Bloodborn's Crusader Kings ll Voremod

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Re: Bloodborn's Crusader Kings ll Voremod

Postby Bloodborn » Sun Oct 11, 2020 4:53 pm

You guys continue your belly magic, while I kill my sanity with finance, SQL Server, and CAPSTONE exams.

It gives me an idea for a unique 'stress' trait and a way to.. ahem, 'vent' stress.
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Bloodborn
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Posts: 63
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Re: Bloodborn's Crusader Kings ll Voremod

Postby Gutlover » Sun Oct 11, 2020 4:57 pm

Bloodborn wrote:You guys continue your belly magic, while I kill my sanity with finance, SQL Server, and CAPSTONE exams.

It gives me an idea for a unique 'stress' trait and a way to.. ahem, 'vent' stress.


Oh yeah, voring someone should definitely reduce stress if you have a predator/vore trait, and aren't compassionate.
Gutlover
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Posts: 340
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Re: Bloodborn's Crusader Kings ll Voremod

Postby BoobsButtBelly » Sun Oct 11, 2020 6:11 pm

Here:
Code: Select all
pdxmesh = {
   name = "female_body_mesh"
   file = "female_body.mesh"
   
   ### Vore Belly ###
    blend_shape = { id = "female_bs_body_belly_1"              type = "blendshapes/female_bs_body_belly_1.mesh" }
    blend_shape = { id = "female_bs_body_belly_2"              type = "blendshapes/female_bs_body_belly_2.mesh" }
    blend_shape = { id = "female_bs_body_belly_3"              type = "blendshapes/female_bs_body_belly_3.mesh" }
    blend_shape = { id = "female_bs_body_belly_4"              type = "blendshapes/female_bs_body_belly_4.mesh" }
    blend_shape = { id = "female_bs_body_belly_5"              type = "blendshapes/female_bs_body_belly_5.mesh" }
    blend_shape = { id = "female_bs_body_belly_6"              type = "blendshapes/female_bs_body_belly_6.mesh" }
    ####################
   blend_shape = { id = "female_bs_body_fat_1"      type = "blendshapes/female_bs_body_fat_1.mesh" }
   blend_shape = { id = "female_bs_body_gaunt_1"      type = "blendshapes/female_bs_body_gaunt_1.mesh" }
   blend_shape = { id = "female_bs_body_muscular_1"      type = "blendshapes/female_bs_body_muscular_1.mesh" }
   blend_shape = { id = "female_bs_body_old_1"              type = "blendshapes/female_bs_body_old_1.mesh" }
   blend_shape = { id = "female_bs_body_pregnant_1"      type = "blendshapes/female_bs_body_pregnant_1.mesh" }
   blend_shape = { id = "female_bs_body_breast_size_min"      type = "blendshapes/female_bs_body_breast_size_min.mesh" }
   blend_shape = { id = "female_bs_body_breast_size_max"      type = "blendshapes/female_bs_body_breast_size_max.mesh" }

   blend_shape = { id = "female_bs_body_dwarf_1"      type = "blendshapes/female_bs_body_dwarf_1.mesh" }
   blend_shape = { id = "female_bs_body_infant_1"      type = "blendshapes/female_bs_body_infant_1.mesh" }
   blend_shape = { id = "female_bs_body_slim_1"      type = "blendshapes/female_bs_body_slim_1.mesh" }

   blend_shape = { id = "female_bs_body_shape_apple"      type = "blendshapes/female_bs_body_shape_apple.mesh" }
   blend_shape = { id = "female_bs_body_shape_hourglass"      type = "blendshapes/female_bs_body_shape_hourglass.mesh" }
   blend_shape = { id = "female_bs_body_shape_pear"      type = "blendshapes/female_bs_body_shape_pear.mesh" }
   blend_shape = { id = "female_bs_body_shape_rectangle"      type = "blendshapes/female_bs_body_shape_rectangle.mesh" }
   blend_shape = { id = "female_bs_body_shape_triangle"      type = "blendshapes/female_bs_body_shape_triangle.mesh" }

   blend_shape = { id = "female_bs_body_breast_size_2_max"      type = "blendshapes/female_bs_body_breast_size_2_max.mesh" }
   blend_shape = { id = "female_bs_body_breast_shape_1"      type = "blendshapes/female_bs_body_breast_shape_1.mesh" }
   blend_shape = { id = "female_bs_body_breast_shape_2"      type = "blendshapes/female_bs_body_breast_shape_2.mesh" }
   blend_shape = { id = "female_bs_body_breast_shape_3"      type = "blendshapes/female_bs_body_breast_shape_3.mesh" }
   blend_shape = { id = "female_bs_body_breast_shape_4"      type = "blendshapes/female_bs_body_breast_shape_4.mesh" }

   additive_animation = { id = "body_height" type = "female_body_height.anim" }
   additive_animation = { id = "body_infant_proportions" type = "female_body_infant_proportions.anim" }

   animation = { id = "body_idle_1"               type = "female_body_idle_1.anim" }
   animation = { id = "body_idle_2"               type = "female_body_idle_2.anim" }
   animation = { id = "body_idle_3"               type = "female_body_idle_3.anim" }
   animation = { id = "body_AI_honorable"            type = "female_body_AI_honorable_1.anim" }
   animation = { id = "body_AI_honorable_2"         type = "female_body_AI_honorable_2.anim" }
   animation = { id = "body_AI_honorableFat"            type = "female_body_AI_honorableFat_1.anim" }
   animation = { id = "body_AI_honorableFat_2"         type = "female_body_AI_honorableFat_2.anim" }
   animation = { id = "body_AI_honorableFatDwarf"      type = "female_body_AI_honorableFatDwarf_1.anim" }
   animation = { id = "body_AI_honorableFatDwarf_1"   type = "female_body_AI_honorableFatDwarf_2.anim" }
   animation = { id = "body_AI_greedy_1"               type = "female_body_AI_greedy_1.anim" }
   animation = { id = "body_AI_greedy_2"            type = "female_body_AI_greedy_2.anim" }
   animation = { id = "body_AI_greedy_3"            type = "female_body_AI_greedy_3.anim" }
   animation = { id = "body_AI_greedyFat"            type = "female_body_AI_greedyFat_1.anim" }
   animation = { id = "body_AI_greedyFat_2"         type = "female_body_AI_greedyFat_2.anim" }
   animation = { id = "body_AI_greedyFat_3"         type = "female_body_AI_greedyFat_3.anim" }
   animation = { id = "body_AI_greedyFatDwarf"         type = "female_body_AI_greedyFatDwarf_1.anim" }
   animation = { id = "body_AI_greedyFatDwarf_2"      type = "female_body_AI_greedyFatDwarf_2.anim" }
   animation = { id = "body_AI_greedyFatDwarf_3"      type = "female_body_AI_greedyFatDwarf_3.anim" }
   animation = { id = "body_AI_rational"            type = "female_body_AI_rational_1.anim" }
   animation = { id = "body_AI_rational_2"            type = "female_body_AI_rational_2.anim" }
   animation = { id = "body_AI_rationalFat"            type = "female_body_AI_rationalFat_1.anim" }
   animation = { id = "body_AI_rationalFat_2"            type = "female_body_AI_rationalFat_2.anim" }
   animation = { id = "body_AI_rationalFatDwarf"      type = "female_body_AI_rationalFatDwarf_1.anim" }
   animation = { id = "body_AI_rationalFatDwarf_2"      type = "female_body_AI_rationalFatDwarf_2.anim" }
   animation = { id = "body_AI_bold"               type = "female_body_AI_bold_1.anim" }
   animation = { id = "body_AI_bold_2"               type = "female_body_AI_bold_2.anim" }
   animation = { id = "body_AI_boldFat"            type = "female_body_AI_boldFat_1.anim" }
   animation = { id = "body_AI_boldFat_2"            type = "female_body_AI_boldFat_2.anim" }
   animation = { id = "body_AI_boldFatDwarf"         type = "female_body_AI_boldFatDwarf_1.anim" }
   animation = { id = "body_AI_boldFatDwarf_2"         type = "female_body_AI_boldFatDwarf_2.anim" }
   animation = { id = "body_AI_zealous"            type = "female_body_AI_zealous_1.anim" }
   animation = { id = "body_AI_zealous_2"            type = "female_body_AI_zealous_2.anim" }
   animation = { id = "body_AI_zealousFatDwarf"      type = "female_body_AI_zealousFatDwarf_1.anim" }
   animation = { id = "body_AI_zealousFatDwarf_2"      type = "female_body_AI_zealousFatDwarf_2.anim" }
   animation = { id = "body_AI_vengeful"            type = "female_body_AI_vengeful_1.anim" }
   animation = { id = "body_AI_vengeful_2"            type = "female_body_AI_vengeful_2.anim" }
   animation = { id = "body_AI_vengefulFat"         type = "female_body_AI_vengefulFat_1.anim" }
   animation = { id = "body_AI_vengefulFat_2"         type = "female_body_AI_vengefulFat_2.anim" }
   animation = { id = "body_AI_vengefulFatDwarf"      type = "female_body_AI_vengefulFatDwarf_1.anim" }
   animation = { id = "body_AI_vengefulFatDwarf_2"      type = "female_body_AI_vengefulFatDwarf_2.anim" }
   animation = { id = "body_AI_dishonorable"         type = "female_body_AI_dishonorable_1.anim" }
   animation = { id = "body_AI_dishonorable_2"         type = "female_body_AI_dishonorable_2.anim" }
   animation = { id = "body_AI_dishonorable_3"         type = "female_body_AI_dishonorable_3.anim" }
   animation = { id = "body_AI_dishonorableFat_1"      type = "female_body_AI_dishonorableFat_1.anim" }
   animation = { id = "body_AI_dishonorableFat_2"      type = "female_body_AI_dishonorableFat_2.anim" }
   animation = { id = "body_AI_dishonorableFat_3"      type = "female_body_AI_dishonorableFat_3.anim" }
   animation = { id = "body_AI_dishonorableFatDwarf_1"   type = "female_body_AI_dishonorableFatDwarf_1.anim" }
   animation = { id = "body_AI_dishonorableFatDwarf_2"   type = "female_body_AI_dishonorableFatDwarf_2.anim" }
   animation = { id = "body_AI_dishonorableFatDwarf_3"   type = "female_body_AI_dishonorableFatDwarf_3.anim" }
   animation = { id = "body_AI_content"            type = "female_body_AI_content_1.anim" }
   animation = { id = "body_AI_content_2"            type = "female_body_AI_content_2.anim" }
   animation = { id = "body_AI_contentFat"            type = "female_body_AI_contentFat_1.anim" }
   animation = { id = "body_AI_contentFat_2"         type = "female_body_AI_contentFat_2.anim" }
   animation = { id = "body_AI_contentFatDwarf"      type = "female_body_AI_contentFatDwarf_1.anim" }
   animation = { id = "body_AI_contentFatDwarf_2"      type = "female_body_AI_contentFatDwarf_2.anim" }
   animation = { id = "body_AI_irrational"            type = "female_body_AI_irrational_1.anim" }
   animation = { id = "body_AI_irrational_2"         type = "female_body_AI_irrational_2.anim" }
   animation = { id = "body_AI_irrationalFat"            type = "female_body_AI_irrationalFat_1.anim" }
   animation = { id = "body_AI_irrationalFat_2"         type = "female_body_AI_irrationalFat_2.anim" }
   animation = { id = "body_AI_irrationalFatDwarf"      type = "female_body_AI_irrationalFatDwarf_1.anim" }
   animation = { id = "body_AI_irrationalFatDwarf_2"   type = "female_body_AI_irrationalFatDwarf_2.anim" }
   animation = { id = "body_AI_coward"               type = "female_body_AI_coward_1.anim" }
   animation = { id = "body_AI_coward_2"            type = "female_body_AI_coward_2.anim" }
   animation = { id = "body_AI_cowardFatDwarf"         type = "female_body_AI_cowardFatDwarf_1.anim" }
   animation = { id = "body_AI_cowardFatDwarf_2"      type = "female_body_AI_cowardFatDwarf_2.anim" }
   animation = { id = "body_AI_cynical"            type = "female_body_AI_cynical_1.anim" }
   animation = { id = "body_AI_cynical_2"            type = "female_body_AI_cynical_2.anim" }
   animation = { id = "body_AI_cynicalFat"            type = "female_body_AI_cynicalFat_1.anim" }
   animation = { id = "body_AI_cynicalFat_2"         type = "female_body_AI_cynicalFat_2.anim" }
   animation = { id = "body_AI_cynicalFatDwarf"      type = "female_body_AI_cynicalFatDwarf_1.anim" }
   animation = { id = "body_AI_cynicalFatDwarf_2"      type = "female_body_AI_cynicalFatDwarf_2.anim" }
   animation = { id = "body_AI_forgiving"            type = "female_body_AI_forgiving_1.anim" }
   animation = { id = "body_AI_forgiving_2"         type = "female_body_AI_forgiving_2.anim" }
   animation = { id = "body_AI_forgiving_3"         type = "female_body_AI_forgiving_3.anim" }
   animation = { id = "body_AI_forgivingFat"         type = "female_body_AI_forgivingFat_1.anim" }
   animation = { id = "body_AI_forgivingFat_2"         type = "female_body_AI_forgivingFat_2.anim" }
   animation = { id = "body_AI_forgivingFat_3"         type = "female_body_AI_forgivingFat_3.anim" }
   animation = { id = "body_AI_forgivingFatDwarf"      type = "female_body_AI_forgivingFatDwarf_1.anim" }
   animation = { id = "body_AI_forgivingFatDwarf_2"   type = "female_body_AI_forgivingFatDwarf_2.anim" }
   animation = { id = "body_AI_forgivingFatDwarf_3"   type = "female_body_AI_forgivingFatDwarf_3.anim" }
   animation = { id = "body_AI_callous"            type = "female_body_AI_callous_1.anim" }
   animation = { id = "body_AI_callous_2"            type = "female_body_AI_callous_2.anim" }
   animation = { id = "body_AI_callousFat_1"         type = "female_body_AI_callousFat_1.anim" }
   animation = { id = "body_AI_callousFat_2"         type = "female_body_AI_callousFat_2.anim" }
   animation = { id = "body_AI_callousFatDwarf_1"      type = "female_body_AI_callousFatDwarf_1.anim" }
   animation = { id = "body_AI_callousFatDwarf_2"      type = "female_body_AI_callousFatDwarf_2.anim" }
   animation = { id = "body_AI_compassionate"         type = "female_body_AI_compassionate_1.anim" }
   animation = { id = "body_AI_compassionate_2"      type = "female_body_AI_compassionate_2.anim" }
   animation = { id = "body_AI_compassionateFat"      type = "female_body_AI_compassionateFat_1.anim" }
   animation = { id = "body_AI_compassionateFat_2"      type = "female_body_AI_compassionateFat_2.anim" }
   animation = { id = "body_AI_compassionateFatDwarf"   type = "female_body_AI_compassionateFatDwarf_1.anim" }
   animation = { id = "body_AI_compassionateFatDwarf_2"type = "female_body_AI_compassionateFatDwarf_2.anim" }
   
   animation = { id = "body_council_marshal"         type = "female_body_council_marshal.anim" }
   animation = { id = "body_council_marshalFat"      type = "female_body_council_marshalFat.anim" }
   animation = { id = "body_council_spymaster"         type = "female_body_council_spymaster.anim" }
   animation = { id = "body_council_spymasterFatDwarf"   type = "female_body_council_spymasterFatDwarf.anim" }
   animation = { id = "body_council_steward"         type = "female_body_council_steward.anim" }
   animation = { id = "body_council_stewardFatDwarf"   type = "female_body_council_stewardFatDwarf.anim" }
   animation = { id = "body_council_chancellor"      type = "female_body_council_chancellor.anim" }
   animation = { id = "body_council_chancellorFat"      type = "female_body_council_chancellorFat.anim" }
   animation = { id = "body_council_chancellorFatDwarf"   type = "female_body_council_chancellorFatDwarf.anim" }
   animation = { id = "body_council_chaplain"         type = "female_body_council_chaplain.anim" }
   animation = { id = "body_council_chaplainFat"      type = "female_body_council_chaplainFat.anim" }
   animation = { id = "body_council_chaplainFatDwarf"   type = "female_body_council_chaplainFatDwarf.anim" }

   animation = { id = "body_emotion_angry"            type = "female_body_emotion_angry.anim" }
   animation = { id = "body_emotion_sadness"         type = "female_body_emotion_sadness.anim" }
   animation = { id = "body_emotion_sadnessFat"      type = "female_body_emotion_sadnessFat.anim" }
   animation = { id = "body_emotion_sadnessFatDwarf"   type = "female_body_emotion_sadnessFatDwarf.anim" }
   animation = { id = "body_emotion_disgust"         type = "female_body_emotion_disgust.anim" }
   animation = { id = "body_emotion_disgustFat"      type = "female_body_emotion_disgustFat.anim" }
   animation = { id = "body_emotion_disgustFatDwarf"   type = "female_body_emotion_disgustFatDwarf.anim" }
   animation = { id = "body_emotion_disapproving"      type = "female_body_emotion_disapproving.anim" }
   animation = { id = "body_emotion_disapprovingFat"   type = "female_body_emotion_disapprovingFat.anim" }
   animation = { id = "body_emotion_worry"            type = "female_body_emotion_worry.anim" }
   animation = { id = "body_emotion_worryFat"         type = "female_body_emotion_worryFat.anim" }
   animation = { id = "body_emotion_worryFatDwarf"      type = "female_body_emotion_worryFatDwarf.anim" }
   animation = { id = "body_emotion_admiration"      type = "female_body_emotion_admiration.anim" }
   animation = { id = "body_emotion_admirationFat"      type = "female_body_emotion_admirationFat.anim" }
   animation = { id = "body_emotion_admirationFatDwarf"   type = "female_body_emotion_admirationFatDwarf.anim" }
   animation = { id = "body_emotion_happy"            type = "female_body_emotion_happy.anim" }
   animation = { id = "body_emotion_happyFat"         type = "female_body_emotion_happyFat.anim" }
   animation = { id = "body_emotion_happyFatDwarf"      type = "female_body_emotion_happyFatDwarf.anim" }
   animation = { id = "body_emotion_boredom"         type = "female_body_emotion_boredom.anim" }
   animation = { id = "body_emotion_boredomFatDwarf"   type = "female_body_emotion_boredomFatDwarf.anim" }
   animation = { id = "body_emotion_sick"            type = "female_body_emotion_sick.anim" }
   animation = { id = "body_emotion_sickFatDwarf"      type = "female_body_emotion_sickFatDwarf.anim" }
   animation = { id = "body_emotion_scheme"         type = "female_body_emotion_scheme.anim" }
   animation = { id = "body_emotion_schemeFat"         type = "female_body_emotion_schemeFat.anim" }
   animation = { id = "body_emotion_schemeFatDwarf"   type = "female_body_emotion_schemeFatDwarf.anim" }
   animation = { id = "body_emotion_disbelief"         type = "female_body_emotion_disbelief.anim" }
   animation = { id = "body_emotion_disbeliefFat"      type = "female_body_emotion_disbeliefFat.anim" }
   animation = { id = "body_emotion_disbeliefFatDwarf"   type = "female_body_emotion_disbeliefFatDwarf.anim" }
   animation = { id = "body_emotion_fear"            type = "female_body_emotion_fear.anim" }
   animation = { id = "body_emotion_fearFat"         type = "female_body_emotion_fearFat.anim" }
   animation = { id = "body_emotion_fearFatDwarf"      type = "female_body_emotion_fearFatDwarf.anim" }
   animation = { id = "body_emotion_shame"            type = "female_body_emotion_shame.anim" }
   animation = { id = "body_emotion_shameFat"         type = "female_body_emotion_shameFat.anim" }
   animation = { id = "body_emotion_shameFatDwarf"      type = "female_body_emotion_shameFatDwarf.anim" }
   animation = { id = "body_emotion_stressed"         type = "female_body_emotion_stressed.anim" }
   animation = { id = "body_emotion_stressedFat"      type = "female_body_emotion_stressedFat.anim" }
   animation = { id = "body_emotion_stressedFatDwarf"   type = "female_body_emotion_stressedFatDwarf.anim" }
   animation = { id = "body_emotion_dismissive"      type = "female_body_emotion_dismissive.anim" }
   animation = { id = "body_emotion_dismissiveFat"      type = "female_body_emotion_dismissiveFat.anim" }
   animation = { id = "body_emotion_dismissiveFatDwarf"   type = "female_body_emotion_dismissiveFatDwarf.anim" }
   animation = { id = "body_emotion_schadenfreude"      type = "female_body_emotion_schadenfreude.anim" }
   animation = { id = "body_emotion_schadenfreudeFat"   type = "female_body_emotion_schadenfreudeFat.anim" }
   animation = { id = "body_emotion_schadenfreudeFatDwarf"      type = "female_body_emotion_schadenfreudeFatDwarf.anim" }
   animation = { id = "body_emotion_flirty"         type = "female_body_emotion_flirty.anim" }
   animation = { id = "body_emotion_grief"            type = "female_body_emotion_grief.anim" }
   animation = { id = "body_emotion_griefFat"         type = "female_body_emotion_griefFat.anim" }
   animation = { id = "body_emotion_griefFatDwarf"      type = "female_body_emotion_griefFatDwarf.anim" }
   animation = { id = "body_emotion_paranoia"         type = "female_body_emotion_paranoia.anim" }
   animation = { id = "body_emotion_paranoiaFat"      type = "female_body_emotion_paranoiaFat.anim" }
   animation = { id = "body_emotion_paranoiaFatDwarf"   type = "female_body_emotion_paranoiaFatDwarf.anim" }
   animation = { id = "body_emotion_shock"            type = "female_body_emotion_shock.anim" }
   animation = { id = "body_emotion_pain"            type = "female_body_emotion_pain.anim" }
   animation = { id = "body_emotion_painFat"         type = "female_body_emotion_painFat.anim" }
   animation = { id = "body_emotion_painFatDwarf"      type = "female_body_emotion_painFatDwarf.anim" }
   animation = { id = "body_emotion_beg"            type = "female_body_emotion_beg.anim" }
   
   animation = { id = "body_waroverview_attacker"         type = "female_body_waroverview_attacker.anim" }
   animation = { id = "body_waroverview_attackerFatDwarf"   type = "female_body_waroverview_attackerFatDwarf.anim" }
   animation = { id = "body_waroverview_defender"         type = "female_body_waroverview_defender.anim" }
   animation = { id = "body_waroverview_defenderFat"      type = "female_body_waroverview_defenderFat.anim" }
   animation = { id = "body_waroverview_defenderFatDwarf"   type = "female_body_waroverview_defenderFatDwarf.anim" }
   
   animation = { id = "body_event_newborn"            type = "female_body_event_newborn.anim" }
   animation = { id = "body_event_newbornFat"         type = "female_body_event_newbornFat.anim" }
   animation = { id = "body_event_newbornFatDwarf"      type = "female_body_event_newbornFatDwarf.anim" }
   animation = { id = "body_misc_arrest"            type = "female_body_misc_arrest.anim" }
   animation = { id = "body_misc_arrestFatDwarf"      type = "female_body_misc_arrestFatDwarf.anim" }
   animation = { id = "body_misc_dungeon"            type = "female_body_misc_dungeon.anim" }
   animation = { id = "body_misc_wounded2_1"         type = "female_body_misc_wounded2_1.anim" }
   animation = { id = "body_misc_wounded2_2"         type = "female_body_misc_wounded2_2.anim" }
   animation = { id = "body_misc_woundedFatDwarf2_1"   type = "female_body_misc_woundedFatDwarf2_1.anim" }
   animation = { id = "body_misc_woundedFatDwarf2_2"   type = "female_body_misc_woundedFatDwarf2_2.anim" }
   animation = { id = "body_misc_pregnant_1"         type = "female_body_misc_pregnant_1.anim" }
   animation = { id = "body_misc_pregnant_2"         type = "female_body_misc_pregnant_2.anim" }
   animation = { id = "body_misc_pregnantFat_1"      type = "female_body_misc_pregnantFat_1.anim" }
   animation = { id = "body_misc_pregnantFat_2"      type = "female_body_misc_pregnantFat_2.anim" }
   animation = { id = "body_misc_pregnantFatDwarf_1"      type = "female_body_misc_pregnantFatDwarf_1.anim" }
   animation = { id = "body_misc_pregnantFatDwarf_2"      type = "female_body_misc_pregnantFatDwarf_2.anim" }

   animation = { id = "body_frontEnd_middle"         type = "female_body_frontEnd_middle.anim" }
   animation = { id = "body_frontEnd_middleFat"      type = "female_body_frontEnd_middleFat.anim" }
   animation = { id = "body_frontEnd_middleFatDwarf"   type = "female_body_frontEnd_middleFatDwarf.anim" }
   animation = { id = "body_frontEnd_left"            type = "female_body_frontEnd_left.anim" }
   animation = { id = "body_frontEnd_leftFat"         type = "female_body_frontEnd_left.anim" }
   animation = { id = "body_frontEnd_leftFatDwarf"      type = "female_body_frontEnd_left.anim" }
   animation = { id = "body_frontEnd_right"         type = "female_body_frontEnd_right.anim" }
   animation = { id = "body_frontEnd_rightFat"         type = "female_body_frontEnd_rightFat.anim" }
   animation = { id = "body_frontEnd_rightFatDwarf"   type = "female_body_frontEnd_rightFatDwarf.anim" }
   animation = { id = "body_frontEnd_child"         type = "female_body_frontEnd_child.anim" }
   animation = { id = "body_frontEnd_infant"         type = "female_body_frontEnd_infant_1.anim" }

   meshsettings = {
      name = "female_bodyShape"
      index = 0
      texture_diffuse = "female_body_diffuse.dds"
      texture_normal = "female_body_normal.dds"
      texture_specular = "female_body_properties.dds"
      shader = "portrait_skin"
      shader_file = "gfx/FX/jomini/portrait.shader"

   }
}

entity = {
   name = "female_body_entity"
   pdxmesh = "female_body_mesh"
    game_data = {
        portrait_decal = {
            body_part = torso
        }
    }
   
   ### Vore Belly ###
   attribute = { name = "bs_body_belly_1"   blend_shape = "female_bs_body_belly_1" }
   attribute = { name = "bs_body_belly_2"   blend_shape = "female_bs_body_belly_2" }
   attribute = { name = "bs_body_belly_3"   blend_shape = "female_bs_body_belly_3" }
   attribute = { name = "bs_body_belly_4"   blend_shape = "female_bs_body_belly_4" }
   attribute = { name = "bs_body_belly_5"   blend_shape = "female_bs_body_belly_5" }
   attribute = { name = "bs_body_belly_6"   blend_shape = "female_bs_body_belly_6" }
   ####################

   attribute = { name = "body_height" additive_animation = "body_height" default = 0.5 }
   attribute = { name = "body_infant_proportions" additive_animation = "body_infant_proportions" }

   attribute = { name = "bs_body_fat_1"               blend_shape = "female_bs_body_fat_1" }
   attribute = { name = "bs_body_gaunt_1"               blend_shape = "female_bs_body_gaunt_1" }
   attribute = { name = "bs_body_muscular_1"               blend_shape = "female_bs_body_muscular_1" }
   attribute = { name = "bs_body_old_1"               blend_shape = "female_bs_body_old_1" }
   attribute = { name = "bs_body_pregnant_1"               blend_shape = "female_bs_body_pregnant_1" }
   attribute = { name = "bs_body_breast_size_min"               blend_shape = "female_bs_body_breast_size_min" }
   attribute = { name = "bs_body_breast_size_max"               blend_shape = "female_bs_body_breast_size_max" }

   attribute = { name = "bs_body_dwarf_1"               blend_shape = "female_bs_body_dwarf_1" }
   attribute = { name = "bs_body_infant_1"               blend_shape = "female_bs_body_infant_1" }
   attribute = { name = "bs_body_slim_1"               blend_shape = "female_bs_body_slim_1" }

   attribute = { name = "bs_body_shape_apple"               blend_shape = "female_bs_body_shape_apple" }
   attribute = { name = "bs_body_shape_hourglass"               blend_shape = "female_bs_body_shape_hourglass" }
   attribute = { name = "bs_body_shape_pear"               blend_shape = "female_bs_body_shape_pear" }
   attribute = { name = "bs_body_shape_rectangle"               blend_shape = "female_bs_body_shape_rectangle" }
   attribute = { name = "bs_body_shape_triangle"               blend_shape = "female_bs_body_shape_triangle" }

   attribute = { name = "bs_body_breast_size_2_max"               blend_shape = "female_bs_body_breast_size_2_max" }
   attribute = { name = "bs_body_breast_shape_1"               blend_shape = "female_bs_body_breast_shape_1" }
   attribute = { name = "bs_body_breast_shape_2"               blend_shape = "female_bs_body_breast_shape_2" }
   attribute = { name = "bs_body_breast_shape_3"               blend_shape = "female_bs_body_breast_shape_3" }
   attribute = { name = "bs_body_breast_shape_4"               blend_shape = "female_bs_body_breast_shape_4" }


   default_state = "none"
   state = {   name = "none"               animation = "body_idle_1" }
   state = {   name = "idle_entry"               animation = "body_idle_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "idle" }
   state = {   name = "idle"               animation = "body_idle_1" chance = 10 looping = no next_state = "idle" }
   state = {   name = "idle"               animation = "body_idle_2" chance = 10 looping = no next_state = "idle" }
   state = {   name = "idle"               animation = "body_idle_3" chance = 10 looping = no next_state = "idle" }

   state = {   name = "AI_honorable_entry"         animation = "body_AI_honorable" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_honorable" }
   state = {   name = "AI_honorable"            animation = "body_AI_honorable" chance = 10 looping = no next_state = "AI_honorable" }
   state = {   name = "AI_honorable"            animation = "body_AI_honorable_2" chance = 2 looping = no next_state = "AI_honorable" }
   state = {   name = "AI_honorableFat_entry"         animation = "body_AI_honorableFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_honorableFat" }
   state = {   name = "AI_honorableFat"            animation = "body_AI_honorableFat" chance = 10 looping = no next_state = "AI_honorableFat" }
   state = {   name = "AI_honorableFat"            animation = "body_AI_honorableFat_2" chance = 2 looping = no next_state = "AI_honorableFat" }
   state = {   name = "AI_honorableFatDwarf_entry"   animation = "body_AI_honorableFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_honorableFatDwarf" }
   state = {   name = "AI_honorableFatDwarf"      animation = "body_AI_honorableFatDwarf" chance = 10 looping = no next_state = "AI_honorableFatDwarf" }
   state = {   name = "AI_honorableFatDwarf"      animation = "body_AI_honorableFatDwarf_1" chance = 3 looping = no next_state = "AI_honorableFatDwarf" }
   
   state = {   name = "AI_greedy_entry"         animation = "body_AI_greedy_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_greedy" }
   state = {   name = "AI_greedy"               animation = "body_AI_greedy_1" chance = 10 looping = no next_state = "AI_greedy" }
   state = {   name = "AI_greedy"               animation = "body_AI_greedy_2" chance = 1 looping = no next_state = "AI_greedy" }
   state = {   name = "AI_greedy"               animation = "body_AI_greedy_3" chance = 1 looping = no next_state = "AI_greedy" }
   state = {   name = "AI_greedyFat_entry"         animation = "body_AI_greedyFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_greedyFat" }
   state = {   name = "AI_greedyFat"            animation = "body_AI_greedyFat" chance = 10 looping = no next_state = "AI_greedyFat" }
   state = {   name = "AI_greedyFat"            animation = "body_AI_greedyFat_2" chance = 1 looping = no next_state = "AI_greedyFat" }
   state = {   name = "AI_greedyFat"            animation = "body_AI_greedyFat_3" chance = 1 looping = no next_state = "AI_greedyFat" }
   state = {   name = "AI_greedyFatDwarf_entry"   animation = "body_AI_greedyFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_greedyFatDwarf" }
   state = {   name = "AI_greedyFatDwarf"         animation = "body_AI_greedyFatDwarf" chance = 10 looping = no next_state = "AI_greedyFatDwarf" }
   state = {   name = "AI_greedyFatDwarf"         animation = "body_AI_greedyFatDwarf_2" chance = 1 looping = no next_state = "AI_greedyFatDwarf" }
   state = {   name = "AI_greedyFatDwarf"         animation = "body_AI_greedyFatDwarf_3" chance = 1 looping = no next_state = "AI_greedyFatDwarf" }


   state = {   name = "AI_rational_entry"         animation = "body_AI_rational" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_rational" }
   state = {   name = "AI_rational"            animation = "body_AI_rational" chance = 10 looping = no next_state = "AI_rational" }
   state = {   name = "AI_rational"            animation = "body_AI_rational_2" chance = 1 looping = no next_state = "AI_rational" }
   state = {   name = "AI_rationalFat_entry"         animation = "body_AI_rationalFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_rationalFat" }
   state = {   name = "AI_rationalFat"            animation = "body_AI_rationalFat" chance = 10 looping = no next_state = "AI_rationalFat" }
   state = {   name = "AI_rationalFat"            animation = "body_AI_rationalFat_2" chance = 1 looping = no next_state = "AI_rationalFat" }
   state = {   name = "AI_rationalFatDwarf_entry"   animation = "body_AI_rationalFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_rationalFatDwarf" }
   state = {   name = "AI_rationalFatDwarf"      animation = "body_AI_rationalFatDwarf" chance = 10 looping = no next_state = "AI_rationalFatDwarf" }
   state = {   name = "AI_rationalFatDwarf"      animation = "body_AI_rationalFatDwarf_2" chance = 1 looping = no next_state = "AI_rationalFatDwarf" }

   state = {   name = "AI_bold_entry"            animation = "body_AI_bold" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_bold" }
   state = {   name = "AI_bold"               animation = "body_AI_bold" chance = 10 looping = no next_state = "AI_bold" }
   state = {   name = "AI_bold"               animation = "body_AI_bold_2" chance = 2 looping = no next_state = "AI_bold" }
   state = {   name = "AI_boldFat_entry"         animation = "body_AI_boldFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_boldFat" }
   state = {   name = "AI_boldFat"               animation = "body_AI_boldFat" chance = 10 looping = no next_state = "AI_boldFat" }
   state = {   name = "AI_boldFat"               animation = "body_AI_boldFat_2" chance = 2 looping = no next_state = "AI_boldFat" }
   state = {   name = "AI_boldFatDwarf_entry"      animation = "body_AI_boldFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_boldFatDwarf" }
   state = {   name = "AI_boldFatDwarf"         animation = "body_AI_boldFatDwarf" chance = 10 looping = no next_state = "AI_boldFatDwarf" }
   state = {   name = "AI_boldFatDwarf"         animation = "body_AI_boldFatDwarf_2" chance = 2 looping = no next_state = "AI_boldFatDwarf" }

   state = {   name = "AI_zealous_entry"         animation = "body_AI_zealous" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_zealous" }
   state = {   name = "AI_zealous"               animation = "body_AI_zealous" chance = 10 looping = no next_state = "AI_zealous" }
   state = {   name = "AI_zealous"               animation = "body_AI_zealous_2" chance = 2 looping = no next_state = "AI_zealous" }
   state = {   name = "AI_zealousFat_entry"      animation = "body_AI_zealous" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_zealousFat" }
   state = {   name = "AI_zealousFat"            animation = "body_AI_zealous" chance = 10 looping = no next_state = "AI_zealousFat" }
   state = {   name = "AI_zealousFat"            animation = "body_AI_zealous_2" chance = 2 looping = no next_state = "AI_zealousFat" }
   state = {   name = "AI_zealousFatDwarf_entry"   animation = "body_AI_zealousFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_zealousFatDwarf" }
   state = {   name = "AI_zealousFatDwarf"         animation = "body_AI_zealousFatDwarf" chance = 10 looping = no next_state = "AI_zealousFatDwarf" }
   state = {   name = "AI_zealousFatDwarf"         animation = "body_AI_zealousFatDwarf_2" chance = 2 looping = no next_state = "AI_zealousFatDwarf" }

   state = {   name = "AI_vengeful_entry"         animation = "body_AI_vengeful" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_vengeful" }
   state = {   name = "AI_vengeful"            animation = "body_AI_vengeful" chance = 10 looping = no next_state = "AI_vengeful" }
   state = {   name = "AI_vengeful"            animation = "body_AI_vengeful_2" chance = 3 looping = no next_state = "AI_vengeful" }
   state = {   name = "AI_vengefulFat_entry"      animation = "body_AI_vengefulFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_vengefulFat" }
   state = {   name = "AI_vengefulFat"            animation = "body_AI_vengefulFat" chance = 10 looping = no next_state = "AI_vengefulFat" }
   state = {   name = "AI_vengefulFat"            animation = "body_AI_vengefulFat_2" chance = 3 looping = no next_state = "AI_vengefulFat" }
   state = {   name = "AI_vengefulFatDwarf_entry"   animation = "body_AI_vengefulFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_vengefulFatDwarf" }
   state = {   name = "AI_vengefulFatDwarf"      animation = "body_AI_vengefulFatDwarf" chance = 10 looping = no next_state = "AI_vengefulFatDwarf" }
   state = {   name = "AI_vengefulFatDwarf"      animation = "body_AI_vengefulFatDwarf_2" chance = 3 looping = no next_state = "AI_vengefulFatDwarf" }

   state = {   name = "AI_dishonorable_entry"      animation = "body_AI_dishonorable" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_dishonorable" }
   state = {   name = "AI_dishonorable"         animation = "body_AI_dishonorable" chance = 10 looping = no next_state = "AI_dishonorable" }
   state = {   name = "AI_dishonorable"         animation = "body_AI_dishonorable_2" chance = 6 looping = no next_state = "AI_dishonorable" }
   state = {   name = "AI_dishonorable"         animation = "body_AI_dishonorable_3" chance = 5 looping = no next_state = "AI_dishonorable" }
   state = {   name = "AI_dishonorableFat_entry"   animation = "body_AI_dishonorableFat_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_dishonorableFat" }
   state = {   name = "AI_dishonorableFat"         animation = "body_AI_dishonorableFat_1" chance = 10 looping = no next_state = "AI_dishonorableFat" }
   state = {   name = "AI_dishonorableFat"         animation = "body_AI_dishonorableFat_2" chance = 6 looping = no next_state = "AI_dishonorableFat" }
   state = {   name = "AI_dishonorableFat"         animation = "body_AI_dishonorableFat_3" chance = 5 looping = no next_state = "AI_dishonorableFat" }
   state = {   name = "AI_dishonorableFatDwarf_entry"   animation = "body_AI_dishonorableFatDwarf_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_dishonorableFatDwarf" }
   state = {   name = "AI_dishonorableFatDwarf"   animation = "body_AI_dishonorableFatDwarf_1" chance = 10 looping = no next_state = "AI_dishonorableFatDwarf" }
   state = {   name = "AI_dishonorableFatDwarf"   animation = "body_AI_dishonorableFatDwarf_2" chance = 6 looping = no next_state = "AI_dishonorableFatDwarf" }
   state = {   name = "AI_dishonorableFatDwarf"   animation = "body_AI_dishonorableFatDwarf_3" chance = 5 looping = no next_state = "AI_dishonorableFatDwarf" }

   state = {   name = "AI_content_entry"         animation = "body_AI_content" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_content" }
   state = {   name = "AI_content"               animation = "body_AI_content" chance = 10 looping = no next_state = "AI_content" }
   state = {   name = "AI_content"               animation = "body_AI_content_2" chance = 1 looping = no next_state = "AI_content" }
   state = {   name = "AI_contentFat_entry"      animation = "body_AI_contentFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_contentFat" }
   state = {   name = "AI_contentFat"            animation = "body_AI_contentFat" chance = 10 looping = no next_state = "AI_contentFat" }
   state = {   name = "AI_contentFat"            animation = "body_AI_contentFat_2" chance = 1 looping = no next_state = "AI_contentFat" }
   state = {   name = "AI_contentFatDwarf_entry"   animation = "body_AI_contentFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_contentFatDwarf" }
   state = {   name = "AI_contentFatDwarf"         animation = "body_AI_contentFatDwarf" chance = 10 looping = no next_state = "AI_contentFatDwarf" }
   state = {   name = "AI_contentFatDwarf"         animation = "body_AI_contentFatDwarf_2" chance = 1 looping = no next_state = "AI_contentFatDwarf" }

   state = {   name = "AI_irrational_entry"      animation = "body_AI_irrational" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_irrational" }
   state = {   name = "AI_irrational"            animation = "body_AI_irrational" chance = 10 looping = no next_state = "AI_irrational" }
   state = {   name = "AI_irrational"            animation = "body_AI_irrational_2" chance = 1 looping = no next_state = "AI_irrational" }
   state = {   name = "AI_irrationalFat_entry"      animation = "body_AI_irrationalFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_irrationalFat" }
   state = {   name = "AI_irrationalFat"            animation = "body_AI_irrationalFat" chance = 10 looping = no next_state = "AI_irrationalFat" }
   state = {   name = "AI_irrationalFat"            animation = "body_AI_irrationalFat_2" chance = 1 looping = no next_state = "AI_irrationalFat" }
   state = {   name = "AI_irrationalFatDwarf_entry"   animation = "body_AI_irrationalFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_irrationalFatDwarf" }
   state = {   name = "AI_irrationalFatDwarf"      animation = "body_AI_irrationalFatDwarf" chance = 10 looping = no next_state = "AI_irrationalFatDwarf" }
   state = {   name = "AI_irrationalFatDwarf"      animation = "body_AI_irrationalFatDwarf_2" chance = 1 looping = no next_state = "AI_irrationalFatDwarf" }
   
   state = {   name = "AI_coward_entry"         animation = "body_AI_coward" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_coward" }
   state = {   name = "AI_coward"               animation = "body_AI_coward" chance = 10 looping = no next_state = "AI_coward" }
   state = {   name = "AI_coward"               animation = "body_AI_coward_2" chance = 3 looping = no next_state = "AI_coward" }
   state = {   name = "AI_cowardFatDwarf_entry"   animation = "body_AI_cowardFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_cowardFatDwarf" }
   state = {   name = "AI_cowardFatDwarf"         animation = "body_AI_cowardFatDwarf" chance = 10 looping = no next_state = "AI_cowardFatDwarf" }
   state = {   name = "AI_cowardFatDwarf"         animation = "body_AI_cowardFatDwarf_2" chance = 3 looping = no next_state = "AI_cowardFatDwarf" }

   state = {   name = "AI_cynical_entry"         animation = "body_AI_cynical" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_cynical" }
   state = {   name = "AI_cynical"               animation = "body_AI_cynical" chance = 10 looping = no next_state = "AI_cynical" }
   state = {   name = "AI_cynical"               animation = "body_AI_cynical_2" chance = 4 looping = no next_state = "AI_cynical" }
   state = {   name = "AI_cynicalFat_entry"      animation = "body_AI_cynicalFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_cynicalFat" }
   state = {   name = "AI_cynicalFat"            animation = "body_AI_cynicalFat" chance = 10 looping = no next_state = "AI_cynicalFat" }
   state = {   name = "AI_cynicalFat"            animation = "body_AI_cynicalFat_2" chance = 4 looping = no next_state = "AI_cynicalFat" }
   state = {   name = "AI_cynicalFatDwarf_entry"   animation = "body_AI_cynicalFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_cynicalFatDwarf" }
   state = {   name = "AI_cynicalFatDwarf"         animation = "body_AI_cynicalFatDwarf" chance = 10 looping = no next_state = "AI_cynicalFatDwarf" }
   state = {   name = "AI_cynicalFatDwarf"         animation = "body_AI_cynicalFatDwarf_2" chance = 4 looping = no next_state = "AI_cynicalFatDwarf" }

   state = {   name = "AI_forgiving_entry"         animation = "body_AI_forgiving" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_forgiving" }
   state = {   name = "AI_forgiving"            animation = "body_AI_forgiving" chance = 10 looping = no next_state = "AI_forgiving" }
   state = {   name = "AI_forgiving"            animation = "body_AI_forgiving_2" chance = 2 looping = no next_state = "AI_forgiving" }
   state = {   name = "AI_forgiving"            animation = "body_AI_forgiving_3" chance = 1 looping = no next_state = "AI_forgiving" }
   state = {   name = "AI_forgivingFat_entry"      animation = "body_AI_forgivingFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_forgivingFat" }
   state = {   name = "AI_forgivingFat"         animation = "body_AI_forgivingFat" chance = 10 looping = no next_state = "AI_forgivingFat" }
   state = {   name = "AI_forgivingFat"         animation = "body_AI_forgivingFat_2" chance = 2 looping = no next_state = "AI_forgivingFat" }
   state = {   name = "AI_forgivingFat"         animation = "body_AI_forgivingFat_3" chance = 1 looping = no next_state = "AI_forgivingFat" }
   state = {   name = "AI_forgivingFatDwarf_entry"   animation = "body_AI_forgivingFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_forgivingFatDwarf" }
   state = {   name = "AI_forgivingFatDwarf"      animation = "body_AI_forgivingFatDwarf" chance = 10 looping = no next_state = "AI_forgivingFatDwarf" }
   state = {   name = "AI_forgivingFatDwarf"      animation = "body_AI_forgivingFatDwarf_2" chance = 2 looping = no next_state = "AI_forgivingFatDwarf" }
   state = {   name = "AI_forgivingFatDwarf"      animation = "body_AI_forgivingFatDwarf_3" chance = 1 looping = no next_state = "AI_forgivingFatDwarf" }

   state = {   name = "AI_callous_entry"            animation = "body_AI_callous" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_callous" }
   state = {   name = "AI_callous"                  animation = "body_AI_callous" chance = 10 looping = no next_state = "AI_callous" }
   state = {   name = "AI_callous"                  animation = "body_AI_callous_2" chance = 4 looping = no next_state = "AI_callous" }
   state = {   name = "AI_callousFat_entry"         animation = "body_AI_callousFat_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_callousFat" }
   state = {   name = "AI_callousFat"               animation = "body_AI_callousFat_1" chance = 10 looping = no next_state = "AI_callousFat" }
   state = {   name = "AI_callousFat"               animation = "body_AI_callousFat_2" chance = 4 looping = no next_state = "AI_callousFat" }
   state = {   name = "AI_callousFatDwarf_entry"      animation = "body_AI_callousFatDwarf_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_callousFatDwarf" }
   state = {   name = "AI_callousFatDwarf"            animation = "body_AI_callousFatDwarf_1" chance = 10 looping = no next_state = "AI_callousFatDwarf" }
   state = {   name = "AI_callousFatDwarf"            animation = "body_AI_callousFatDwarf_2" chance = 4 looping = no next_state = "AI_callousFatDwarf" }
   state = {   name = "AI_compassionate_entry"         animation = "body_AI_compassionate" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_compassionate" }
   state = {   name = "AI_compassionate"            animation = "body_AI_compassionate" chance = 10 looping = no next_state = "AI_compassionate" }
   state = {   name = "AI_compassionate"            animation = "body_AI_compassionate_2" chance = 5 looping = no next_state = "AI_compassionate" }
   state = {   name = "AI_compassionateFat_entry"         animation = "body_AI_compassionateFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_compassionateFat" }
   state = {   name = "AI_compassionateFat"            animation = "body_AI_compassionateFat" chance = 10 looping = no next_state = "AI_compassionateFat" }
   state = {   name = "AI_compassionateFat"            animation = "body_AI_compassionateFat_2" chance = 5 looping = no next_state = "AI_compassionateFat" }
   state = {   name = "AI_compassionateFatDwarf_entry"   animation = "body_AI_compassionateFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_compassionateFatDwarf" }
   state = {   name = "AI_compassionateFatDwarf"      animation = "body_AI_compassionateFatDwarf" chance = 10 looping = no next_state = "AI_compassionateFatDwarf" }
   state = {   name = "AI_compassionateFatDwarf"      animation = "body_AI_compassionateFatDwarf_2" chance = 5 looping = no next_state = "AI_compassionateFatDwarf" }
   
   state = {   name = "council_marshal"         animation = "body_council_marshal" }
   state = {   name = "council_marshalFat"         animation = "body_council_marshalFat" }
   state = {   name = "council_marshalFatDwarf"   animation = "body_council_marshalFat" }
   state = {   name = "council_spymaster"         animation = "body_council_spymaster" }
   state = {   name = "council_spymasterFatDwarf"   animation = "body_council_spymasterFatDwarf" }
   state = {   name = "council_steward"         animation = "body_council_steward" }
   state = {   name = "council_stewardFatDwarf"   animation = "body_council_stewardFatDwarf" }
   state = {   name = "council_chancellor"         animation = "body_council_chancellor" }
   state = {   name = "council_chancellorFat"      animation = "body_council_chancellorFat" }
   state = {   name = "council_chancellorFatDwarf"   animation = "body_council_chancellorFatDwarf" }
   state = {   name = "council_chaplain"         animation = "body_council_chaplain" }
   state = {   name = "council_chaplainFat"      animation = "body_council_chaplainFat" }
   state = {   name = "council_chaplainFatDwarf"   animation = "body_council_chaplainFatDwarf" }

   state = {   name = "emotion_angry_entry"         animation = "body_emotion_angry" time_offset = { 0.0 5.0 } next_state = "emotion_angry" }
   state = {   name = "emotion_angry"               animation = "body_emotion_angry" next_state = "emotion_angry" }
   state = {   name = "emotion_angryFatDwarf_entry"         animation = "body_emotion_angry" time_offset = { 0.0 5.0 } next_state = "emotion_angryFatDwarf" }
   state = {   name = "emotion_angryFatDwarf"               animation = "body_emotion_angry" next_state = "emotion_angryFatDwarf" }
   state = {   name = "emotion_sadness_entry"         animation = "body_emotion_sadness" time_offset = { 0.0 5.0 } next_state = "emotion_sadness" }
   state = {   name = "emotion_sadness"            animation = "body_emotion_sadness" next_state = "emotion_sadness" }
   state = {   name = "emotion_sadnessFat_entry"      animation = "body_emotion_sadnessFat" time_offset = { 0.0 5.0 } next_state = "emotion_sadnessFat" }
   state = {   name = "emotion_sadnessFat"            animation = "body_emotion_sadnessFat" next_state = "emotion_sadnessFat" }
   state = {   name = "emotion_sadnessFatDwarf_entry"   animation = "body_emotion_sadnessFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_sadnessFatDwarf" }
   state = {   name = "emotion_sadnessFatDwarf"      animation = "body_emotion_sadnessFatDwarf" next_state = "emotion_sadnessFatDwarf" }
   state = {   name = "emotion_disgust_entry"         animation = "body_emotion_disgust"  time_offset = { 0.0 5.0 } next_state = "emotion_disgust" }
   state = {   name = "emotion_disgust"            animation = "body_emotion_disgust" next_state = "emotion_disgust" }
   state = {   name = "emotion_disgustFat_entry"      animation = "body_emotion_disgustFat"  time_offset = { 0.0 5.0 } next_state = "emotion_disgustFat" }
   state = {   name = "emotion_disgustFat"            animation = "body_emotion_disgustFat" next_state = "emotion_disgustFat" }
   state = {   name = "emotion_disgustFatDwarf_entry"   animation = "body_emotion_disgustFatDwarf"  time_offset = { 0.0 5.0 } next_state = "emotion_disgustFatDwarf" }
   state = {   name = "emotion_disgustFatDwarf"      animation = "body_emotion_disgustFatDwarf" next_state = "emotion_disgustFatDwarf" }
   state = {   name = "emotion_disapproving_entry"      animation = "body_emotion_disapproving" time_offset = { 0.0 5.0 } next_state = "emotion_disapproving" }
   state = {   name = "emotion_disapproving"         animation = "body_emotion_disapproving" next_state = "emotion_disapproving" }
   state = {   name = "emotion_disapprovingFat_entry"   animation = "body_emotion_disapprovingFat" time_offset = { 0.0 5.0 } next_state = "emotion_disapprovingFat" }
   state = {   name = "emotion_disapprovingFat"      animation = "body_emotion_disapprovingFat" next_state = "emotion_disapprovingFat" }
   state = {   name = "emotion_disapprovingFatDwarf_entry"   animation = "body_emotion_disapprovingFat" time_offset = { 0.0 5.0 } next_state = "emotion_disapprovingFatDwarf" }
   state = {   name = "emotion_disapprovingFatDwarf"      animation = "body_emotion_disapprovingFat" next_state = "emotion_disapprovingFatDwarf" }
   state = {   name = "emotion_worry_entry"         animation = "body_emotion_worry" time_offset = { 0.0 5.0 } next_state = "emotion_worry" }
   state = {   name = "emotion_worry"               animation = "body_emotion_worry" next_state = "emotion_worry" }
   state = {   name = "emotion_worryFat_entry"         animation = "body_emotion_worryFat" time_offset = { 0.0 5.0 } next_state = "emotion_worryFat" }
   state = {   name = "emotion_worryFat"            animation = "body_emotion_worryFat" next_state = "emotion_worryFat" }
   state = {   name = "emotion_worryFatDwarf_entry"   animation = "body_emotion_worryFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_worryFatDwarf" }
   state = {   name = "emotion_worryFatDwarf"         animation = "body_emotion_worryFatDwarf" next_state = "emotion_worryFatDwarf" }
   state = {   name = "emotion_admiration_entry"      animation = "body_emotion_admiration" time_offset = { 0.0 5.0 } next_state = "emotion_admiration" }
   state = {   name = "emotion_admiration"            animation = "body_emotion_admiration" next_state = "emotion_admiration" }
   state = {   name = "emotion_admirationFat_entry"   animation = "body_emotion_admirationFat" time_offset = { 0.0 5.0 } next_state = "emotion_admirationFat" }
   state = {   name = "emotion_admirationFat"         animation = "body_emotion_admirationFat" next_state = "emotion_admirationFat" }
   state = {   name = "emotion_admirationFatDwarf_entry"   animation = "body_emotion_admirationFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_admirationFatDwarf" }
   state = {   name = "emotion_admirationFatDwarf"         animation = "body_emotion_admirationFatDwarf" next_state = "emotion_admirationFatDwarf" }
   state = {   name = "emotion_happy_entry"         animation = "body_emotion_happy" time_offset = { 0.0 5.0 } next_state = "emotion_happy" }
   state = {   name = "emotion_happy"               animation = "body_emotion_happy" next_state = "emotion_happy" }
   state = {   name = "emotion_happyFat_entry"         animation = "body_emotion_happyFat" time_offset = { 0.0 5.0 } next_state = "emotion_happyFat" }
   state = {   name = "emotion_happyFat"            animation = "body_emotion_happyFat" next_state = "emotion_happyFat" }
   state = {   name = "emotion_happyFatDwarf_entry"   animation = "body_emotion_happyFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_happyFatDwarf" }
   state = {   name = "emotion_happyFatDwarf"         animation = "body_emotion_happyFatDwarf" next_state = "emotion_happyFatDwarf" }
   state = {   name = "emotion_boredom_entry"         animation = "body_emotion_boredom" time_offset = { 0.0 5.0 } next_state = "emotion_boredom" }
   state = {   name = "emotion_boredom"            animation = "body_emotion_boredom" next_state = "emotion_boredom" }
   state = {   name = "emotion_boredomFatDwarf_entry"   animation = "body_emotion_boredomFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_boredomFatDwarf" }
   state = {   name = "emotion_boredomFatDwarf"      animation = "body_emotion_boredomFatDwarf" next_state = "emotion_boredomFatDwarf" }
   state = {   name = "emotion_sick_entry"            animation = "body_emotion_sick" time_offset = { 0.0 5.0 } next_state = "emotion_sick" }
   state = {   name = "emotion_sick"               animation = "body_emotion_sick" next_state = "emotion_sick" }
   state = {   name = "emotion_sickFatDwarf_entry"      animation = "body_emotion_sickFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_sickFatDwarf" }
   state = {   name = "emotion_sickFatDwarf"         animation = "body_emotion_sickFatDwarf" next_state = "emotion_sickFatDwarf" }
   state = {   name = "emotion_scheme_entry"         animation = "body_emotion_scheme" time_offset = { 0.0 5.0 } next_state = "emotion_scheme" }
   state = {   name = "emotion_scheme"               animation = "body_emotion_scheme" next_state = "emotion_scheme" }
   state = {   name = "emotion_schemeFat_entry"      animation = "body_emotion_schemeFat" time_offset = { 0.0 5.0 } next_state = "emotion_schemeFat" }
   state = {   name = "emotion_schemeFat"            animation = "body_emotion_schemeFat" next_state = "emotion_schemeFat" }
   state = {   name = "emotion_schemeFatDwarf_entry"   animation = "body_emotion_schemeFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_schemeFatDwarf" }
   state = {   name = "emotion_schemeFatDwarf"         animation = "body_emotion_schemeFatDwarf" next_state = "emotion_schemeFatDwarf" }
   state = {   name = "emotion_disbelief_entry"      animation = "body_emotion_disbelief" time_offset = { 0.0 5.0 } next_state = "emotion_disbelief" }
   state = {   name = "emotion_disbelief"            animation = "body_emotion_disbelief" next_state = "emotion_disbelief" }
   state = {   name = "emotion_disbeliefFat_entry"      animation = "body_emotion_disbeliefFat" time_offset = { 0.0 5.0 } next_state = "emotion_disbeliefFat" }
   state = {   name = "emotion_disbeliefFat"         animation = "body_emotion_disbeliefFat" next_state = "emotion_disbeliefFat" }
   state = {   name = "emotion_disbeliefFatDwarf_entry"   animation = "body_emotion_disbeliefFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_disbeliefFatDwarf" }
   state = {   name = "emotion_disbeliefFatDwarf"         animation = "body_emotion_disbeliefFatDwarf" next_state = "emotion_disbeliefFatDwarf" }
   state = {   name = "emotion_fear_entry"            animation = "body_emotion_fear" time_offset = { 0.0 5.0 } next_state = "emotion_fear" }
   state = {   name = "emotion_fear"               animation = "body_emotion_fear" next_state = "emotion_fear" }
   state = {   name = "emotion_fearFat_entry"         animation = "body_emotion_fearFat" time_offset = { 0.0 5.0 } next_state = "emotion_fearFat" }
   state = {   name = "emotion_fearFat"            animation = "body_emotion_fearFat" next_state = "emotion_fearFat" }
   state = {   name = "emotion_fearFatDwarf_entry"      animation = "body_emotion_fearFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_fearFatDwarf" }
   state = {   name = "emotion_fearFatDwarf"         animation = "body_emotion_fearFatDwarf" next_state = "emotion_fearFatDwarf" }
   state = {   name = "emotion_shame_entry"         animation = "body_emotion_shame" time_offset = { 0.0 5.0 } next_state = "emotion_shame" }
   state = {   name = "emotion_shame"               animation = "body_emotion_shame" next_state = "emotion_shame" }
   state = {   name = "emotion_shameFat_entry"         animation = "body_emotion_shameFat" time_offset = { 0.0 5.0 } next_state = "emotion_shameFat" }
   state = {   name = "emotion_shameFat"            animation = "body_emotion_shameFat" next_state = "emotion_shameFat" }
   state = {   name = "emotion_shameFatDwarf_entry"   animation = "body_emotion_shameFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_shameFatDwarf" }
   state = {   name = "emotion_shameFatDwarf"         animation = "body_emotion_shameFatDwarf" next_state = "emotion_shameFatDwarf" }
   state = {   name = "emotion_stressed_entry"         animation = "body_emotion_stressed" time_offset = { 0.0 5.0 } next_state = "emotion_stressed" }
   state = {   name = "emotion_stressed"            animation = "body_emotion_stressed" next_state = "emotion_stressed" }
   state = {   name = "emotion_stressedFat_entry"      animation = "body_emotion_stressedFat" time_offset = { 0.0 5.0 } next_state = "emotion_stressedFat" }
   state = {   name = "emotion_stressedFat"         animation = "body_emotion_stressedFat" next_state = "emotion_stressedFat" }
   state = {   name = "emotion_stressedFatDwarf_entry"   animation = "body_emotion_stressedFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_stressedFatDwarf" }
   state = {   name = "emotion_stressedFatDwarf"      animation = "body_emotion_stressedFatDwarf" next_state = "emotion_stressedFatDwarf" }
   state = {   name = "emotion_dismissive_entry"      animation = "body_emotion_dismissive" time_offset = { 0.0 5.0 } next_state = "emotion_dismissive" }
   state = {   name = "emotion_dismissive"            animation = "body_emotion_dismissive" next_state = "emotion_dismissive" }
   state = {   name = "emotion_dismissiveFat_entry"   animation = "body_emotion_dismissiveFat" time_offset = { 0.0 5.0 } next_state = "emotion_dismissiveFat" }
   state = {   name = "emotion_dismissiveFat"         animation = "body_emotion_dismissiveFat" next_state = "emotion_dismissiveFat" }
   state = {   name = "emotion_dismissiveFatDwarf_entry"   animation = "body_emotion_dismissiveFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_dismissiveFat" }
   state = {   name = "emotion_dismissiveFatDwarf"         animation = "body_emotion_dismissiveFatDwarf" next_state = "emotion_dismissiveFat" }
   state = {   name = "emotion_schadenfreude_entry"   animation = "body_emotion_schadenfreude" time_offset = { 0.0 5.0 } next_state = "emotion_schadenfreude" }
   state = {   name = "emotion_schadenfreude"         animation = "body_emotion_schadenfreude" next_state = "emotion_schadenfreude" }
   state = {   name = "emotion_schadenfreudeFat_entry"   animation = "body_emotion_schadenfreudeFat" time_offset = { 0.0 5.0 } next_state = "emotion_schadenfreudeFat" }
   state = {   name = "emotion_schadenfreudeFat"      animation = "body_emotion_schadenfreudeFat" next_state = "emotion_schadenfreudeFat" }
   state = {   name = "emotion_schadenfreudeFatDwarf_entry"   animation = "body_emotion_schadenfreudeFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_schadenfreudeFatDwarf" }
   state = {   name = "emotion_schadenfreudeFatDwarf"         animation = "body_emotion_schadenfreudeFatDwarf" next_state = "emotion_schadenfreudeFatDwarf" }
   state = {   name = "emotion_flirty_entry"         animation = "body_emotion_flirty" time_offset = { 0.0 5.0 } next_state = "emotion_flirty" }
   state = {   name = "emotion_flirty"               animation = "body_emotion_flirty" next_state = "emotion_flirty" }
   state = {   name = "emotion_paranoia_entry"         animation = "body_emotion_paranoia" time_offset = { 0.0 5.0 } next_state = "emotion_paranoia" }
   state = {   name = "emotion_paranoia"            animation = "body_emotion_paranoia" next_state = "emotion_paranoia" }
   state = {   name = "emotion_paranoiaFat_entry"      animation = "body_emotion_paranoiaFat" time_offset = { 0.0 5.0 } next_state = "emotion_paranoiaFat" }
   state = {   name = "emotion_paranoiaFat"         animation = "body_emotion_paranoiaFat" next_state = "emotion_paranoiaFat" }
   state = {   name = "emotion_paranoiaFatDwarf_entry"   animation = "body_emotion_paranoiaFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_paranoiaFatDwarf" }
   state = {   name = "emotion_paranoiaFatDwarf"      animation = "body_emotion_paranoiaFatDwarf" next_state = "emotion_paranoiaFatDwarf" }
   state = {   name = "emotion_grief_entry"         animation = "body_emotion_grief" time_offset = { 0.0 5.0 } next_state = "emotion_grief" }
   state = {   name = "emotion_grief"               animation = "body_emotion_grief" next_state = "emotion_grief" }
   state = {   name = "emotion_griefFat_entry"         animation = "body_emotion_griefFat" time_offset = { 0.0 5.0 } next_state = "emotion_griefFat" }
   state = {   name = "emotion_griefFat"            animation = "body_emotion_griefFat" next_state = "emotion_griefFat" }
   state = {   name = "emotion_griefFatDwarf_entry"   animation = "body_emotion_griefFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_griefFatDwarf" }
   state = {   name = "emotion_griefFatDwarf"         animation = "body_emotion_griefFatDwarf" next_state = "emotion_griefFatDwarf" }
   state = {   name = "emotion_shock_entry"         animation = "body_emotion_shock" time_offset = { 0.0 5.0 } next_state = "emotion_shock" }
   state = {   name = "emotion_shock"               animation = "body_emotion_shock" next_state = "emotion_shock" }
   state = {   name = "emotion_pain_entry"            animation = "body_emotion_pain" time_offset = { 0.0 5.0 } next_state = "emotion_pain" }
   state = {   name = "emotion_pain"               animation = "body_emotion_pain" next_state = "emotion_pain" }
   state = {   name = "emotion_painFat_entry"         animation = "body_emotion_painFat" time_offset = { 0.0 5.0 } next_state = "emotion_painFat" }
   state = {   name = "emotion_painFat"            animation = "body_emotion_painFat" next_state = "emotion_painFat" }
   state = {   name = "emotion_painFatDwarf_entry"      animation = "body_emotion_painFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_painFatDwarf" }
   state = {   name = "emotion_painFatDwarf"         animation = "body_emotion_painFatDwarf" next_state = "emotion_painFatDwarf" }
   state = {   name = "emotion_beg_entry"            animation = "body_emotion_beg" time_offset = { 0.0 5.0 } next_state = "emotion_beg" }
   state = {   name = "emotion_beg"               animation = "body_emotion_beg" next_state = "emotion_beg" }
   
   state = {   name = "waroverview_attacker"         animation = "body_waroverview_attacker" }
   state = {   name = "waroverview_attackerFatDwarf"   animation = "body_waroverview_attackerFatDwarf" }
   state = {   name = "waroverview_defender"         animation = "body_waroverview_defender" }
   state = {   name = "waroverview_defenderFat"      animation = "body_waroverview_defenderFat" }
   state = {   name = "waroverview_defenderFatDwarf"   animation = "body_waroverview_defenderFatDwarf" }
   
   state = {   name = "event_newborn"               animation = "body_event_newborn" }
   state = {   name = "event_newbornFat"            animation = "body_event_newbornFat" }
   state = {   name = "event_newbornFatDwarf"         animation = "body_event_newbornFatDwarf" }
   state = {   name = "misc_arrest"               animation = "body_misc_arrest" }
   state = {   name = "misc_arrestFatDwarf"         animation = "body_misc_arrestFatDwarf" }
   state = {   name = "misc_dungeon"               animation = "body_misc_dungeon" }
   state = {   name = "misc_wounded2"               animation = "body_misc_wounded2_1" chance = 10 looping = no next_state = "misc_wounded2" }
   state = {   name = "misc_wounded2"               animation = "body_misc_wounded2_2" chance = 3 looping = no next_state = "misc_wounded2" }
   state = {   name = "misc_wounded2FatDwarf"         animation = "body_misc_woundedFatDwarf2_1" chance = 10 looping = no next_state = "misc_wounded2FatDwarf" }
   state = {   name = "misc_wounded2FatDwarf"         animation = "body_misc_woundedFatDwarf2_2" chance = 3 looping = no next_state = "misc_wounded2FatDwarf" }
   state = {   name = "misc_pregnant_entry"         animation = "body_misc_pregnant_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "misc_pregnant" }
   state = {   name = "misc_pregnant"               animation = "body_misc_pregnant_1" chance = 10 looping = no next_state = "misc_pregnant" }
   state = {   name = "misc_pregnant"               animation = "body_misc_pregnant_2" chance = 5 looping = no next_state = "misc_pregnant" }
   state = {   name = "misc_pregnantFat_entry"         animation = "body_misc_pregnantFat_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "misc_pregnantFat" }
   state = {   name = "misc_pregnantFat"               animation = "body_misc_pregnantFat_1" chance = 10 looping = no next_state = "misc_pregnantFat" }
   state = {   name = "misc_pregnantFat"               animation = "body_misc_pregnantFat_2" chance = 5 looping = no next_state = "misc_pregnantFat" }
   state = {   name = "misc_pregnantFatDwarf_entry"         animation = "body_misc_pregnantFatDwarf_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "misc_pregnantFatDwarf" }
   state = {   name = "misc_pregnantFatDwarf"               animation = "body_misc_pregnantFatDwarf_1" chance = 10 looping = no next_state = "misc_pregnantFatDwarf" }
   state = {   name = "misc_pregnantFatDwarf"               animation = "body_misc_pregnantFatDwarf_2" chance = 5 looping = no next_state = "misc_pregnantFatDwarf" }

   state = {   name = "frontEnd_middle_entry"         animation = "body_frontEnd_middle" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_middle" }
   state = {   name = "frontEnd_middle"            animation = "body_frontEnd_middle" chance = 100 looping = no next_state = "frontEnd_middle" }
   state = {   name = "frontEnd_middleFat_entry"         animation = "body_frontEnd_middleFat" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_middleFat" }
   state = {   name = "frontEnd_middleFat"            animation = "body_frontEnd_middleFat" chance = 100 looping = no next_state = "frontEnd_middleFat" }
   state = {   name = "frontEnd_middleFatDwarf_entry"         animation = "body_frontEnd_middleFatDwarf" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_middleFatDwarf" }
   state = {   name = "frontEnd_middleFatDwarf"            animation = "body_frontEnd_middleFatDwarf" chance = 100 looping = no next_state = "frontEnd_middleFatDwarf" }
   state = {   name = "frontEnd_left_entry"         animation = "body_frontEnd_left" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_left" }
   state = {   name = "frontEnd_left"               animation = "body_frontEnd_left" chance = 100 looping = no next_state = "frontEnd_left" }
   state = {   name = "frontEnd_leftFat_entry"         animation = "body_frontEnd_leftFat" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_leftFat" }
   state = {   name = "frontEnd_leftFat"               animation = "body_frontEnd_leftFat" chance = 100 looping = no next_state = "frontEnd_leftFat" }
   state = {   name = "frontEnd_leftFatDwarf_entry"         animation = "body_frontEnd_leftFatDwarf" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_leftFatDwarf" }
   state = {   name = "frontEnd_leftFatDwarf"               animation = "body_frontEnd_leftFatDwarf" chance = 100 looping = no next_state = "frontEnd_leftFatDwarf" }
   state = {   name = "frontEnd_right_entry"         animation = "body_frontEnd_right" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_right" }
   state = {   name = "frontEnd_right"               animation = "body_frontEnd_right" chance = 100 looping = no next_state = "frontEnd_right" }
   state = {   name = "frontEnd_rightFat_entry"         animation = "body_frontEnd_rightFat" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_rightFat" }
   state = {   name = "frontEnd_rightFat"               animation = "body_frontEnd_rightFat" chance = 100 looping = no next_state = "frontEnd_rightFat" }
   state = {   name = "frontEnd_rightFatDwarf_entry"         animation = "body_frontEnd_rightFatDwarf" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_rightFatDwarf" }
   state = {   name = "frontEnd_rightFatDwarf"               animation = "body_frontEnd_rightFatDwarf" chance = 100 looping = no next_state = "frontEnd_rightFatDwarf" }
   state = {   name = "frontEnd_child"               animation = "body_frontEnd_child" }
   state = {   name = "frontEnd_infant"            animation = "body_frontEnd_infant" }


}
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Re: Bloodborn's Crusader Kings ll Voremod

Postby Gutlover » Sun Oct 11, 2020 6:16 pm

Thanks, I'll try using the vanilla mesh, but rename it to body_belly instead. Maybe that will work.

Edit: So heres the vanilla stacked 4 times. Unfortunately theres an annoying pancake effect where the mesh flattens. I set it to a value of 0.5 to lessen the problem, but it's still rather noticeable.

belly.png


Now that I know how to do this, I'm going to experiment a bit by making smaller bellies and stacking them together instead of one giant belly.

The code.

Code: Select all
special_genes = {
   morph_genes = {
      gene_bs_everpreg = {
      
          everpregnant = {
              index = 0
              female = {
                  setting = { attribute = "bs_body_belly_1" value = { min = 0.0 max = 1.0 }  }
                  setting = { attribute = "bs_body_belly_2" value = { min = 0.0 max = 0.5 }  }
                  setting = { attribute = "bs_body_belly_3" value = { min = 0.0 max = 0.5 }  }
                  setting = { attribute = "bs_body_belly_4" value = { min = 0.0 max = 0.5 }  }
              }
          }

      }

}



I renamed the default pregnant mesh to female_bs_body_belly_1.mesh, and copied it 3 times while naming those files as female_bs_body_belly_2.mesh, female_bs_body_belly_4.mesh, etc.
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Re: Bloodborn's Crusader Kings ll Voremod

Postby YurriiTheShark » Tue Oct 13, 2020 10:36 am

Gutlover wrote:Oh yeah, voring someone should definitely reduce stress if you have a predator/vore trait, and aren't compassionate.


Conform Eater trait level 2
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Re: Bloodborn's Crusader Kings ll Voremod

Postby Bloodborn » Thu Oct 15, 2020 9:17 pm

Update: All my exams with the exception of one have been finished, this last exam is scheduled for the 19th or the 26th (It is being rescheduled due to 'the bug', the professor has yet to make an announced decision as to which date she will be choosing for it).

That being said I will be using the rest of this week to work on the vore mod, unless my professor makes the announcement that this last exam is to be taken on the 19th.
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Re: Bloodborn's Crusader Kings ll Voremod

Postby Gutlover » Sun Oct 18, 2020 4:50 pm

Glad to hear you are still working on it, but I understand if life gets in the way.

I don't want to rush you but it would be super if you can post something by Halloween. It's thematically appropriate after all.
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Re: Bloodborn's Crusader Kings ll Voremod

Postby Redatheart » Sun Oct 25, 2020 7:38 pm

Take your time! Quality > Rushjobs
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Re: Bloodborn's Crusader Kings ll Voremod

Postby miner249er » Wed Nov 04, 2020 12:59 pm

Bloodborn wrote:Update: All my exams with the exception of one have been finished, this last exam is scheduled for the 19th or the 26th (It is being rescheduled due to 'the bug', the professor has yet to make an announced decision as to which date she will be choosing for it).

That being said I will be using the rest of this week to work on the vore mod, unless my professor makes the announcement that this last exam is to be taken on the 19th.

did everything go all right for your exams?
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Re: Bloodborn's Crusader Kings ll Voremod

Postby Gutlover » Sat Nov 07, 2020 6:19 pm

I've been chatting with Bloodborne on Discord and he wanted me to give you all a bit of an update.

Unfortunately there was a major storm in his area which knocked out power for a couple of weeks. Which means he probably wont be able to work on the mod again for another month or two since the storm set back his exams. Basically his only access to the internet right now is his phone.
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Re: Bloodborn's Crusader Kings ll Voremod

Postby Alice3hoping » Sun Nov 08, 2020 12:41 am

oof
hope his power is able to be restored soon.
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Re: Bloodborn's Crusader Kings ll Voremod

Postby Bloodborn » Sat Nov 21, 2020 6:46 pm

After 17 total days of no power and 25 total days of no internet, and nothing but stress I'm back.

So for the next week or two I'm going to be doing nothing but focusing on my university work since I am very much behind on everything as you might expect, once I lessen the workload and slack I'll get back to work, I just thought I'd let you lads and lasses know, have a great week!
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Re: Bloodborn's Crusader Kings ll Voremod

Postby Gutlover » Sun Nov 22, 2020 6:42 pm

Glad to hear your back on track! If you need anything from me regarding the models, just give me a PM and I'll get back to you on discord.
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Re: Bloodborn's Crusader Kings ll Voremod

Postby bearlord42 » Thu Jan 07, 2021 5:03 am

Do we have any updates?
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Re: Bloodborn's Crusader Kings ll Voremod

Postby Adseria » Thu Jan 07, 2021 4:30 pm

bearlord42 wrote:Do we have any updates?

Read the last few posts. And maybe be a bit more patient.
http://aryion.com/forum/viewtopic.php?f=79&t=44088

Best. Skyrim. Mod. EVER.
Except maybe a couple of others I haven't found yet. Do they count?
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Re: Bloodborn's Crusader Kings ll Voremod

Postby hpreganon » Sun Jan 24, 2021 4:16 am

It's not vore, but I put together a hyperpreg mod using the methods you all figured out for belly scaling. Draws from the original basic decision-based mod I linked a few months back. Figured some folks here might be interested. If you all wanted to use its code and the like to expand on your vore mod, I'd be happy to let you. Happy to answer questions about how it works, too.

LL Link: https://www.loverslab.com/files/file/16 ... nancy-mod/
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Re: Bloodborn's Crusader Kings ll Voremod

Postby eleventh » Mon Feb 08, 2021 10:33 am

Is the most recent version of this (the ck2 mod before it lost a poll despite having apparently 95% of the votes) the one on the first or second page? I tried out the first one a bit and it seemed simple but mostly working.
I really need to just post things without rewriting them dozens of times.
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Re: Bloodborn's Crusader Kings ll Voremod

Postby YurriiTheShark » Wed Mar 24, 2021 12:43 pm

Sad to come back after seeing the new DLC and seeing that instead of people working out the same-sex marriages and stuff required for proper futa gameplay, Paradox has taken progress further back and now same-sex concubines are hard coded out.
That is something holding me back from enjoying the smuttier side of CKIII and any modding.
Big thanks to whoever made any belly morphs, besides the morphs the rest of the mod's base would be super easy to throw together.
Seriously, if you really want a vore mod right now, Moding CKII events and such is super easy compared to something like Papyrus for Skyrim or Fallout 4.

Here is a gallery of a quick proof of concept I threw together in a few minutes a while back.
https://imgur.com/a/rT0nNlI
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Re: Bloodborn's Crusader Kings ll Voremod

Postby Manchura » Thu Mar 25, 2021 7:11 am

YurriiTheShark wrote:Sad to come back after seeing the new DLC and seeing that instead of people working out the same-sex marriages and stuff required for proper futa gameplay, Paradox has taken progress further back and now same-sex concubines are hard coded out.
That is something holding me back from enjoying the smuttier side of CKIII and any modding.
Big thanks to whoever made any belly morphs, besides the morphs the rest of the mod's base would be super easy to throw together.
Seriously, if you really want a vore mod right now, Moding CKII events and such is super easy compared to something like Papyrus for Skyrim or Fallout 4.

Here is a gallery of a quick proof of concept I threw together in a few minutes a while back.
https://imgur.com/a/rT0nNlI

paradox trying to get those china bucks and china does not like gays, so it's more like an attempt to progress the game to be more profitable
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Re: Bloodborn's Crusader Kings ll Voremod

Postby karlson2 » Mon May 10, 2021 7:00 am

Is this still active? Loved the little mod that was available for ck2 and put in my own custom pictures into the events.
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