Carreau wrote:Sorry. Sqv is show quest variables. Cqf for call quest function. It’s been a long day .
It's okay, sorry I've been bugging you a lot lately. Good luck on the next update, Carreau!
Carreau wrote:Sorry. Sqv is show quest variables. Cqf for call quest function. It’s been a long day .
Dragonvorelover135 wrote:I meant to ask this a while back but forgot to. Is there supposed to be some ambient digestion loop sounds playing during digestion or other things? Kind of like how there was in the Skyrim mod.
It really feels like i'm missing some files or installed something incorrectly with just how very few sounds are present.
PCtronix wrote:question, how is the % of the VEV crystal ?
in this version i can't get anything and i want to know how is the % to get it
RiggsEclipse wrote:Would it be alright if I put a list of the locations the magazines are located in? Not specifically just the map locations?
Katria wrote:Ok, so I've been away a while. (But managed to update stuff and get it all working well.)
I've got a couple of questions. Are there any already done up coldsteel options for males? Tawling through the links, I've found nothing so far.
I remember a while back someone was working on bellies for dogmeat and other creatures, did anything ever become of that?
And lastly, is it possible to add context vore to dogmeat? (I don't mind doign a bit of grunt-work myself to get it done, heh.)
Carreau wrote:Dragonvorelover135 wrote:I meant to ask this a while back but forgot to. Is there supposed to be some ambient digestion loop sounds playing during digestion or other things? Kind of like how there was in the Skyrim mod.
It really feels like i'm missing some files or installed something incorrectly with just how very few sounds are present.
Nah. Fallout Vore isn't nearly as constant with noise making as devourement. There's sounds when someone's gulped. Belch sounds when someone's digested. And the bellies make a faint wobble sound when walking.PCtronix wrote:question, how is the % of the VEV crystal ?
in this version i can't get anything and i want to know how is the % to get it
There's a 3% chance for large crystals and a 10% chance for regular crystals. I've never received feedback on the drop rates, so I've never bothered to make any course changes to the drop rate. I do plan on increasing small crystal drop rates to 100% for when a known pred is digested. And maybe 25-33% for large crystals. I'll probably add those to their loot tables so non-preds can get access to the resistance armor mods.RiggsEclipse wrote:Would it be alright if I put a list of the locations the magazines are located in? Not specifically just the map locations?
Go for it. I was in the process of getting screen shots of where the magazines were to add as a kind of location guide to add for spoilers, but if you want to take a crack at it, it'll save me some work
Nah. Fallout Vore isn't nearly as constant with noise making as devourement. There's sounds when someone's gulped. Belch sounds when someone's digested. And the bellies make a faint wobble sound when walking.
Dragonvorelover135 wrote:
Is there a chance that something similar could be added as an option/toggle in the menu? I'm not sure if that would be complicated to do since Skyrim might be different in terms of that.
Vennaya wrote:So im just curious but what is the key to talk to prey that you've swallowed? I noticed in a post you posted earlier yesterday that the context key is being added in 1.4.2, so im guessing its not in 1.4.1?
Also the "Poke your pred" option for when you are prey is a little jankey as you have to put the crosshair over the pred in order to do so, however due to the way 3rd person camera works the crosshair is almost never on top of the person you're inside unless said person is moving, in which case their hitbox for dialogue is shifted to allow for interaction.
Vennaya wrote:Alright fair enough, i suppose the only surefire way to fix that kind of thing would be to....maybe add a dedicated hotkey for those moments when you really cant talk to your pred, and are thus stuck there for 10+ mins trying to talk to them? Might be an idea if such a thing is possible, but im sure the idea has struck you in the past, even if it was a little jankey in itself like if the hotkey simply interacted with the nearest NPC if the pred could not be targeted by a script.
I was a little surprised to see that Curie had some unique context dialogue, but Bria did not. I would of assumed Bria would of been the first companion to do it on as she's designed around it, but im sure you're planning on getting around to everyone or atleast the most popular ones eventually, which im sure many people are thankful for.
Also, Is the bones scat and pure bones disposal broken atm? They seem no different. Also im not sure if im just doing it wrong but the MCM mentions being able to use a consumable or something to allow companion scat - However, even with companion scat turned on they dont seem to dispose of their prey, all they do is just digest them and thats as far as it goes.
One last thing, im just curious but i had a poke around in the CK for your mod, and yet i cant seem to find any of the contextual menu dialogue at all inside the esp - Might i ask where i might find the dialogue as i'd like to tweak some of it for my own personal preferences (For example refering to unbirthing as "being inside my pussy" doesnt make sense to me, it should be womb, but im sure there are people out there that disagree with me etc etc and for other things aswell). That's just a small curiosity though.
prosjekttuba wrote:Just a quick question. Most off these mods can be downloaded through the mod manager right?
Katria wrote:I seem to be having an issue where no matter what, companions will not dispose while part of the party. I wonder if anyone else is having this issue, or it's something unique to using a multiple follower mod like I am.
Carreau wrote:The scat issue was just isolated a few minutes ago. Somehow, i didn’t pack in scatscript.pex when i packed the 1.4.1 archives. The game is defaulting to the old 2.0 script instead. I’m close to a 1.4.2 release, so just hold on a few days and scat will return to normal.
I never noticed, because i have all scripts loaded as loose from constantly compiling. It not being in the archive didn’t affect me :/