I included the older bigger belly, the breast flattening issue was caused by overwriting the pregnant morph instead of being stand alone. Theres still some issue with the dark edges underneath the breasts though. If you preferred the other belly, just replace the morph mesh with the one from the previous upload.
FYI the belly gene is now at the bottom of the gene list in the portrait editor, that's because I got rid of the non mod related code in the visual traits file in order to shorten it.
In order to make sure it works, I downloaded the Carmilla mod off the steam workshop, and gave her the Cannibal trait.
Heres the code.
- Code: Select all
600600 = {
name = "Carmilla"
female = yes
dna = 600600_carmilla_dna
sexuality = bi
dynasty = 1100000
religion = "catholic"
culture = "slovien"
martial = 9
diplomacy = 11
stewardship = 6
intrigue = 7
learning = 9
prowess = 11
trait = sadistic
trait = gregarious
trait = cannibal
trait = cynical
trait = education_intrigue_4
848.2.1 = {
birth = yes
}
}
Heres a pic.
Should I keep this belly or go back to the medium one? The problem I have with the bigger bellies is the amount of clipping going on, I'm considering making 2 versions for those who have different preferences. Heck, when the mod is released I might just release all the bellies I made so you have plenty of options to choose from.
One other thing I'm working on which I would like to share is my attempt at making poses in Blender. If someone ever figures out how to actually add custom poses, or event backgrounds we can use this in a possible digestion event, along with a stomach background. Right now its nothing more than a proof of concept fetal pose I doodled in my spare time. Next, I'd like try something more complex, maybe some hand waving to make it look like the character is struggling in a tight space.