BMUd8854 wrote:Ok let's get on this, PCraft is a mess at the moment, but before anything else will the mobs be spawn naturally in the next update?
I'll leave that question in the air for now, now lets get to the things I see problematic at the moment:
- The zombie and husk girl only commits to 2 vore actions (and completions) and then never attempts to vore again. More than confusing, they could probably be of use in the form of a bone farm if they weren't bugged with this at the moment.
-Second vore completion doesn't raise health of zombie girl and husk any higher than the first vore completion's 6hp health raise (from 20 to 26)
- The functionality of the AI on the zombie and husk girl variants can only be described akin to Bethesda's AI but high and drunk. They stay still most of the time, and often don't recognize that a villager/player is within 5 blocks from them a majority of the time and remains still.
- Zombie girls appear to burn at night.
- A bug where if more than 1 zombie &/or husk girl have full bellies, only the 1 girl who ate will finish the vore cycle. The rest are perpetually full and immobile.
- Ender-girls don't teleport and are apparently immune to water unlike their male counterparts.
-The holstarius' decapitating head jerk
-The weird functionality and uselessness of the weresheep along with no weightgain (although it's already solved through JadethePanda)
- would be nice to see different sized pudgy bellies than the singular round shaped pudgy belly after each vore completion.
- Alex not being a target to the zombies making it suspicious if she's really alive
- Alex being slow as a rock with belly
- lastly, none of these mobs spawn naturally (which I hope they do in the near future.)
Just a couple of bugs while testing this PCraft mod. Nothing harsh, just data I found.
1) Yes, PCraft is a mess, most of this is testing features for when I am ready for a survival test, I've been holding off on the naturally spawning mobs, but I am going to do a controlled test for the next update with a good few of the mobs being able to spawn naturally in it.
2) The max vore limit of those two mobs is something I just haven't accounted for yet they will be soon be able to infinitely eat.
3) The stats increase is a small oversight on my part and i will try to fix it.
4) Yes, the AI is not the best, but it is what it is for now, sorry if it seems to be causing problems.
5) I will try to see why that glitch is happening, it should be just fine, so ill have to see what is going wrong.
6) I haven't fully worked ender girls yet, so they are not fully complete, they should get this similar behavior soon though.
7) Head glitch will be fixed
8.) I wan't ready to add the weresheep-player interactions yet because I wanted to see what should be next, the weight gain though, is something I wanted to happen when the weresheep eats larger prey.
9) If you can elaborate a little more on the pudgy bellies, I'd definitely look into bettering this feature, but I am not quite sure what you are asking...
10) Alex is not fully finished, and I want to push her off for a bit, so it may be a while before she gets proper behaviors and bugfixes.
11) I had a feeling that some of the mechanics of the mod were going to change so i did not want to make it survival compatible yet, but by the next demo you should start to see some of these mobs spawning naturally.