Manchura wrote:hm.....ill gets flagged in multi trait adding with thrill seeker as the pretext it is pulling from, might be more small words getting flagged in there but I have not looked into that aspect too much yet
Yeah, I've got that fixed for the next patch.
Justaslime wrote:hmmmm...I have a idea about map editer,
——can we make a “Hero Mode”map? not just control a whole race, give one or few units cheat trait and use them to against a lot of enemys and devour them?
If map editer can make custom event happen when "hero's team"arrive some village or Specific location to tell a story to player...this maybe also can let player make them own adventure?not just play random map again and again
can we? hmmm actually it's just a imagine to make map editer more useful and people can upload more own-make map to play ?I have no much skill about game make so...this is just a suggest?
Well, you could sort of do that with a save game, making the army and then deleting the village (with a bunch of money, and set to not to be defeated if you have no villages.)
LamiaAshford wrote:Hello there, I would have a question (not a demand); can we hope one day to get the possibility to have several Leaders per empire?
Possibly, though it's a more involved project because the current system basically has each empire just have a single leader 'slot'
blockchain wrote:would it be possible to have a paralyze on demand cheat trait? something that i add to an enemy unit on traits and it wont move unless i take it off it, so basically a non expiring paralyse
Hmm, yeah that could probably be done. There's a few ways I could do it, so it might not end up being a trait.
Cruelin660 wrote:Well I have a Idea for Units, which are Elementals. and for types I have quite alot of them to Work with, and that is-
[Elementals]
Although I could remove some, I did had it on note and have gotten some Ideas up, I decided to just leave it here.
That's a lot of elementals, and would end up being a lot of work for whoever made sprites for them, since they would all need to be different, although they could be simple individually.
Turbotowns wrote:Woah wait... where'd the warrior ants come from? I don't see them in the changelog!
Also, I LOVE how we can see the unit's gender in the left tooltip!
(And speaking of... can you make it so that the monsters can be any gender(Even if there's no difference in appearance or vore types available to them,it would allow us to give them different traits depending on their genders, and there could also be more gender affected gameplay later down the road)?)
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Weird glitch, when I try to load a game that was in the middle of the battle, I'm back on the strategic screen, with no indication of who won(luckily there was the battle autosave I could use. I DID pause the game before saving, but would that have done anything?)
And it seems changing the monster village rule(what they do with villages) during a game, doesn't actually change the rule to that new option... at any point.
They started at "eat some and disperse", I change it to "ignore entirely", but they're still attacking villages.
Well, they're summoned by the Ant trait and were added at the same time, but I guess I forgot to mention them in the patch notes.
Well, some monsters are fixed to a certain gender, but I suppose the others could change, but then they'll be people saying 'why can I change this when it doesn't affect anything'
If you still have that savegame, you can send it to me and I'll figure out why the battle instantly quit.
I'll check into that issue with the monsters. You have it set at the overall level to ignore, and all of the individual monsters are set to that, or to 'use default'?