Aurilika wrote:Turbotowns wrote:In preparation of the upcoming races, I've expanded my map.
That feels like the kind of map that would take something like 20 hours to complete.
It's Turbo7 right now, let's see how big it gets at Turbo10. XD
Aurilika wrote:Turbotowns wrote:In preparation of the upcoming races, I've expanded my map.
That feels like the kind of map that would take something like 20 hours to complete.
SputnikDX wrote:Is there any ability to shrink prey before eating them, or if not will there be plans for something like that in the future?
player1 wrote:Ah, so one giant killing ground and loads of villages for each sides. Well here's mine in any case, nothing too fancy but hey
Turbotowns wrote:player1 wrote:Ah, so one giant killing ground and loads of villages for each sides. Well here's mine in any case, nothing too fancy but hey
Creative! Looks like ACTUAL geography rather than my uniform style of map building, I love it! Could be fun map in civ too. XD
player1 wrote:Turbotowns wrote:player1 wrote:Ah, so one giant killing ground and loads of villages for each sides. Well here's mine in any case, nothing too fancy but hey
Creative! Looks like ACTUAL geography rather than my uniform style of map building, I love it! Could be fun map in civ too. XD
Well when i create maps i prefer to use geography as a base rather than strategic importance for the sake of aesthetics, i do like yer map though.
Anyhow here, i made a lil map based on Transoxiana and the tarim basin, im still testing it's efficiency but your map inspired me (the whole "one big middle o' map killing ground"). Though id love to see some more textures like steppes, tundra, jungles etc. added to make it look a bit more authentic
Turbotowns wrote:
Huh, never heard of that place so I looked it up, Google maps doesn't know it exists though, but it seems interesting according to wikipedia.
As for your map, I like it! I love how the Imps are semi isolated in the mountains!
Is it still a work in progress? Seems kinda empty, and some races have more villages than others. The aforementioned Imps only have 4, while the foxes have 6.
player1 wrote:Turbotowns wrote:
Huh, never heard of that place so I looked it up, Google maps doesn't know it exists though, but it seems interesting according to wikipedia.
As for your map, I like it! I love how the Imps are semi isolated in the mountains!
Is it still a work in progress? Seems kinda empty, and some races have more villages than others. The aforementioned Imps only have 4, while the foxes have 6.
It's an historical region so it's normal google maps can't find it. search for Fergana and you'll find it. My though when designing it were "which race most befits the terrain/region?" so ive put the foxes in china the bunnies and the wolves in the steppes, the imps and harpies as isolated mountaineers, humans in samarkand and lamias in the afghan desert. im trying to find some suitable location for bunnies but i also wait for new textures. i did let some regions empty because they were either hard to settle (tarim basin, kazakh steppes, afghan desert) or strategically inconvenient.
It's still a WIP though, just trying to see what i can add.
Grimbug wrote:Hey there I hope I'm not out of line for suggesting ideas here it's your baby don't wanna step on your toes, But I was thinking it'd be kinda cool
if there was like some sort of Empire mode with a king/queen,diplomacy
a court wizard that shrinks people
and if it was done on a archipelago it could have a roving pirate gang. Arrrr
Ps. I just wanted to let you know that this is probably the most fun I had playing a vore game.
Polterguest wrote:Which is the version i should download for windows 10?
Flame_Valxsarion wrote:5) Perks. Just to give that one unit you really like some more umph and survivability. Stats are nice and they do thir job wonderfully, but one thing I really loved from XCOM were the perks that you could unlock for you soldiers when they levelled up which would overall determine their class and weapons. I think something similar would be neat to have here. Maybe the unit would be forced to choose a weapon type at level 5, and then every 5 levels after that they could choose a perk that affected how they play with that weapon? Like longer range for ranged users, more power for melee hits or maybe a double attack?
Turbotowns wrote:There would have to be a cap on that, or it be something like Shadow of War's prestige "skills" that was added in the latest update back in the summer(basically it boosted something like attack damage or health(or wrath) restoration with every kill). Though it was REALLY tiny, like level 1 increased whatever by 1%, then level 2 increased it by 0.9%(don't know why Monolith did that, it even fluctuated between the different "skills", so 2 different skills at level 5 would have 2 different values).
Grimbug wrote:Hey there I hope I'm not out of line for suggesting ideas here it's your baby don't wanna step on your toes, But I was thinking it'd be kinda cool
if there was like some sort of Empire mode with a king/queen,diplomacy
a court wizard that shrinks people
and if it was done on a archipelago it could have a roving pirate gang. Arrrr
Ps. I just wanted to let you know that this is probably the most fun I had playing a vore game.
Turbotowns wrote:*after checking* Only July? Damn, it has NOT been that long just half a year!
Flame_Valxsarion wrote:You... What have you done to me?! I can't stop playing this amazing game. I have literally played it all weekend and have easily sunk 48+ hours into it! I didn't even feel bored once, and it doesn't even have a story! How can such a simple game be this much fun? Did you somehow make it out of addictive narcotics?!
Alright, jokes aside, you've done an amazing thing here. Aside from XCOM, I really haven't played too many tactical RPGs, so I'm no authority on the genre. That being said, this feels like a very solid backbone for a promising future. The odds calculations are actually dependable, the stats actually add up to meaningful results (but can get overpowered very quickly if you feed a single unit), and the overall battle systems are fairly easy to understand for.peiple new to the genre (like me).
So far, I love everything about this game, but I do have a few suggestions:
1) Story. I know, it's a huge request and writing is very difficult sometimes. By all means, do everything else first lol
2) Dragon Race? What can I say? I love dragons. I was ecstatic to discover I could hire them as mercs, but that steam dispersed a little when I saw they were genderless and limited to oral vore only. Even if they don't get a playable faction, it would be cool if they had a larger customization pool. I'd even be willing to give the sprites a go myself.
3) Brighter Scat. It could just be me, but the scat sprites seem really dark and I can't make out any details unless I zoom way in on them.
4) Remains Size. Sometimes I get really greedy and feed my Leader like 20 enemies in the span of three turns, but after everything's done there's still only the same tiny pile of bones or scat or milk or cum or slime or..... Decrypted Crypters?...under their feet. It seems like multiple objects on the same tile isn't an issue, so maybe just get a few more sprites and make a handful of new objects for the game to choose from and generate, then edit the images so they appear in different spots on the tile? I think there is one other bone sprite that kind of does what I'm surges ting, but it may be race specific and I couldn't tell you which race it belongs to.
5) More items. So far we only have two types of weapons: ranged and melee. And only two versions of each. I think you're already working on this issue but I had an idea that I thought was cool and would add some more depth to the system. What about adding blunt/slash/pierce damage types to all weapons? Then you could also make armor its own equipment slot and have that defended better against those specific damage types. Like for example, Plate armor would be strong against slash, weak to blunt, and neutral to Pierce. Idk, I think it would add another layer of strategy to the battles.
5) Perks. Just to give that one unit you really like some more umph and survivability. Stats are nice and they do thir job wonderfully, but one thing I really loved from XCOM were the perks that you could unlock for you soldiers when they levelled up which would overall determine their class and weapons. I think something similar would be neat to have here. Maybe the unit would be forced to choose a weapon type at level 5, and then every 5 levels after that they could choose a perk that affected how they play with that weapon? Like longer range for ranged users, more power for melee hits or maybe a double attack?
6) Leader perks. If you think the above suggestion is too much (I don't blame you), then I think this needs to be looked into for sure. Something, anything, needs to be added to the leaders to help them stand out in battle. While the leadership stat is wonderful and very helpful, the unit still feels like just another jobber with an axe. Maybe you could give them a resource guage and have abilities that cost that resource? Maybe have that resource be vore points that can only be recovered (or gained in the first place) through digesting somebody? As for abilities, maybe simple auras that boost team stats and last for a single turn? Or maybe special moves related to the unique vore types? Hell, maybe even just basic magic!
That's all I've got right now and the tendons in my hands are burning from texting this all out. Now, before I go dont you dare mistake my suggestions for complaints! I have nothing but absolute adoration for this amazing piece of art you've created. If I had your drive, I'd have finished JAVRPG a long time ago.
Oh and for the record...
LIZARDS BEST RACE FIGHT ME (Please dont...)
Please keep up the hard work, but remember not to burn yourself out. Goodnight!
Aurilika wrote:Do you mean adding damage types to the existing weapons, or adding additional damage types? Either of those could be a little bit tricky because there are quite a few races that use their own unique weapons, so adding new weapons would require a fair amount of extra sprites, and doing them by how the weapons currently look may result in some races ending up with the short end of the stick. I'll certainly keep that kind of system in mind though.