CarnivorousVixen wrote:
Oh, yeah. Ace wasnt my first choice but I couldn't find a similar system for MV
That explains why I had trouble with that myself. XD
CarnivorousVixen wrote:
Oh, yeah. Ace wasnt my first choice but I couldn't find a similar system for MV
Younger99 wrote:This looks quite promising to be honest X3
daeway wrote:Who's the protagonist in the picture?
CarnivorousVixen wrote:Younger99 wrote:This looks quite promising to be honest X3
Thanks :3
daeway wrote:In the real time combat, is the kangaroo (I think I'll name her Joan when I play the game), going to be able to gobble up the enemies she's fighting? I think that's fun, but scripted vore scenes are the bread and butter for your games (my favorite might be the queen eating Chocola).
Jackamoco22 wrote:idk if you've thought about it yet but what types of vore would you like to put into this game?
daeway wrote:Thanks Carnivorous Vixen!
Also, if you haven't thought of vore scenes, might I recommend doing a ton of player as predator scenes? With all the games on Eka's Portal, most of them is just the player as prey, and I am more into the player as predator stuff, mainly because I like the main protagonist more than the other characters.
Of course, you are probably going to need some prey scenes. I've said this once before but prey scenes is what brings in the audience.
CarnivorousVixen wrote:Decided to restart development making it a Gameboy Color game, it's just something I enjoy more than working with RPG Maker (plus I'm already making Chocola RPG 3 in RPG Maker so I guess I needed some variety too) and while limited compared to RPG Maker it'll still have real time combat and I'll see what else I can do like that. I really like making games that can be played on real game systems that's another reason I enjoy it more
leonthegreat wrote:CarnivorousVixen wrote:Decided to restart development making it a Gameboy Color game, it's just something I enjoy more than working with RPG Maker (plus I'm already making Chocola RPG 3 in RPG Maker so I guess I needed some variety too) and while limited compared to RPG Maker it'll still have real time combat and I'll see what else I can do like that. I really like making games that can be played on real game systems that's another reason I enjoy it more
Sick, i honestly like your Gameboy art style as well. Sometimes by limiting yourself like that, your creativity can really come out.