I can't make an update blog right now since the blog system is down. But this update is for those not on the discord.
The new perks menu is basically done at this point. It's functional and only requires a little more polish to make it 100%.
The perks menu is accessed by pressing 'B' in the pipboy.
So, to unpack what you can do with this. The big one is you can purchase perks! I've already removed the perk pages from both the holotape and MCM functions. This is so much easier to implement a new perk. Instead of having to spend time coding, all I have to do is drop the rank 1 perk in a formlist, and the rest is handled by my F4SE plugin.
Not only can you purchase your perks, but I also set it up so you can see what the subsequent and previous ranks are. It'll show you what the purchase requirements for the next ranks are. You can also filter by pred perks or prey perks. That way, you're not scrolling through dozens of perks you may never care to purchase.
The new leveling system is also pretty nifty. When you level up, and you're not a pred, you automatically rank up your prey level. However, if you drink a nuka acid, you gain access to the pred perks. And when you increase level, that level point gets banked. When you open the perk menu, the number of level points you have banked are shown and you can spend that point either on a pred level or a prey level. This means that pred players can sacrifice leveling their predator abilities in favor of nabbing prey abilities they may want. Vore XP is also shown in the bottom right. So you can see at a glance how long you have until you ding again.
In the top right is the new VICES tracker. Instead of purchasing ranks of a perk to gain increases in capacity, you just simply go gulp down live prey. When you kill a prey in your gut, you gain a point towards your next capacity increase. This tracker will help players know how long until they hit their next increase in capacity. There is no limit to this size, btw. Go hog wild! There is a practical limit, only due to limitations of the scripting system. Papyrus arrays are limited to 128 elements, so the practical limit is when the array fills. Which could be 127 prey (and remember prey tend to take up multiple slots)
So, now that the perks menu is done, I can start adding the perks into the game. I have a lot of perks currently in as place holders so I could test the scrolling ability of the list. Currently, we have 44 pred perks planned, most with 3-4 ranks. I haven't started work on the prey perks just yet. The only known perks I have on the prey side are resistance related perks and a reformation perk.