Carne wrote:A good idea for traits could be a Nurse's station override, letting certain characters respawn, even if nurse's station is turned off, or vice versa
Yeah, that might work fairly well. They could be set up to disable themselves in situations where they have no effect.
YukiArikaMuze wrote:not sure if its been reported yet but the load charater menu when in the adding menu for creating a game dose not work it gives a "an exception just occured, unusual behavior may result. only the frist one in session gives a warning" along with every custom map i make and load up on the same start prep menu also loads in with preset beds that cut into stuff i built and there just splayed out insted of using the ones i made in the map creator.
lovely game and the update otherwise is very amasing loves all the new addtions to the ai and world~
Yeah, got that fixed. It was actually if it failed to read the list, it would break due to a typo, so if the list was already there, it worked fine, which is why I didn't catch it initially.
Thank you!
RhinoSalt wrote:Would it be possible to add an option to disable carried-over weight gain/number of digestions between games? It's not really my thing.
That's actually basically a bug, and is fixed for this version.
ehur wrote:There's a scrip error if you try to open the interact menu with someone else sharing the same belly (and probably other internal locations too). Clicking on their name once threw the error, and then afterwards it just silently failed.
There's a potential endless loop for AIs with the Insatiable perk, where the AI just sat masturbating in their room constantly. I don't know if it eventually breaks, as each time I noticed it I had used other tools to interfere. It was a pred at max hunger, for the record, though they had the trait where they only eat during sex so maybe the inability to hunt normally also played a role.
On a similar note, back on V6, I played around with making AIs unable to masturbate at all, to make the AI more prone to seeking out release with others rather than running off to their room to take care of it. I also capped passive arousal at 80% or so, to prevent spontaneous orgasms that occur if you set someone's sex drive above 50%. This was all rather basic script edits, no options added. But if you're taking requests, I'd love to see this as a world rule.
Fixed the first two. And opted to just set that third to be the default. It makes more sense that way, I'd just kind of forgotten about it to an extent. If people still want it, I'll add it back as an option.
Tetrahedra wrote:This has been such a fun update to mess around with! Really enjoying it, was also happy to see the new commands such as the non-romantic hug, making out available even outside of sex, etc. The one thing with them that I've noticed is that with "Taste," it will always use female pronouns for the action, even if the person doing it is male. Thanks for all your hard work! The quirks and traits are a lot of fun too, really spices the game up.
Ah. Will get that fixed for the next patch, already uploaded before I noticed your taste comment.
Erecant wrote:Loving the update, great job Aurilika!
Not sure it has been suggested yet, but what do you think of an option for selective perma-digestion? That is to say, have reform at the Nurse's Office enabled, but have an option for a pred to permanently digest a prey.
I always found the uncertainty of potential whether a pred would digest their meal finally, or let them reform to be a spicy addition to a scene, and it's absence rather takes the thrill out of having reformation at all; leading to me just never using that option at all, which seems a terrible shame.
If it is possible to implement, it might be worthwhile to give dialog options for a pred to lie about which digestion they are submitting their prey to, either to let them feel safe when it is most certainly not safe, or to convince them that it is a final digestion, only for them to reform afterward. The possibilities are titilating.
Regardless of the suggestion's possibility or reception, you have my heartfelt complements on a job well done. The engine you've put together is astounding, the work you've put in shows in it's growing polish. Well done.
--Erecant
Yes, there have been a few suggestions for that kind of thing, though seeing your input on why it's important to you is good. Plus I hadn't considered the play about fooling them about that. I'll definitely make some notes on that.
Thank you, I'm glad you enjoy it!
Okay, 7A is uploaded. Quite a few fixes this time, which makes me strongly consider some sort of beta release for the next time. Anyway, I think all of the issues reported have been fixed. The possible exception is the reported lack of vore actions. I did some tweaking there, but people had reported situations where units were incapable of performing vore for unexplainable reasons. If anyone encounters that, please send me a saved game so I can check into it further.
7A:
Added a 'add random trait' and 'add random quirk' button to the trait editing screen, to allow for more flexibility.
Fixed the vore difficulty options being backwards, now they work as intended, and the tooltip also clarifies how they're supposed to work. Note that you'll need to modify them again to get them where you'd like if you'd already changed them.
Horniness from sex drive alone will only increase to .85 now. This makes it require some sort of action to actually reach orgasm, instead of it being possible when they were just walking around. Also prevented witnessing vore from causing an orgasm in itself, though it can raise it above .85. Being swallowed can still cause orgasms, though. This made sense to change, but can be made an option if someone really wants.
The PreyWillingAskToBeLetOut will now not succeed if you're being digested. It was really designed for endo and it's odds and function reflected that, so you'll need to use PreyBeg or PreyConvinceToSpare in that case.
Split the prevent pop up tooltips option so that it only blocks popups on the main screen, and allows them everywhere else. This is due to reports of not having tooltips in the add traits screen that was related to this. The actual option only mentioned interactions, so that may be part of the misunderstanding. If there are people that want the remove all pop-up tooltips back, I'll add that as a second option.
Generated characters with an assigned label will keep that label, and no one else will get that label. Note that this leaves multiple characters with the same label alone.
Fixed a bug where characters added from the saved character list mid-game would not get assigned a label, now they do.
Fixed the Beg/AskToBeSpared having odds set way too high, also that the odds on Beg weren't going down on subsequent asks.
Fixed AreaVoreTease having a conditional to use that made no sense. Also fixed a bug with its use, and gave a response to people that it succeeded on.
Changed a few of the trait names, this will be very rare for these to change, but I opted for the suggestions of the person who came up with a lot of the traits.
HornySlip -> SlipperyWhenWet
SneakyPred -> PredInPrivate
Neatnik -> DirtRepellent - This is because it was a personality trait mixed in with the quirks, and at this point trying to move it might make a mess, so it was retooled to change the rate of getting dirty, instead of how frequently they felt the need to shower.
Slob -> FilthMagnet - Same as above.
Fixed an error where trying to list the PreyConvinceOtherPreyToBeDigested interaction would cause errors and mess up the game in unpredicable ways.
Fixed a text bug where males were always described as shirtless.
Fixed the bugs where generated characters would be modified if they were changed in game. It should automatically clean up saved characters, but doesn't mess with existing games because that would cause damage to them.
Added a button to show the storage directory to the main menu. If you're using windows, you can copy that text and paste it in an explorer window to get to that directory. That has the saves/maps/ stored characters, etc.
Options menu is now accessible from the main menu.
Fixed the Team/Predator tier options that were accidentally locked to 0 or 1, now they can go up to 20.
AI desire for library/gym has been lowered a bit more.
Fixed the -dead portraits not working, because it was mistakenly assigning the hungry portrait to dead as well as to hungry. Also fixed an issue that I'd introduced where the hungry state was showing the horny picture. As well as an issue where the names collideed and a -fullhorny might also be treated as a -full due to the names overlapping to an extent.
Fixed a bug where the ask if can digest/melt interactions weren't triggering properly for the ai.
Fixed a bug where randomly generated traits didn't properly respect contradicting traits.
Fixed a logic error that would cause digestion immunity to restrict vore attempts in places it shouldn't have.
Fixed a stack overflow when it tried to load the list of saved characters if it failed to load.
Fixed some misc dialogue errors (such as the hug thinking nudity was preset when it wasn't)
Fixed the alt belly image toggle in the options menu not actually being connected to anything, it would use it by default, instead of respecting the toggle.
Fixed a linux issue with the tile graphics, due to linux's case sensitive file structure.