Dragonlord wrote:So I've noticed that usually after knocking over a single empire you're usually powerful enough to just roll over the rest of the game. Any chance we could see some version of an end game crisis where a massive powerful horde appears attacking everyone or something of that nature?
Potential ideas
*Legendary dragon awakens leading massive kobold swarm.
*Hell invades, massive succubus arms continuously spawn until you defeat the hell portal town.
*Mongol Invasion, several massive waves of humans attack.
*Alien invasion, Vipers begin spawning and attacking in mass.
Not sure about those, but it's a possibility, but harder difficulty levels have also been requested, so that may also help.
Turbotowns wrote:EVERY. SINGLE. MONSTER. Was individually set to "eat some and disperse",
Yeah, sorry about that, in the first few versions they were kind of buggy and would sometimes migrate around between choices every time you opened and closed that screen. Those should all be fixed now, though.
Turbotowns wrote:Hmmm? Can the DewSprites cock vore? There's an option to disable it in the race editor, implying that they can, but I can't change their gender from female.
Ah, that's just an oversight, will get it fixed.
Turbotowns wrote:I wonder if it'd be possible to be able to choose from a menu which traits can be assimilated and which ones can't
Well, that's more feasible than it was before (thanks to me learning new things), but I think that's probably too much attention for a single trait.
Cruelin660 wrote:I Actually Agree with this message, Since it also Includes wild monsters that Randomly Spawns on Generated Unreachable Area (I made it so it should be mostly lakes, but it put alot a land still to make villages reachable.)
if you can add the ability to Skip these or make it mute, it would be great
Will get that corrected so they avoid spawning in unreachable areas (or possibly just exclude them from that check)
Turbotowns wrote:Also, it'd be nice if we could see the genders of mercenaries in the hire menus(So that we can recruit specific units based on gender(like if you've assigned gender specific traits, or you're trying to make single sex squads)).
Will add that.
Turbotowns wrote:Somehow, even though I set it to not watch ANY AI fights(I also unchecked monster fights), randomly, on some random turn, it entered a fight between cakes and mantis(I didn't notice until it was cycling the 2000th turns), which I couldn't skip, and it didn't autosave at the beginning of the battle.
That means that it somehow got stuck in a way the AI couldn't actually end the battle. I've fixed a number of those issues, but I guess there's at least one more. Most of the previous culprits were surrendered units blocking paths. If it happens again toss a save over, but you can also just use the cheat menu to force one side to win (probably whichever one is already winning)
TNT00007 wrote:Excuse me, if I want to change the language of this game to another language (Japanese and so on), what do I need to do?My English is not very good...
Unfortunately the game is only in English. It's not really set up well for easy swapping out even if someone did translate, because I didn't have that in mind when designing it. They'd have to basically modify the source code and rebuild.
Wolf172 wrote:Don't Know if I am the only person to suggest this or not, But would it be possible to have a little lore description pop up for some or all the buildings that you are able to construct? I know that we have a description of what they provide, But some thing short and sweet, Like for the capital palace say something like, "in a world were being swallowed whole is a real everyday occurrence. Building such elaborate palaces for oneself is a great accomplishment". Just an idea that popped in my head.
It could work, and there is some flavor text already (like the race descriptions), but I'm not very creative.