FlashBack wrote:Can you add a file to download in MEGA ? Because I can not go to the link in "mediafire".No matter how I try to fix this error I can't follow the link
sorry for any inconvenience
Which file are you trying to download?
Etherthedrake wrote:Noticed the "custom" banner thing in Change Army Banner menu.. Is there a way to edit it?
There is, I actually had to go back and look in the patch notes for it because I'd forgotten how to do it. "There is now an option for armies to use a custom banner type, it will read Userdata\Banner.jpg or Banner.png, though you probably want to use a .png for transparency. It will just the the whole image, using the image's colors, by itself as the army banner. It scales it to a single square. This is sort of a testing ground for future potential. "
GramzonTheDragon wrote:A digested dragon can result in a scat pile with a human skull in it for some reason. Also with these big fellas in the game we probably should get a further upsized scat sprite for them and selicia. A dragon eating a dragon would leave quite a big mess compared to the humanoids.
Units that belly rub themselves can gaze into their own eyes dreamily (new messages dont make sense for self belly rubs) The message "[prey name] isn't all that i can fit inside me" for flirting is still in the non-lewd flirts which is still rather annoyingly suggestive.
another suggestion, the option to set individual wild monster species as "territorial" which makes them hostile toward armies of the same race. as i obviously need to see dragons trying to devour other dragons.~
Also making the preferred stat for dragons be stomach seems a bit counter intuitive considering their base capacity is 80 already, they could really use voracity. AI dragons seem to keep going for swallows but whiff a hell of a lot, instead of using one or 2 melee attacks first to soften them up.
Okay, I'll correct those text issues for the next patch (read them but didn't write them down at first)
I'll probably try to get something like that in, either by splitting the AI or doing it some other way.
Well, the Dragons have the trait that effectively makes every stat the favored stat, like humans.
Dragons, and the AI in general attempts vore if the odds are higher than 50%, that actually dates back to legacy, I've left that part the same because it felt like a good rule of thumb.
22H Released, just fixing up some issues around dragons and cleaning up a few bugs. This should have cleared up all of the main issues I knew about.
22H:
Fixed a series of errors where many of the things in the right click menu showed the wrong odds.
Dragon weapon renamed (because of the way renaming works, only takes effect for new dragons)
Dragons now have a better icon (one slightly more abstract and also no longer blends in with the grass) courtesy of Flame
Dragons can now correctly cockvore
Spawner Scaling factor now saves correctly when saved to the global settings
Dragons now have access to the vore actions in the right click menu on friendlies (cruel only worked outside the right click menu)
Fixed a couple of incorrect dragon related tooltips
Fixed Dragon spawner flags causing errors in the map editor
Fixed a bug where the resurrection book probably did not ever randomly generate.