Island 0.6.1 (Dec 15 2020)
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Island 0.4 (Oct 21 2020)
So, just tried playing, and I can attest, the game is currently unplayable. the reason being is the player spawns inside a lake, consistantly due to the constant map. Reloading the map does not seem to fix this.
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Ryuuenzan - Been posting for a bit
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Re: Island 0.4 (Oct 21 2020)
The map is generated per save, so you can delete biomes.txt and or edit biomes.txt.
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Vizix - Participator
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Re: Island 0.4 (Oct 21 2020)
I'm having trouble trying to test new mobs that I'm making. I have tried simply copying lines of code and only changing flavor text, but that appears to keep all encounters from working at all. Any advice?
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DawiKhazzad - New to the forum
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Re: Island 0.4 (Oct 21 2020)
It starts up fine, but how do you move around? Everything is at 0 too, including HP.
A link to a fun game I love playing: http://www.blankmediagames.com/TownOfSalem/
Be sure to say that ParaYumi refered you when you register for it. That's me.
Be sure to say that ParaYumi refered you when you register for it. That's me.
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Pachirisu_And_Asmodeus - ???
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Re: Island 0.4 (Oct 21 2020)
DawiKhazzad wrote:I'm having trouble trying to test new mobs that I'm making. I have tried simply copying lines of code and only changing flavor text, but that appears to keep all encounters from working at all. Any advice?
So if I had to guess without looking I would assume it's probably that you are missing or have a comma where you shouldn't in the enemy or the event array. Which files are you editing? If you want you can send me them and I'll take a look. In move sets and in the event array only the last entry doesn't have a comma after it. It could also be that your brackets are mismatched.
Pachirisu_And_Asmodeus wrote: It starts up fine, but how do you move around? Everything is at 0 too, including HP.
That's really strange, I'm not observing this on my end, but you should be able to press R to restart if you are in a gameover.
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Vizix - Participator
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Re: Island 0.4 (Oct 21 2020)
lolcp123 wrote:So if I had to guess without looking I would assume it's probably that you are missing or have a comma where you shouldn't in the enemy or the event array. Which files are you editing? If you want you can send me them and I'll take a look. In move sets and in the event array only the last entry doesn't have a comma after it. It could also be that your brackets are mismatched.
Figured it out, thanks.
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DawiKhazzad - New to the forum
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Re: Island 0.4 (Oct 21 2020)
The slower healing rate combined with random events taking out chunks of health make recovery nearly impossible once you start taking damage.
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Shadowlyger - Advanced Vorarephile
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Re: Island 0.4 (Oct 21 2020)
A suggestion for the game, have a location where your character can use as a resting spot, that can recover health in a small chunk (say 10 health per button press at the cost of 25 Health and Stamina)
- Enteresting
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Re: Island 0.4 (Oct 21 2020)
Enteresting wrote:A suggestion for the game, have a location where your character can use as a resting spot, that can recover health in a small chunk (say 10 health per button press at the cost of 25 Health and Stamina)
That is a good idea. I assume you mean at that cost of food and water?
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Vizix - Participator
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Re: Island 0.4 (Oct 21 2020)
lolcp123 wrote:Enteresting wrote:A suggestion for the game, have a location where your character can use as a resting spot, that can recover health in a small chunk (say 10 health per button press at the cost of 25 Health and Stamina)
That is a good idea. I assume you mean at that cost of food and water?
Yeah. And if possible, have a house of sorts where you can manage stuff, like found goods, equipment and tools, and so on.
- Enteresting
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Re: Island 0.4 (Oct 21 2020)
i cant seem to play the game at all it runs showing the unity thing then a green brown and white map pops up with a box labled log and another box with what looks like stats and everything is at 0 and im unable to do anything
- SmeetReaper
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Re: Island 0.4 (Oct 21 2020)
SmeetReaper wrote:i cant seem to play the game at all it runs showing the unity thing then a green brown and white map pops up with a box labled log and another box with what looks like stats and everything is at 0 and im unable to do anything
Try pressing R to restart. The black square is your character and the biomes are the different coloured squares.
- Enteresting
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Re: Island 0.4 (Oct 21 2020)
Got a couple of Sprite Issues
1) Cave Succubus, Pantheress, And Huntress Elf Don't Appear, Sprite-wise.
1) Cave Succubus, Pantheress, And Huntress Elf Don't Appear, Sprite-wise.
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HavocLordX - Participator
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Re: Island 0.4 (Oct 21 2020)
That is expected behavior, I don't have sprites for every character. Currently only for beach elf, wood elf, marsh fairy.
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Vizix - Participator
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Re: Island 0.4 (Oct 21 2020)
Hey! Trying to get it to work but I have an ultrawide monitor so the text box during encounters goes over the fight/rest buttons. Any chance to have the game not start up in full screen mode and/or change the resolution?
- Krieg
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Re: Island 0.4 (Oct 21 2020)
I'm fairly new to the graphical scaling / UI stuff so I think the easiest there would be to launch windowed. I'll look into that for the next patch, does pressing CRTL + Space or any of the F keys make it windowed for you?
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Vizix - Participator
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Re: Island 0.4 (Oct 21 2020)
lolcp123 wrote:I'm fairly new to the graphical scaling / UI stuff so I think the easiest there would be to launch windowed. I'll look into that for the next patch, does pressing CRTL + Space or any of the F keys make it windowed for you?
lemme try that out. hang on.
Edit: No Sprites still on Cave Succubus, they don't show up, AT ALL.
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HavocLordX - Participator
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Re: Island 0.4 (Oct 21 2020)
lolcp123 wrote:I'm fairly new to the graphical scaling / UI stuff so I think the easiest there would be to launch windowed. I'll look into that for the next patch, does pressing CRTL + Space or any of the F keys make it windowed for you?
Heyas and thanks for the info, sadly it did not work however!
- Krieg
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Re: Island 0.4 (Oct 21 2020)
HavocLordX wrote:lolcp123 wrote:I'm fairly new to the graphical scaling / UI stuff so I think the easiest there would be to launch windowed. I'll look into that for the next patch, does pressing CRTL + Space or any of the F keys make it windowed for you?
lemme try that out. hang on.
Edit: No Sprites still on Cave Succubus, they don't show up, AT ALL.
lolcp123 wrote:That is expected behavior, I don't have sprites for every character. Currently only for beach elf, wood elf, marsh fairy.
^ there's your answer.
- Enteresting
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Re: Island 0.4 (Oct 21 2020)
Released 0.5! Read the changelog!
HavocLordX, game should launch windowed now so hopefully you can give it a shot.
HavocLordX, game should launch windowed now so hopefully you can give it a shot.
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Vizix - Participator
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