by Vorafillyia » Mon Apr 27, 2020 7:03 am
Honestly, this is a really cool game and I can't wait to see how it updates. The vore scenarios depending on your/the boss's health bar are an especially nice touch!
Slight recommendation for Chrysalis' grab: make the point from when she grabs you to when she actually start draining your health last a bit longer I think, I had a charged shot which i loosed right before she grabbed me, the angle it took went through her neck rather than hit her head and I couldn't get a second shot in before she started draining my health.
Only recommendations I can think of are adding unique dialogue/animations depending on if you beat her without getting hit/she beats you without you dealing any damage. I went through the trouble of doing a perfect run, was a bit disappointed to see nothing was different on the win screen. also a vore animation for twilight similar to something that chrysalis has rather than just a still image as a win screen would be nice! Also would be interesting to get a different animation if one of her drones takes you out. Something like
Chrysalis: "Hah! I didn't even have to take you out myself! as a reward, I think I'll let my little drone have you as a treat.~" Something along those lines would be cool. :p
If what the comments are saying is right and there's a Celestia update on the way, can't wait to see it! I'll be watching closely!
Edit: forgot to mention, I hoenstly really like the difficulty, felt very rewarding to finally pull it off without getting hit! I don't recommend changing the difficulty, but just tweak it a bit so unavoidable damage gets phased out, like was mentioned above grabbing you immediately after the rock attack is oof.