec 31, 2012 12:07 pm
Re: The World of Ironia 1.0
failbird105 wrote:I wanted to ask about the Arenas, it seems there's quite a lot of content for them in the files that simply doesn't appear in game. For instance there are several characters who look like they'd fit in the Performance Arena but that arena breaks after the second battle and doesn't let you progress further.
Similarly, there are a lot of pokemon from Gens 3 through 6 in the files, but none of those Arenas actually work at all, choosing them just ends the dialogue without doing anything, same with the other two Arenas besides performance in the Standard Class.
Basically, what I want to know is whether that stuff hasn't actually been added yet, or if it's supposed to be there but doesn't work for some reason.
Ok, I'll be straight with you. The arena is where I gave up. I wrote so many vore scenes over the period of a few weeks and barely made a dent. All the files you see were supposed to be in the game, but I couldn't finish. I simply bit off far more than I could chew. But, I've learned from it and I've tried to keep my ambitions in check for future projects. If you have RPG Maker VX Ace, you can see a lot more of those scenes in the database editor.
-
CrystalKiller88 - Participator
- Posts: 172
- Joined: Sat Jul 11, 2015 10:53 am
Re: The World of Ironia 1.0
CrystalKiller88 wrote:I dunno... I can't offer them anything in return...
We aren't giving you anything in return for the effort you put into the game, as long as you simply asks on the thread of your game and don't demand writing from someone then it seems like the same to me.
- Hansony
- Intermediate Vorarephile
- Posts: 341
- Joined: Mon May 25, 2015 6:16 am
Re: The World of Ironia 1.0
this game was nice I like the eevee part though :3
-
Halowinner - Participator
- Posts: 238
- Joined: Wed Apr 30, 2014 7:03 am
Re: The World of Ironia 1.0
umm.. when I tried to start the game it trys t find files that aren't there, like window in the system file, leaves ina title2 file that doesn't exist, can I get a little help?
-
CatTroyTheStranger - Been posting for a bit
- Posts: 26
- Joined: Thu Mar 31, 2016 9:47 pm
Re: The World of Ironia 1.0
I seem to be stuck after completing the centauress temple and after going back through the fields I cant get onto my boat.
- luke1401
- Participator
- Posts: 164
- Joined: Sun Jan 05, 2014 6:20 pm
Re: The World of Ironia 1.0
I really like it, especially the one girl that had interactive digestion
-
Vanny - Been posting for a bit
- Posts: 33
- Joined: Wed Mar 25, 2015 1:43 am
Re: The World of Ironia 1.0
Vanny wrote:I really like it, especially the one girl that had interactive digestion
Which one was that? I actually can't remember.
-
CrystalKiller88 - Participator
- Posts: 172
- Joined: Sat Jul 11, 2015 10:53 am
Re: The World of Ironia 1.0
having played up until the soft lock of the mafia fortress, I've explored pretty much the entire map and will do my normal analysis of the game.
As you mentioned in your gallery, I could very easily see what games and artists you drew a lot of your inspiration from. You have created a pretty big world with a lot of lore that can easily be explored and fleshed out, and the size of it is very ambitious if you have plans for each of the areas you have made, mainly where you can run into giantesses.
However, this game does need a lot of polish, as I managed to soft and hard lock my game several times from talking to npcs repeatedly or from what would be considered a direction that wouldn't be normal.
(example: after the 3 kitsune boss fight where one tries to ambush you, if you catch her once, and she backs away, if you go down and back up again, the trigger will reoccur causing her to try to walk into a wall hard locking the game)
While I do enjoy shouting HAVE SOME DEATH repeatedly, I tried the 1st area without it, and the neko enemies alone made it nearly impossible after 2 fights without super lucky potion drops, so some balancing for the rpg aspect of the game will need some attention, and this balancing needs to occur throughout the game, as some enemies give less than the starting area ones and hit much harder, such as the batgirl, and the fairy seems absurdly strong for the 1st zone. If you do wish to keep the enemies at current strength, I would highly recommend placing a healing crystal or something in the temple (near the door would be more convenient) while a player grinds out a few levels to be able to clear the 1st forest. I also noticed some enemies (mainly mafia ones) give no gold or exp when beaten.
I know you also mentioned it several times and have had problems with it, but the scat will turn off a lot of your player-base as long as it is forced upon people, even if it is very light by most standards.
Cant stress enough I'm not bashing the game, I enjoyed it and the direction the story is going, and am looking forwards to more updates from you. The game just needs a once over with current content as a lot of your flags and triggers don't seem to work, and we may not even be able to play all of the game you have released at this point in time.
As you mentioned in your gallery, I could very easily see what games and artists you drew a lot of your inspiration from. You have created a pretty big world with a lot of lore that can easily be explored and fleshed out, and the size of it is very ambitious if you have plans for each of the areas you have made, mainly where you can run into giantesses.
However, this game does need a lot of polish, as I managed to soft and hard lock my game several times from talking to npcs repeatedly or from what would be considered a direction that wouldn't be normal.
(example: after the 3 kitsune boss fight where one tries to ambush you, if you catch her once, and she backs away, if you go down and back up again, the trigger will reoccur causing her to try to walk into a wall hard locking the game)
While I do enjoy shouting HAVE SOME DEATH repeatedly, I tried the 1st area without it, and the neko enemies alone made it nearly impossible after 2 fights without super lucky potion drops, so some balancing for the rpg aspect of the game will need some attention, and this balancing needs to occur throughout the game, as some enemies give less than the starting area ones and hit much harder, such as the batgirl, and the fairy seems absurdly strong for the 1st zone. If you do wish to keep the enemies at current strength, I would highly recommend placing a healing crystal or something in the temple (near the door would be more convenient) while a player grinds out a few levels to be able to clear the 1st forest. I also noticed some enemies (mainly mafia ones) give no gold or exp when beaten.
I know you also mentioned it several times and have had problems with it, but the scat will turn off a lot of your player-base as long as it is forced upon people, even if it is very light by most standards.
Cant stress enough I'm not bashing the game, I enjoyed it and the direction the story is going, and am looking forwards to more updates from you. The game just needs a once over with current content as a lot of your flags and triggers don't seem to work, and we may not even be able to play all of the game you have released at this point in time.
- tgcidolfus
- Participator
- Posts: 234
- Joined: Fri Mar 02, 2012 3:28 am
Re: The World of Ironia 1.0
Anybody have a save right after the centaurs? I parked the boat in the wrong spot now I can't get back on.
-
slender - New to the forum
- Posts: 6
- Joined: Fri Jul 31, 2015 9:41 pm
Re: The World of Ironia 1.0
Just wanted to say I like the game. Other then getting stuck at the mafia base and a few smaller issues that you can break the game with I thought it was good. I am glad you included the instant ko moves as the game was not exactly balanced but you mentioned wanting to focus on the vore. So I hope someone else picks up the project if you are not going to work on it anymore.
-
ajmajm28 - Somewhat familiar
- Posts: 144
- Joined: Sun Aug 14, 2011 6:03 pm
Re: The World of Ironia 1.0
Very difficult to download from my experience. Always keeps saying "Temporary error, retrying" and then it never tries again, and then I can't download the file... why does MEGA have to be so difficult...
- EddyS
- Somewhat familiar
- Posts: 151
- Joined: Fri Jan 12, 2018 6:54 pm
Re: The World of Ironia 1.0
EngilbertSig3 wrote:Very difficult to download from my experience. Always keeps saying "Temporary error, retrying" and then it never tries again, and then I can't download the file... why does MEGA have to be so difficult...
I don't usually have problems with Mega but I am with this for some reason.
-
Reaverbot - Advanced Vorarephile
- Posts: 718
- Joined: Fri Feb 17, 2006 12:00 am
63 posts
• Page 2 of 4 • 1, 2, 3, 4