tigercloud wrote:Tilalumtar wrote:
Though I think the "skip dialogue button" won't be that necessary once you can save where you want to.
I agree with the "too long to get to vore" argument, though also that would be done with a "Give up" Skill, damaging your own party enough to just skip to such scenes.
Wouldn't really want the game to be less story telling as I enjoy it very much and to be too forward by just throwing vore to people anytime it can.
So just implementing those two (for either player optional) options would fix it, don't you think so, too? :3
(Just brabbling about my ideas)
I don't think the dialogue should skipped anyway, but after reading the same dialogue 3 or more times it start get a bit annoying^^ I don't talk about to get to the Vore-Scene, I just talk about when you try the same boss/enemy multiple time the dialogue until you can try the enemy again gets a bit exhausting, since I already know it
I know many games with a "Give-Up" skill and always found that strange, why should someone give up a fight when they fighting for living or dead? I think a "give-up" skill is not needed, if you want to lose, there are enough ways to do it. But it could unlock the H-Scene* in some kind of Bestiary, where you can watch already seen H-Scenes* again~ (Like in Monster-Girl-Quest)
*H-Scene = Vore-Scene or any losing Scene/s per enemy
Yeah, sorry. I forgot to quote the one who commented before you. Some of the stuff I talked about was also implying his suggestions.
Fixed it.