Fallout Vore Overhaul Addon: Voremersion v1.4.8
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
That is true, but adding in settlement systems ala nuka world isn't something I'm interested in doing. If someone else wants to do it, that'd be fine. I can only do so much. Right now, I really want to start working on adding more stuff to context, finish up Curie's SAV, start on the Vicky quest line, overhaul prey mechanics, add in more random events, and a few other things. With the Vicky quest stuff, I have the intention of adding in vore factions (yes plural) and I want to expand on the vore raider stuff I started adding with the Vore Raider toll random event. I have a lot of stuff I want to do. Heck, I don't even know if I can get to it all if you want to know the truth. Expanding on having more vore outside of the player's direct actions is one of the big things I want to do, which would be a good setup for someone if they wanted to expand it into a Nuka World type of expansion. I just don't have the time or desire to add something like that on my own.
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
-
Carreau - ---
- Posts: 1687
- Joined: Mon Dec 23, 2013 7:47 am
- Location: The Commonwealth
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
is it possible to make a stomach teleporter gun that Is long range a plasma gun or something like that
-
Wollffett - Participator
- Posts: 227
- Joined: Fri Aug 10, 2018 2:36 am
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
Wollffett wrote:is it possible to make a stomach teleporter gun that Is long range a plasma gun or something like that
If you've been in the vore basement you should take a look around it so you actually find the stomach teleporter gun
-
Kavvanshrike - Participator
- Posts: 260
- Joined: Fri Sep 30, 2011 1:34 pm
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
I don't know if it has been brought up before, but the Horizon patch seems to be breaking sleeping. Basically, sleeping does nothing. No advancing of time, no curing of tiredness. Bit of a game breaker, that.
Other than that little snaggle, I've quite enjoyed the mod.
Other than that little snaggle, I've quite enjoyed the mod.
- Panth
- New to the forum
- Posts: 19
- Joined: Mon Apr 01, 2019 3:11 am
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
What version of horizon are you using?
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
-
Carreau - ---
- Posts: 1687
- Joined: Mon Dec 23, 2013 7:47 am
- Location: The Commonwealth
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
I'm using the 1.7.6 version of Horizon. I know you didn't guarantee that it would work with that version, I just wanted to point out a bug in case you were going to update the patch.
Could just be my own game that's borked, but, on a hunch, after much grief and looking for solutions online, I tried to disable to Horizon Voremersion patch, and lo; sleeping worked again.
Could just be my own game that's borked, but, on a hunch, after much grief and looking for solutions online, I tried to disable to Horizon Voremersion patch, and lo; sleeping worked again.
- Panth
- New to the forum
- Posts: 19
- Joined: Mon Apr 01, 2019 3:11 am
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
Kavvan helped me figure it out. It was an issue when I decompiled the horizon version of the hardcore manager script. It’s causing the script to treat a multiplier for hours to days as 0 instead of 1/24. I missed it when i recompiled the script. It’s an easy fix. I’ll have a fix up for it very soon
It’s one of the reasons I wish authors would include their source for altered vanilla scripts. I can understand keeping their mod specific scripts, but modifying vanilla stuff should be shared to allow compatibility patches like this
It’s one of the reasons I wish authors would include their source for altered vanilla scripts. I can understand keeping their mod specific scripts, but modifying vanilla stuff should be shared to allow compatibility patches like this
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
-
Carreau - ---
- Posts: 1687
- Joined: Mon Dec 23, 2013 7:47 am
- Location: The Commonwealth
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
Panth, can you try this version of the patch and tell me if it's working?
https://mega.nz/#!7AVh0YIR!8_qsTt0kIqhS ... -FpFMF2aDw
If it works, I'll update all of the meta-data to say it works with the 1.7.6 version of Horizon.
https://mega.nz/#!7AVh0YIR!8_qsTt0kIqhS ... -FpFMF2aDw
If it works, I'll update all of the meta-data to say it works with the 1.7.6 version of Horizon.
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
-
Carreau - ---
- Posts: 1687
- Joined: Mon Dec 23, 2013 7:47 am
- Location: The Commonwealth
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
Carreau wrote:Panth, can you try this version of the patch and tell me if it's working?
https://mega.nz/#!7AVh0YIR!8_qsTt0kIqhS ... -FpFMF2aDw
If it works, I'll update all of the meta-data to say it works with the 1.7.6 version of Horizon.
That does indeed work. Thank you for the quick update!
- Panth
- New to the forum
- Posts: 19
- Joined: Mon Apr 01, 2019 3:11 am
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
Cool. I'll get this pushed to the front page and mark it that it works with 1.7.6. Thanks!
Also, I caught a few other floats that were possibly being treated as ints. I'd suggest redownloading the one I'm linking in the OP
Also, I caught a few other floats that were possibly being treated as ints. I'd suggest redownloading the one I'm linking in the OP
Last edited by Carreau on Mon Jun 10, 2019 7:38 pm, edited 1 time in total.
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
-
Carreau - ---
- Posts: 1687
- Joined: Mon Dec 23, 2013 7:47 am
- Location: The Commonwealth
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
CBBE sliders bugged, If thicc "breast small" and "push up" sliders less than thin sliders, when personage full, thin "breast small" and "push up" sliders work too.
Spoiler: show
DIS PEAR.. SO DELICIOUS (C) Falric
-
Maltisa - New to the forum
- Posts: 14
- Joined: Fri Jan 09, 2015 12:34 am
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
Maltisa wrote:CBBE sliders bugged, If thicc "breast small" and "push up" sliders less than thin sliders, when personage full, thin "breast small" and "push up" sliders work too.Spoiler: show
I'm not quite understanding what you mean.
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
-
Carreau - ---
- Posts: 1687
- Joined: Mon Dec 23, 2013 7:47 am
- Location: The Commonwealth
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
Carreau wrote:Maltisa wrote:CBBE sliders bugged, If thicc "breast small" and "push up" sliders less than thin sliders, when personage full, thin "breast small" and "push up" sliders work too.Spoiler: show
I'm not quite understanding what you mean.
thin settings sliders work together with thiсс sliders and when personage eat, breasts do not increase they decrease
DIS PEAR.. SO DELICIOUS (C) Falric
-
Maltisa - New to the forum
- Posts: 14
- Joined: Fri Jan 09, 2015 12:34 am
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
Ah. I made a change a few updates ago to allow slider values to work in such a way to allow thin settings to go higher than thicc settings. I should have updated the MCM options to match. I’ll update those in my next update. For now, treat anything labeled as MAX as a thicc setting and anything MIN as a thin setting
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
-
Carreau - ---
- Posts: 1687
- Joined: Mon Dec 23, 2013 7:47 am
- Location: The Commonwealth
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
Carreau wrote:Ah. I made a change a few updates ago to allow slider values to work in such a way to allow thin settings to go higher than thicc settings. I should have updated the MCM options to match. I’ll update those in my next update. For now, treat anything labeled as MAX as a thicc setting and anything MIN as a thin setting
Many thx!
DIS PEAR.. SO DELICIOUS (C) Falric
-
Maltisa - New to the forum
- Posts: 14
- Joined: Fri Jan 09, 2015 12:34 am
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
Kavvanshrike wrote:Wollffett wrote:is it possible to make a stomach teleporter gun that Is long range a plasma gun or something like that
If you've been in the vore basement you should take a look around it so you actually find the stomach teleporter gun
I mean one that actually has some range the gamma guns shots travel to slow to shoot very far.
-
Wollffett - Participator
- Posts: 227
- Joined: Fri Aug 10, 2018 2:36 am
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
the fact it is a difficult weapon to use is meant to be the tradeoff for being able to vore at range.
-
Kavvanshrike - Participator
- Posts: 260
- Joined: Fri Sep 30, 2011 1:34 pm
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
Is it possible to make a weapon like that? Yep. This is just hearsay but I think the Gamma Gun was chosen just because of the visual effect and the fact that companions might prefer it over other weapons. Anyways, the magic of the porter is the enchantment. It's a completely regular Gamma Gun besides the fact that it's set to consume Fusion Cells and it uses the enchantment "000SwallowEnchantment" with a magnitude of 10000, added by Fallout Vore. You can just open the creationkit or xedit and take any weapon, slap that enchant on and have a vore-compatible weapon.
If you're lazy I made a quick and dirty plugin that adds a modified assault rifle to the game. It doesn't change regular assault rifles, just adds this one new one. Didn't place it in the world, just open console and type help "vore rifle" 0 and you'll find it. Here's the download link: https://mega.nz/#!9FITVQ7D!HPFLNa48apSk ... UESyzgRe2s
If you're lazy I made a quick and dirty plugin that adds a modified assault rifle to the game. It doesn't change regular assault rifles, just adds this one new one. Didn't place it in the world, just open console and type help "vore rifle" 0 and you'll find it. Here's the download link: https://mega.nz/#!9FITVQ7D!HPFLNa48apSk ... UESyzgRe2s
-
RainMakesCorn - New to the forum
- Posts: 17
- Joined: Sun Mar 24, 2019 8:26 pm
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
Can't turn on weight changes for companions, says I don't have an active companion as a pred when I've got Piper and Ellen with me. Am also using AFT, they don't comment either
- Kazamov
- Been posting for a bit
- Posts: 34
- Joined: Thu Mar 02, 2017 12:18 am
Re: Fallout Vore Overhaul Addon: Voremersion v1.4.5
for some reason voremersion v1.4.5 breaks the Context vore hotkey while v1.3.x - v1.4.4 are fine anyone know how to fix this?
-
MagowDeath - New to the forum
- Posts: 5
- Joined: Fri Jan 01, 2016 11:29 pm