Vore War V25M

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Re: Vore War V23A

Postby Aurilika » Sun Jun 09, 2019 11:41 pm

Turbotowns wrote:Solution! If the enemy army starts fleeing!(like if the message that they are now retreating appears in the log, and they start to fall back), any units on the WINNING side that flees(something they would not have any reason to do except...), they stay fled, and makes their way back to the nearest village like normal. This is so, you can dismiss units(like the leader, which you can ONLY do in battle), back to safety before a subsequent fight takes place(just because they won that fight(barely), doesn't mean they'll win the next, and having to wait 8 turns(or 4 with the EvasiveBattler trait), is a bit... risky to say the least).(I guess an alternate solution would to be just make the leader dismissable outside of villages... but that might break something, and I feel that this should be a logical method, like imagine a scenario: a fight is won, but they decide to send some units back for healing, or to carry a message while the rest of the army carries on. And this would alloy such a tactic to be done... DURING AN ENEMY'S TURN(cause then the winning army could end up in another fight IMMEDIATELY, and this could help save some units, while the remaining army stays back to hold them off, like you see so many times)).


This is a good idea, I'll add it in (A should your fled units regroup or keep fleeing option).

DisguisedQQ wrote:How about some AP changes for escaping units? Like halving AP for successfuly escaping unit so they won't instantly flee off battle on high levels and giving freed units some AP to fight or run? Give them equal rights!!! XD


That is also a good idea, It makes sense that they would be freed with limited ap (perhaps 2-4?, enough to fight back or move, but not fly off)

Anesthetic wrote:So wait I'm confused. Does that mean that this was infact an intentional Nerf to the Voracity skill? Or is it a bug?

I sort of rushed the system in slightly, to have something to show for the patch, the intended changes were the ones in the changelog, everything else was changes as part of the system change. This patch addresses some of those issues.

GramzonTheDragon wrote:Animated bellies don't seem to be working properly, tested with dragons. i couldn't get them to animate.

I'll check it out.

Turbotowns wrote:(And what do you think of these "classes" or "tags"? With different kinds of races, I figured they're necessary, especially when asking about ones in development(like my first question)(and could maybe go into the help section?). They definitely need some work, but it's a start.)


When I reference races I usually call them Main Race/Mainline Race, Mercenary, or Monster.

Misterio wrote:There is a way to edit the files to add more hairstyles or more accesories in to the game? It would be great if you can edit and add custom ones in some way.


There is not, currently, aside from editing the actual source project itself. I'm probably going to need to try to simplify and/or make the graphics more editable, as there's a growing tsunami of sprites being worked on (I think there's at least 7 people apparently working on sprites), and that's one of the parts I like working on the least (partly because I have to do a lot of guessing and interpreting how things are intended to be and make a decent number of mistakes in that process.)

Version 23B Released:

Improved the vore formulas and fixed up a few bugs.

23B:
Did some adjustments to the newer vore formulas:
Escape is slightly less likely at all levels, and considerably less likely at very low health values
Formulas have been adjusted so that early level ups don't affect them as much, and significant stat differences have a more pronounced effect (to have a feel more like the previous system)
Vore odds again decrease as predators fill up with prey (accidentally forgot to include that part)
Stomach damage has tweaked to better keep up as units gain levels (though a level 10 digesting a level 10 will still take longer than a level 1 digesting a level 1)
Fixed some miscellaneous rare exceptions. (Including updating the windows versions to come with the Userdata and saves and maps folders instead of creating them when first run (To try to fix a super rare exception that's probably related to permissions))
Fix that running out of mana for a unit can cause buttons in that slot to be disabled for other units instead of correctly resetting when a new unit was selected.
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Re: Vore War V23A

Postby Misterio » Mon Jun 10, 2019 2:05 am

Aurilika wrote:
Misterio wrote:There is a way to edit the files to add more hairstyles or more accesories in to the game? It would be great if you can edit and add custom ones in some way.


There is not, currently, aside from editing the actual source project itself. I'm probably going to need to try to simplify and/or make the graphics more editable, as there's a growing tsunami of sprites being worked on (I think there's at least 7 people apparently working on sprites), and that's one of the parts I like working on the least (partly because I have to do a lot of guessing and interpreting how things are intended to be and make a decent number of mistakes in that process.)



If the option ever appears will make this my favourite vore game (Well, already is). I loved cartovore 2 because you could edit card and create them as you please. It's always fun to make "characters" from other places in every game.

Keep the good work, you are doing great!
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Re: Vore War V23A

Postby Turbotowns » Mon Jun 10, 2019 12:05 pm

Misterio wrote:
Aurilika wrote:
Misterio wrote:There is a way to edit the files to add more hairstyles or more accesories in to the game? It would be great if you can edit and add custom ones in some way.


There is not, currently, aside from editing the actual source project itself. I'm probably going to need to try to simplify and/or make the graphics more editable, as there's a growing tsunami of sprites being worked on (I think there's at least 7 people apparently working on sprites), and that's one of the parts I like working on the least (partly because I have to do a lot of guessing and interpreting how things are intended to be and make a decent number of mistakes in that process.)



If the option ever appears will make this my favourite vore game (Well, already is). I loved cartovore 2 because you could edit card and create them as you please. It's always fun to make "characters" from other places in every game.

Keep the good work, you are doing great!


I loved cartovore for that reason too. XD
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Re: Vore War V23B

Postby DisguisedQQ » Tue Jun 11, 2019 2:44 am

I've got an question about game engine. Earlier i've suggested to add music into game via separate folders for different cases where player can put it's own music files, is that even possible?
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Re: Vore War V23B

Postby GreenSlime » Tue Jun 11, 2019 2:53 am

So i've been keeping radio silence lately, so here's the teaser for my first comissioned character, Zoey the shark.
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Re: Vore War V23B

Postby Turbotowns » Tue Jun 11, 2019 7:15 am

GreenSlime wrote:So i've been keeping radio silence lately, so here's the teaser for my first comissioned character, Zoey the shark.


A Special Mercenary?
I'm the Christian-Brony-Voraphile. An acolyte of MaDneSs! And SlimeGirl Connoisseur!

I use "Gulps" like stars. I.E. :gulp: :gulp: equals 2-stars. ^^
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Re: Vore War V23B

Postby Turbotowns » Tue Jun 11, 2019 10:43 am

Jeez, devouring ONE villager should not deplete the happiness from 100% to 0%, that's a biiit steep.
I'm the Christian-Brony-Voraphile. An acolyte of MaDneSs! And SlimeGirl Connoisseur!

I use "Gulps" like stars. I.E. :gulp: :gulp: equals 2-stars. ^^
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Re: Vore War V23B

Postby Katar » Tue Jun 11, 2019 12:31 pm

Well, you did murder an entire village. I imagine they're not going to be super pumped about being murdered
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Re: Vore War V23B

Postby Turbotowns » Tue Jun 11, 2019 4:05 pm

Katar wrote:Well, you did murder an entire village. I imagine they're not going to be super pumped about being murdered


I said ONE villager, ONLY ONE GUY/GAL! Not the WHOLE village, JUST ONE BLOKE! A mere single offering to heal one of the army units. Did you not see I said that?
I'm the Christian-Brony-Voraphile. An acolyte of MaDneSs! And SlimeGirl Connoisseur!

I use "Gulps" like stars. I.E. :gulp: :gulp: equals 2-stars. ^^
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Re: Vore War V23B

Postby GramzonTheDragon » Tue Jun 11, 2019 4:25 pm

Turbotowns wrote:
GreenSlime wrote:So i've been keeping radio silence lately, so here's the teaser for my first comissioned character, Zoey the shark.


A Special Mercenary?

She's an individual character, not a race, so yes.~
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Re: Vore War V23B

Postby Turbotowns » Tue Jun 11, 2019 5:28 pm

GramzonTheDragon wrote:
Turbotowns wrote:
GreenSlime wrote:So i've been keeping radio silence lately, so here's the teaser for my first comissioned character, Zoey the shark.


A Special Mercenary?

She's an individual character, not a race, so yes.~


Well... the more of those the merrier! XD
I'm the Christian-Brony-Voraphile. An acolyte of MaDneSs! And SlimeGirl Connoisseur!

I use "Gulps" like stars. I.E. :gulp: :gulp: equals 2-stars. ^^
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Re: Vore War V23A

Postby Aurilika » Tue Jun 11, 2019 7:54 pm

Misterio wrote:Keep the good work, you are doing great!

Thank you!

DisguisedQQ wrote:I've got an question about game engine. Earlier i've suggested to add music into game via separate folders for different cases where player can put it's own music files, is that even possible?

There currently isn't a system set up for that, though there might be at some point.

Turbotowns wrote:Jeez, devouring ONE villager should not deplete the happiness from 100% to 0%, that's a biiit steep.

That sounds like a bug, the happiness drop should be proportional to how many villagers were eaten, I'll check into it..... Yeah, that's a logic error that's been there the entire time happiness has existed :oops: (happiness was reduced less the more people are eaten)... I'm honestly surprised no one else had noticed it before. I'll get it fixed.
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Re: Vore War V23B

Postby Turbotowns » Wed Jun 12, 2019 12:34 am

I got an exception when loading my game. I'd give you the report, but the "recentexceptions" txt file... IS BLANK!
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Re: Vore War V23B

Postby Turbotowns » Fri Jun 14, 2019 5:04 pm

Hello? This thread being quite for even a few days is a rarity. XD

Hmmm, everyone's probably on the discord...
I'm the Christian-Brony-Voraphile. An acolyte of MaDneSs! And SlimeGirl Connoisseur!

I use "Gulps" like stars. I.E. :gulp: :gulp: equals 2-stars. ^^
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Re: Vore War V23B

Postby Aurilika » Fri Jun 14, 2019 11:16 pm

Turbotowns wrote:I got an exception when loading my game. I'd give you the report, but the "recentexceptions" txt file... IS BLANK!


Is it repeatable? If so send me the save game. I did find an exception that happened on loading that may or may not have been the same as yours and fixed it.

Turbotowns wrote:Hello? This thread being quite for even a few days is a rarity. XD

Hmmm, everyone's probably on the discord...

It tends to be quieter between releases (or new people are intimidated by the nearly 3000 posts)
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Re: Vore War V23B

Postby bahamut24 » Sat Jun 15, 2019 1:08 am

i wish i found this sooner, i enjoy the game a lot, especially animation on dragons r great!
it might already asked before but seeing that 150 pages to go through, no thank, so sorry in advance if already asked or suggested

1) will there be sphere belly for dragon as alternate option? (i adore current belly, but just wondering

2) is there a way to keep the shape after vore? i would like keep belly or huge on dragon after digested

3) will there be willing enemies that offer itself to allies without using surrender command?

4) will dragon get more larger in future? (similar to young wyvern in sense but taking more slots that may offer more restrict)

once more, sorry for asking or suggested already existed and thank for creating the game :-D keep it up :-D
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Re: Vore War V23B

Postby Turbotowns » Sat Jun 15, 2019 3:48 pm

Uhm... how complete ARE the fairies? And when might we get them? ^^;
I'm the Christian-Brony-Voraphile. An acolyte of MaDneSs! And SlimeGirl Connoisseur!

I use "Gulps" like stars. I.E. :gulp: :gulp: equals 2-stars. ^^
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Re: Vore War V23B

Postby Turbotowns » Sun Jun 16, 2019 7:13 pm

Ah! For Larger prey! They could take more digestion damage, but less ABSORPTION damage! As they're bigger meals... as for escape chance... hmm, it could go either way... hmmm...
I'm the Christian-Brony-Voraphile. An acolyte of MaDneSs! And SlimeGirl Connoisseur!

I use "Gulps" like stars. I.E. :gulp: :gulp: equals 2-stars. ^^
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Re: Vore War V23B

Postby Aurilika » Sun Jun 16, 2019 10:14 pm

bahamut24 wrote:i wish i found this sooner, i enjoy the game a lot, especially animation on dragons r great!
it might already asked before but seeing that 150 pages to go through, no thank, so sorry in advance if already asked or suggested

1) will there be sphere belly for dragon as alternate option? (i adore current belly, but just wondering

2) is there a way to keep the shape after vore? i would like keep belly or huge on dragon after digested

3) will there be willing enemies that offer itself to allies without using surrender command?

4) will dragon get more larger in future? (similar to young wyvern in sense but taking more slots that may offer more restrict)

once more, sorry for asking or suggested already existed and thank for creating the game :-D keep it up :-D


1) It's unlikely, unless someone else makes it, as Green is already working on other things.
2) There isn't right now, but that is certainly a possibility for the future.
3) None that are planned right now, but perhaps.
4) I suppose it's possible, but there's no current plans for it.
You're welcome, glad you enjoy it.

Turbotowns wrote:Uhm... how complete ARE the fairies? And when might we get them? ^^;

Most of their sprites are in working order but haven't tackled their strategic stuff yet. I'd kind of delayed on them for a while because it was a lot of sprites, and I'm only human. They'll probably be complete and live within a week or so.

Turbotowns wrote:Ah! For Larger prey! They could take more digestion damage, but less ABSORPTION damage! As they're bigger meals... as for escape chance... hmm, it could go either way... hmmm...

It sort of works that way now, the absorption phase doesn't really operate based on damage anymore but more on time (as of V16). Its base is roughly 15 turns, but it's adjusted by the relative size of the two units, stats don't really have an effect on it (A big unit absorbing a small unit will be relatively quick, but a small unit digesting a big unit will take a fair amount longer) (Was put in because there was a public desire for a slower absorption phase, and it keeps high leveled units from just instantly liquefying low level units (at least for absorption))
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Re: Vore War V23B

Postby Turbotowns » Sun Jun 16, 2019 10:18 pm

Aurilika wrote:
Turbotowns wrote:Uhm... how complete ARE the fairies? And when might we get them? ^^;

Most of their sprites are in working order but haven't tackled their strategic stuff yet. I'd kind of delayed on them for a while because it was a lot of sprites, and I'm only human. They'll probably be complete and live within a week or so.


At least I'll get my little babies before Three Houses releases(something else that I CAN NOT wait for. XD)

Oh! Do they have futa and Cock vore capability? I asked before but never got an answer.
I'm the Christian-Brony-Voraphile. An acolyte of MaDneSs! And SlimeGirl Connoisseur!

I use "Gulps" like stars. I.E. :gulp: :gulp: equals 2-stars. ^^
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