Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
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Use Looking for master thread when you are not posting about an existing game.
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Re: Stellaris Vore Mod - Apex Xenos 0.15
Stellaris is currently on sale for 75% off. I'm gonna pick it up and give it a shot with the mod.
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night22 - Advanced Vorarephile
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Re: Stellaris Vore Mod - Apex Xenos 0.15
I've got a quick update for you all, after going through and making sure everything should be compatible with the new Wolfe update. No major changes to report at the moment, but there are a few additions that should hopefully be fun.
Download
https://mega.nz/#!C8p3mKRA!MggzFecZ4uwm ... e_76vUKbTc
Changes:
Known issues:
Download
https://mega.nz/#!C8p3mKRA!MggzFecZ4uwm ... e_76vUKbTc
Changes:
- Vore traits for scientists: predator scientists have an eagerness and drive that makes them great hunters and explorers, but they have little patience for sitting around and researching the anomalies they find. Conversely, prey scientists make for excellent researchers both in the lab and the field, but their intrinsic abundance of caution makes them ill-suited for exploration.
- Vore traits for admirals: predator admirals are textbook hunters, relentless in pursuit and vicious in the fight, but their ferocity makes them careless. Prey admirals, on the other hand, are slower and more cautious, but also slippery and difficult to pin down, and their survival-oriented mindset translates into a rigorous dedication to shipboard maintenance.
- Voracious deities have been adjusted to be less hungry, but their people's devotion to them now inspires fear and distrust in other empires, resulting in some diplomatic penalties.
Known issues:
- The new traits may be missing some tooltips, as I haven't gotten around to going over those yet, in addition to the inaccurate tooltips from before.
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InternIsla - Been posting for a bit
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Re: Stellaris Vore Mod - Apex Xenos 0.15
anyone with the ancient relics dlc met the shard yet? one of the excavations makes her pop up and threaten to eat your scientists, she has alot of vorish flavor text and if you beat her you get a very useful relic. It would probably be tricky but an idea for this mod would be to sacrifice a number of your pops to her as a trade for the relic.
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Kavvanshrike - Participator
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Re: Stellaris Vore Mod - Apex Xenos 0.15
Kavvanshrike wrote:anyone with the ancient relics dlc met the shard yet? one of the excavations makes her pop up and threaten to eat your scientists, she has alot of vorish flavor text and if you beat her you get a very useful relic. It would probably be tricky but an idea for this mod would be to sacrifice a number of your pops to her as a trade for the relic.
Shard seems to always be persistent in that she will always appear somewhere in the galaxy from where ever the Rubricator Excavation quest line is followed with always the same result, so there's probably a few options or things to do or that could be done with Shard from that point onwards after she appears
Miega = asleep/sleeps... is called "SleepFox"
i like to sleep alot... *Sleeping until Proven(or Seen) Awake*
i like to sleep alot... *Sleeping until Proven(or Seen) Awake*
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MiegaFox - Been posting for a bit
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- Location: Sleeping somewhere or lurking... probably both...
Re: Stellaris Vore Mod - Apex Xenos 0.15
Kavvanshrike wrote:anyone with the ancient relics dlc met the shard yet? one of the excavations makes her pop up and threaten to eat your scientists, she has alot of vorish flavor text and if you beat her you get a very useful relic. It would probably be tricky but an idea for this mod would be to sacrifice a number of your pops to her as a trade for the relic.
I haven't had a chance to look into the new DLC yet, so I had no idea this was even in the game. But if that's the case, I could certainly look into it when I have the opportunity to pick up Ancient Relics. Sacrificing pops might be a tough pill for a pred empire to swallow in the early-to-mid game, though, given that they already have several maluses reducing their growth rate, and thus, how many pops they have to lose. It's definitely worth looking into, though.
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InternIsla - Been posting for a bit
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Re: Stellaris Vore Mod - Apex Xenos 0.15
for a pred empire I would be happy do without the relic if she were a playable leviathan that grew in fleet power for eating pops(enemy or ally) but that might be a tad too tricky to implement
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Kavvanshrike - Participator
- Posts: 260
- Joined: Fri Sep 30, 2011 1:34 pm
Re: Stellaris Vore Mod - Apex Xenos 0.15
Kavvanshrike wrote:for a pred empire I would be happy do without the relic if she were a playable leviathan that grew in fleet power for eating pops(enemy or ally) but that might be a tad too tricky to implement
It might be mechanically possible, but I wouldn't make an implementation like this (and I kind of doubt Ouroborus would) for the simple fact that it would be nearly impossible to balance. The mechanics you're describing here are essentially the same as The End of the Cycle, an endgame crisis that's nigh-insurmountable for even a well-prepared empire.
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InternIsla - Been posting for a bit
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Re: Stellaris Vore Mod - Apex Xenos 0.15
The only way I would ever consider having pops be eaten would be to have the vorish species start replacing non-vorish species a la the snu fever events from Loverslab, since number of pops might be the most important stat in the game, having more of them gives you more cash, research, alloys, etc.
Creator of the Stellaris Vore mod
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Ouroborus - Been posting for a bit
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Re: Stellaris Vore Mod - Apex Xenos 0.15
Perhaps if you are playing a pred empire you can have her unbirth some of your pops, you would get a chance to get the relic and you might have some of the "offerings" comeback as a new sub-species.
Also remember how I said I was unsure of being able to share the portrait mod I made cause I did not have all the artists names to credit them? Well I've decided to fix that and get you guys involved as well, here's how.
I have 60 images in the portrait mod, 30 for vore, 30 for unbirth.
Feel free to post links to some pics you might like to see in stellaris along with the artists name so I can credit them in the mod, keep in mind I might not use all of the images posted here butt I will give them a look. And I don't need strictly vore or UB, preg hyper preg and belly art will all work.If everything goes well I might be able to share the portrait set by sometime next week.
Also remember how I said I was unsure of being able to share the portrait mod I made cause I did not have all the artists names to credit them? Well I've decided to fix that and get you guys involved as well, here's how.
I have 60 images in the portrait mod, 30 for vore, 30 for unbirth.
Feel free to post links to some pics you might like to see in stellaris along with the artists name so I can credit them in the mod, keep in mind I might not use all of the images posted here butt I will give them a look. And I don't need strictly vore or UB, preg hyper preg and belly art will all work.If everything goes well I might be able to share the portrait set by sometime next week.
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rez - Somewhat familiar
- Posts: 101
- Joined: Wed Feb 08, 2006 12:00 am
Re: Stellaris Vore Mod - Apex Xenos 0.15
InternIsla wrote:Kavvanshrike wrote:for a pred empire I would be happy do without the relic if she were a playable leviathan that grew in fleet power for eating pops(enemy or ally) but that might be a tad too tricky to implement
It might be mechanically possible, but I wouldn't make an implementation like this (and I kind of doubt Ouroborus would) for the simple fact that it would be nearly impossible to balance. The mechanics you're describing here are essentially the same as The End of the Cycle, an endgame crisis that's nigh-insurmountable for even a well-prepared empire.
I guess i didn't really take into account the balance issue, fair enough. I suppose I just really liked the idea that the vore themed space dragon that ate a whole species and planet's population might get to do something vorish and not just ruin fleets like all the other space monsters.
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Kavvanshrike - Participator
- Posts: 260
- Joined: Fri Sep 30, 2011 1:34 pm
Re: Stellaris Vore Mod - Apex Xenos 0.15
OK so I finished the credits list for the portrait mod I'm just gonna attach the drive link to this post after the credits(they are also in a txt in the folder.
"I Made none of the pictures in this portrait mod,nor do I own any of the characters shown, all I did was modify them into being useable by stellaris.
Credits.
xniclord789x on Furaffinity
archangemon on Deviantart
forfun41 on Furaffinity/Deviantart(I found the colorised version on derpibooru)
ForcesWerwolf on Furaffinity
l-block on Furaffinity
drpolice on Ekas portal
RemnArtX on Ekas portal
Saito-The-Dragon on Deviantart
GirlsVoreBoys on Ekas portal
BoysVoreGirls on Deviantart (I think this might be an alt of GirlsVoreBoys)
https://www.pixiv.net/member.php?id=10936177 (I'm giving a URL because I don't have a way to put the artists name in this .txt, so here is a drerct source)
ultimoknight on Furaffinity
fuzzle-buttz on Furaffinity
Variant on Ekas portal
PFH on Furaffinity
footballlover on Deviantart
TaiRedFox om Furaffinity
deigoanen on Furaffinity
Gruine on Furaffinity
doruvon on Furaffinity
Once again I did not make any of the immages in this pack nor do I claim to have."
https://drive.google.com/drive/folders/ ... sp=sharing
(edit) if anyone thinks that this is not kosher just let me know, I'm willing to take this down if requested.
"I Made none of the pictures in this portrait mod,nor do I own any of the characters shown, all I did was modify them into being useable by stellaris.
Credits.
xniclord789x on Furaffinity
archangemon on Deviantart
forfun41 on Furaffinity/Deviantart(I found the colorised version on derpibooru)
ForcesWerwolf on Furaffinity
l-block on Furaffinity
drpolice on Ekas portal
RemnArtX on Ekas portal
Saito-The-Dragon on Deviantart
GirlsVoreBoys on Ekas portal
BoysVoreGirls on Deviantart (I think this might be an alt of GirlsVoreBoys)
https://www.pixiv.net/member.php?id=10936177 (I'm giving a URL because I don't have a way to put the artists name in this .txt, so here is a drerct source)
ultimoknight on Furaffinity
fuzzle-buttz on Furaffinity
Variant on Ekas portal
PFH on Furaffinity
footballlover on Deviantart
TaiRedFox om Furaffinity
deigoanen on Furaffinity
Gruine on Furaffinity
doruvon on Furaffinity
Once again I did not make any of the immages in this pack nor do I claim to have."
https://drive.google.com/drive/folders/ ... sp=sharing
(edit) if anyone thinks that this is not kosher just let me know, I'm willing to take this down if requested.
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rez - Somewhat familiar
- Posts: 101
- Joined: Wed Feb 08, 2006 12:00 am
Re: Stellaris Vore Mod - Apex Xenos 0.15
did anyone thought about some mechanic or something where you "digest" other species or "unbirth" defeated species and transform them in to your main species? the game already have assimilate and process pop.
- Wolfcrux
- Somewhat familiar
- Posts: 85
- Joined: Fri Jun 08, 2018 11:55 am
Re: Stellaris Vore Mod - Apex Xenos 0.15
I saw similar transformation mechanics in another Stellaris mod, so for sure it's possible. It was done with the events.
Digest could be that the predator species pop would randomly kill a prey species pop with events?
Maybe it would check for the species status, so the event would work only if the predator species has more rights or is higher strata?
It would be awesome if that even would trigger some sort of positive modifier like it would give tons of food?
Maybe it would be not a one time even that fires randomly, but instead it would be a empire-wide modifier, something like "vore permitted" and the fatal vore is triggered only if this modifier is active. Though I would rather go with a special policy instead. And make predator species more happy if this option is on~!
( I mean, I can add all of this, or die trying to add it, as long as people find it interesting?)
Digest could be that the predator species pop would randomly kill a prey species pop with events?
Maybe it would check for the species status, so the event would work only if the predator species has more rights or is higher strata?
It would be awesome if that even would trigger some sort of positive modifier like it would give tons of food?
Maybe it would be not a one time even that fires randomly, but instead it would be a empire-wide modifier, something like "vore permitted" and the fatal vore is triggered only if this modifier is active. Though I would rather go with a special policy instead. And make predator species more happy if this option is on~!
( I mean, I can add all of this, or die trying to add it, as long as people find it interesting?)
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Midir - Intermediate Vorarephile
- Posts: 452
- Joined: Fri Feb 26, 2010 7:38 pm
Re: Stellaris Vore Mod - Apex Xenos 0.15
the digesting would be more along the line of "purging but with benefits",as long you are "digesting" the defeated species,your monthly food and happiness increases for some time.
the "unbirthing and rebirth" could act like assimilating but instead of getting another species in your empire,you just "transform" the defeated species in to your main species.
the "unbirthing and rebirth" could act like assimilating but instead of getting another species in your empire,you just "transform" the defeated species in to your main species.
- Wolfcrux
- Somewhat familiar
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- Joined: Fri Jun 08, 2018 11:55 am
Re: Stellaris Vore Mod - Apex Xenos 0.15
Anything new happening here?
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CVprey - Been posting for a bit
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Re: Stellaris Vore Mod - Apex Xenos 0.15
Bumping this so people who know how to code can see about fixing the mod for Paradoxes changes to the launcher
Assuming of course they have time and are willing to do so.
pls come back
Assuming of course they have time and are willing to do so.
pls come back
- shaw843
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Re: Stellaris Vore Mod - Apex Xenos 0.15
It would be awesome if someone could set up a roleplay server specifically for the mods we currently have for Stellaris, cause it would be awesome to have like 32 people just constantly fighting for control of the universe. I already have both the Valkyrian and Desterian races set up on the game I would just need to add in the vore stuff from these mods cause I originally made the races after hearing vore was in the game already but sadly it's only a thing if you have the Utopia DLC.
- zarachrest1
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Re: Stellaris Vore Mod - Apex Xenos 0.15
shaw843 wrote:Bumping this so people who know how to code can see about fixing the mod for Paradoxes changes to the launcher
Assuming of course they have time and are willing to do so.
pls come back
How is it broken exactly? I just fired up the launcher and it shows up fine for me.
Creator of the Stellaris Vore mod
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Ouroborus - Been posting for a bit
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Re: Stellaris Vore Mod - Apex Xenos 0.15
Not sure if i'm missing something here but i'm not seeing any custom races, I can make my own with all the things these mods add but that appears to be all. Do I have to make a bunch of new races myself and if so perhaps people would be interested in sending me some of theirs and I will send you my 2 in return?
- zarachrest1
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Re: Stellaris Vore Mod - Apex Xenos 0.15
Ouroborus wrote:shaw843 wrote:Bumping this so people who know how to code can see about fixing the mod for Paradoxes changes to the launcher
Assuming of course they have time and are willing to do so.
pls come back
How is it broken exactly? I just fired up the launcher and it shows up fine for me.
It seems they fixed it already then.
Paradox gave the game a new launcher and for at least a few days it broke EVERYTHING. Dozens of popular mods had to come out with specific 2.4 versions to fix it, though im unaware of what the specifics were.
I think it was something dealing with load orders
- shaw843
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