0.4.5 update. This is a hefty update. I made a Twilight pawn that has modular animation now. She's more reactive, and has better animation during game over sequences. I remade almost all game overs with her so there is little to no art clash. Hopefully next update will be an official predator.
0.4.3 update: Really small patch. Celestia nerfed. Charge shot charges faster, deals more damage, and regulare shots do more damage. Celestia singularity sphere takes less hits to destroy, banana bag spawns slower, and Celestia idles till Singularity sphere is destroyed. Yes I named all her moves. Pressing enter during game over will skip cutscenes. Hopefully this will keep the game feeling fast and fresh.
0.4.2 update: Kinda big, but forgot to change the number on the title screen. The credits were modded, and Celestia now has a CV attack, and there is a UB game over if you get grabbed too many times. Keep in mind, I didn't have a Celestia with a dick in mind, so the animation took some reaching. I play tested it today, and feel it is still beatable. I might nerf her depending on later updates, but we'll see.
0.4.1 update: Small patch making things a wee bit easier. Banana bag spawn takes longer, Banana's don't fill as much health, and attacks that require blocking take up less MP. Kind of gradually evening the difficulty without making the game too easy.
0.4.0 update: Celestia is up and running, and... I think that's it. I don't know if I added new stuff.
0.3.0 update: Changed up a lot so this is mostly an experimental update, especially since Celestia will be awhile as I've only recently secured an artist to make her.
fixes:
Spelling errors mostly.
aura surrounds Twilight when grabbed.
New stuff:
There is a new ending available which was planned from the start, but I couldn't help myself from publishing early.
The shield is now summoned by holding right click. This shield comes with a meter which can be overtaxed and have a cooldown to it. I feel this makes the fight too easy, but I also feel it gives more chances for harder bosses in the future. It doesn't block the butt slam, but it blocks most problems at the cost of magic. It's highly suggested to use shield for elements you can't control. pressing down still makes twilight brace on the ground, but it has no use in this update. There will be plans for it in the future.
new sounds added to game overs now that I learned how to edit voices to sound more muffled. It makes all the game overs have a lot more life into them.
Also dialogue kinda changes when you are defeated but made a big dent in chrysalis. She will commend your efforts before consuming you instead of heckling you like before.
Finally, I added a crosshair in hopes to make players see where their are shooting better.
hope you enjoy it.
For those wanting to contribute ideas, there is a google doc featuring proposed enemies that people might want to see in this game. I'll leave the documents listed below. Credit goes to xNightmarebrony.
Female Document
https://docs.google.com/document/d/1EK0 ... sp=sharing
Spike document
https://docs.google.com/document/d/1L8R ... sp=sharing
Overall male document
https://docs.google.com/document/d/1FxF ... sp=sharing
an overall idea document for the game
https://docs.google.com/document/d/1ZVv ... sp=sharing
To the actual game:
https://www.mediafire.com/folder/axhst2 ... clusegames
Also moved all my games to newgrounds: https://reclusenutcase.newgrounds.com/
Game overs walkthrough: