Jumpingbananaboat wrote:Congrats on getting the zoom to work, will the screen zoom in on Samus or will a in-game window open up?
Screen zoom! Meant to be pretty fluid so you can actually see a little more detail of what's going on without really interrupting gameplay.
Jumpingbananaboat wrote:You went through the trouble of making a decent Samus model and artwork so why change it later down the line? I'm not saying don't do it just generally curious as to your train of thought. Also what about reusing the Samus sprites as a reward for new game+ where you start with all power ups.
Well, there's a bit more to it than that - when I made the original Samus sprites, it was mostly because I was teaching myself pixel art and just took a familiar (and favorite) character to work with and experiment on. I also of course like having her character as the actual player in game. I do however have some
potentially possible very very far off plans to make this a paid feature length released game - the current roadmap of what it would look like IF this were to happen is to first, continue the game as is available for free here. Once I have much more substantial content, if interest in the game is high enough, I'd put out a poll and see if people would be interested in paying for the game were I to go in and effectively overhaul the entire game and add a
lot more content. If that were to be successful, then it would be on to something like a small scale kickstarter or something of the like, before an eventual full release of the game. What would then currently be uploaded here on Eka's would remain available for free here effectively as a "demo" of the full version for people to continue to enjoy and use to decide if they're interested in paying for the full game.
I have numerous ideas right now on different ways I can overhaul and lots of content I can add aside from all that's been talked about in this thread thus far, stuff I'd really like to do just for the base game now, but we're talking some 10x the content that was released compared to the alpha, probably a lot more (considering the alpha really is sorta bare bones), and for reference the alpha took about 8 months to complete start to finish. Of course, future development should generally be faster thanks to me now knowing wtf I'm doing essentially, and if there were some kickstarter or similar then I would also be able to dedicate a lot more time towards development since I theoretically wouldn't need to be working a job alongside Uni (and of course all past and present contributing artists I could actually compensate, also likely speeding development!).
Of course again this is really more fantasy and wishful thinking than anything right now, and regardless I do plan to continue development of this as a free game to everyone for the time being. To finally answer your question though, IF it were to happen that I could make this into a full paid game, I obviously couldn't use a copyrighted character. I still like about everything about the player character as she is though, hence why it would largely be more of a palette swap than anything, but it would also be nice to have her as an original creation then that I could give her own backstory and etc to.
Jumpingbananaboat wrote:
When you do add more, if the code allows you can have small and human sized prey and reuse the current sprites for the smaller ones. That way you can make it so Samus can eat 4 regular sized prey or 8 smaller ones and for the coding maybe the smaller prey can count as a human size but half of one. EX: Samus eats 2 small ones and goes up to 1 full belly and eating a human size goes to 2 belly size but if she eats a regular unit and a smaller unit she goes to 2 belly size but can eat one more small unit to stay at 2 belly size. (If that makes any sense.)
Yep I get what you're saying here - again something I'll have to put on the list!
Jumpingbananaboat wrote:
If there are no limits to enemy types that can be programed then you can use the old recolored enemy trope to make different enemies that have more restrictions on how to eat them. (EX: whites can be grabbed, stunned and knocked unconscious, another color variant can only be stunned and knocked unconscious, and another can only be knocked before eaten.) Also are we are calling the human like enemies synths or you haven't decided yet?
Another idea I've toyed with (and will probably eventually use), or maybe even as say alternate difficulty settings replace the regular enemies with ones that have fewer weaknesses as such.
And really I only called them synths as I've seen some other people refer to them as that - canonically though they are humans!
Jumpingbananaboat wrote:firebolt2526 wrote:Eaten and gradual loss of health, with an escape chance (depending on the pred) is my current plan.
So it sounds like how much health you have is going to be a major part of survival then.
That's the plan - call me weird, but among even games based on/made for kinks, I've always enjoyed the most the ones that also have challenging or interesting gameplay, so I've been doing my best to include that in my game.