I'll start by saying this is *purely* concept; no coding has been done so far, it's entirely what you see in the two documents, and won't have anything to show for a little while. (It's a messy month for me...)
That being said, it's got a few basics that could be adapted (if anyone decides to build off of my idea before I can):
- List of foods
Upgrade types
Concept UI
General gameplay
(A list of 'foods' can be found in the document, near the bottom; still pretty empty, though.)