TheVoreEngineer's Interactive Projects [TftE/HQ]

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TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby TheVoreEngineer » Mon Dec 07, 2020 10:24 am

V. Engineer's Interactive projects!
> Tales from the Engisphere // Interactive story focused on the lives of normal people in larger than life situations. // [In Beta]
> Hunger Quest // Vore RPG focused on character building and vore based combat rather than post combat scenes. // [In Alpha]


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Image
Web version - https://worldofvore.neocities.org/ || Downloadable version - [COMING SOON]
Tales from the Engisphere is a return to roots for myself, where once upon a time it was the first type of vore content I produced. Now, with all the skills and knowledge I've accrued over time, no more games, it's time for a true and fully realized interactive. Tales from the Engisphere is an interactive story, where you as the player are given the chance to live the life of normal people, put into the most extraordinary of circumstances. Try to weave through the scenario to see your avatar make it out safe and sound, or read over and over again the many digestive enzyme filled fates in store for them! While prior attempts at interactives have fallen flat, this version, at the cost of being hosted on Eka's Portal directly, makes use of many features sure to make your reading experience an entertaining and enjoyable one!

SOME OF THE FEATURES YOU CAN EXPECT!
> Endings and Vore Scene's Gallery
Sometimes you find a particular ending that tickles your fancy, that specifically caters to your tastes and whims, but when you come to return to it later, you have to go through the pathway to receive that ending all over again. Tedium felt by many an individual, yet in Tales of the Engisphere, whenever you reach a specific ending, it will become permanently unlocked in the Endings and Vore Scene's menu, allowing you to return to that particular ending whenever you please! The menu can be accessed at any time and is specifically designed to never impede your progress. Pop in, read your favorite ending, and get back into the adventure, all at your convenience!

> Content tagging to better suit preferences
Not everyone has the same kinks as everyone else. Some people may prefer to exclusively look at F/F Oral vore content, and that is valid. Some people might only want to look at M/F cock vore, and that too is valid. No matter your preference on the spectrum, at the start of the interactive, and throughout you can select types of content you either wish to be warned about or have blocked as you explore through the narrative maze. Only view what you want to view on your adventure! (Note, this does not transform the present content, only block/warn,)

> Meaningful choices that impact the story
Many interactives use systems that link choices with additional pages, making lasting impact in choices difficult without branching out exponentially, which rarely occurs due to the sheer workload, but as this project is made using Twine, each choice can, and hopefully in most cases, will have a lasting impact on how the story plays out. Maybe you scorn the one person you need to save you, maybe you eat a character that makes reaching the true ending impossible. Whatever the case, every choice matters....

> Bonus content for those interested in it
Sometimes, you want to know the specifics of a world or setting, a desire to understand the circumstances you've been put into better. With options such as the Engisphere almanac, you can read up on how Countries, People, Organisations, and even events have changed in a world where swallowing your fellow human whole is far less a fantasy, and much more a reality.

> Cohesion with other content present in the Engisphere
People, even those considered normal have a place in the Engisphere, so don't be surprised if, in stories and other media, you see some playable protagonists pop up now and again! Of course, you'll have to make sure they get through whatever it is they need to do first, maybe with a few digestive failures on the way!

Hopefully, the many stories eventually weaved throughout the interactive are an entertaining and enjoyable way of experiencing some vore shenanigans!
UPDATE LOG
Spoiler: show
Open Beta [Website only] || 05/06/2019
> Geoffry White Part 1 Synopsis released (General outline of events only)
> General layout and design presented
> Version presented as "Amongst a world of vore" (due to being done prior to proper establishment of the Engisphere)
> Please note some options will not be present in the first proper release


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PC Download || Mac Download || Linux Download (Not currently available)
The mythical world of Barasea. Its own existence mostly mundane, a world of fantastic creatures and dabbles into the arcane, like any fantasy realm. The world generic and droll, bar one little fact. It's inhabitants' ability and desire to devour the living whole. Humans, Beasts, and all in between, all attempting to consume each other.
Despite having the most generic title in existence, Hunger Quest is my personal take on an RPG focused around vore. It's no secret by this point the term "RPG Maker vore game" has been bandied around a lot. It lends a certain image and idea, however, the goal with this project is to create a premier RPG experience with vore not just as a bonus, but instead a core theme of the gameplay. While many RPG maker games can be simple in the way they're presented, I hope through hard work and dedication, I can provide an experience that is both my own, yet enjoyable for everyone!
Please note I do not want to disparage any RPG creators out there with these words, there are multiple excellent games available for those interested

SOME OF THE FEATURES YOU CAN EXPECT!
> Character-based story and overall schenanigans
Saving the world from a prime evil as the hero of legend. It's a story many people know, and many more create. Yet for this adventure, sometimes just exploring, having fun, and characters that be themselves is all you need. Witness the tale of both Helena, a simple, adopted farmhand dreaming of adventure with maybe some, "benefits" on the side and the knight Elias, a knight quickly disgraced, forced to tag along. Will the two become friends or more, will they eat each other, or will they just complain to each other so much their heads explode. That's why you need to play the game!

> Wider variety and options
With both a male and female protagonist at the helm, your options are open as you explore the world, your foes disappearing down the soft lips of a woman, or, whatever the proper descriptor is for male lips. With male and female foes alike, many a situation can occur on the vast land of Barasea, meaning many a different scenario may grace you, by your choosing or not. To help with this, content varieties can be enabled and disabled from the options menu, allowing for a variety of scenes for those who want it, while those that like more specific content can get access to specifically what they want!

> Vore incorporated into gameplay more thoroughly
It's no secret that vore scene's in any game incorporating the fetish generally use it as a win or loss condition. You devour those that you defeat, you are devoured by those that defeat you. A simple effective way to get to the end goal of incorporating vore into an interactive experience. But not here. Use your stomach... stomachs? Use your stomachs to devour and defeat foes, with stomach acids potent at dealing missing health damage, making them effective to hit that delicious final blow. Be careful, the more you eat however, the more full your stomach, hard to dodge attacks with live prey! Though, I wonder what these little blue things are...

> Accessibility options galore
Look, sometimes you boot up a vore game and all you want to do is just get to the vore scenes lickety-split. Be that where you end up the prey or the pred doesn't matter, for both parties have options. For prey hopefuls, a special medication is hidden away at the start of your journey, some superpower potion or something, just use it in a pinch :wink:. For those just wanting to gobble up as many as possible, it is possible to activate a developer cheats menu, allowing you to access handy tools like invincibility, max level, and infinite money so you can skim all your way to predatory glory. The game also provides autosave to make sure that no matter how you play the game, it's never going to be a chore to get where you want to go.

> A balanced thought out experience to test your skill
Once more, I wish not to discredit other game creators here on the portal, game balance is hard as all sin, hundreds to even thousands of factors exist, many experiences ending up as either guided tours or nightmarish labyrinths to toil through. I won't be perfect at this either, I have no training on game design, merely my own time playing games to help, but I want to try and create a legitimately challenging RPG without making it balls to the wall difficult. More or less, expect balance changes!

> A visually modern and clean package
HD Resolution, Visual options including a full-screen option, Stylistic cuts for dialogue and the marriage of both in-game scenes and dedicated art pieces (In the future hopefully maybe who knows depends on money honestly) to create hopefully one of the more visually pleasing experiences that RPG maker has to offer! Combined with multiple additional functions, hopefully, the process of playing through Hunger Quest is smooth enough to not distract from the true draw!

Still not convinced, check out some screenshots to hopefully reassure you!
Spoiler: show
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The peaceful town of Foraoise, a perfect place to start an adventure...

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An older adoptive brother being a nuisance, but hey at least we got cool black borders!

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Yeah on second thought maybe don't try to devour the plague carriers during a pandemic...

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Yes there is a photo of the preference menu. Look at how accessible it is!


UPDATE LOG
Spoiler: show
ok yeah look there isn't even a release yet wise guy, nice try.


---

Want to come to chat with myself and others interested in such content? Make sure to check out my discord server for better updates!
Honestly expect a patreon ad here eventually, not for now though...
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby TheVoreEngineer » Mon Dec 07, 2020 10:27 am

Going to snatch up this first post to just say I am aware that neither of these projects has any solid release, and I apologize for getting any hopes up prematurely, but I wanted to get a thread dedicated to any nontraditional works that focus on interactivity rather than pure stories/pictures. I do properly plan to finish both these projects up, at least to the proper demo phase to give a proper slice of what the plan is. Audience reception will dictate if either of these continue in any decent fashion (The interactive will probably go ahead either way, but the game is still up in the air due to the higher effort.)

I won't lie however, I am quite interested in the small pieces provided if people are interested in these projects, so if you have any comments based on the content provided thus far, please let me know! I'll probably be using this message to highlight the current updates or whatnot in the future if this does go somewhere!

Thanks!
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby memeology » Mon Dec 07, 2020 1:48 pm

Wew
I'm already looking forward to a playable version of Hunger Quest. I hope I won't see a [Canceled] at the top of the Thread in a month or two.
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby TheVoreEngineer » Mon Dec 07, 2020 7:35 pm

memeology wrote:Wew
I'm already looking forward to a playable version of Hunger Quest. I hope I won't see a [Canceled] at the top of the Thread in a month or two.

I’m 100% at some point or another going to be at least releasing the demo for Hunger Quest. Any further development will come down to the level of interest however. Glad to hear you’re interested!
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby Datstrudel » Mon Dec 07, 2020 8:00 pm

Both projects seem intriguing. I’m definitely interested.
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby PrismaticAria » Mon Dec 07, 2020 10:49 pm

While both these catch my interest, I'd have to say Hunger Quest is the more fascinating of the two. Predator Simulator was always my favorite vore-based game, and Hunger quest sounds like a form of up-scaled version of it. I tried making a port of PredSim over to MV as a personal project, but I don't exactly have the drive to make consistent progress on it (after all, very few things can hold my interest for more than two weeks.) If there's anything I can do to help with Hunger Quest, don't hesitate to ask or send a PM!
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby TheVoreEngineer » Tue Dec 08, 2020 12:00 am

Datstrudel wrote:Both projects seem intriguing. I’m definitely interested.

That's good to hear!

PrismaticAria wrote:While both these catch my interest, I'd have to say Hunger Quest is the more fascinating of the two. Predator Simulator was always my favorite vore-based game, and Hunger quest sounds like a form of up-scaled version of it. I tried making a port of PredSim over to MV as a personal project, but I don't exactly have the drive to make consistent progress on it (after all, very few things can hold my interest for more than two weeks.) If there's anything I can do to help with Hunger Quest, don't hesitate to ask or send a PM!

Looking at it, there are certainly some similarities, though it is worth keeping in mind that the protagonists can be prey here. Still, thank you for the offer of assistance, I may need to take you up on that one day.
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby Drsunshine » Tue Dec 08, 2020 4:26 am

I am very excited to see more from these projects, especially Hunger Quest. I love when rpg games feature vore as a combat mechanic and sadly it seems harder to find then loss scenes. I wish you the best of luck in development and will happily watch for more.
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby TheVoreEngineer » Tue Dec 08, 2020 8:42 pm

Drsunshine wrote:I am very excited to see more from these projects, especially Hunger Quest. I love when rpg games feature vore as a combat mechanic and sadly it seems harder to find then loss scenes. I wish you the best of luck in development and will happily watch for more.

Yeah, it does take some effort, trust me you do not want to see the nightmare that is the backend, but hey if it works it works. Hopefully, I can provide something fun and entertaining!
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby Brpdchainsaw » Wed Dec 09, 2020 9:53 am

If there's one thing the world can't have enough of, it's Vore based RPG's.
Can't wait to try it!
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby Hcam » Thu Dec 10, 2020 3:39 am

This seems pretty good, I like what you're showing here, specially those toogles to warn/block the content you don't like.
The first one, obviously need some work but I like the idea and who knows what other scenarios you can add there.
For the second one, I usually don't play a lot of games made in RPG Maker, but I think yours deserves a try.
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby TheVoreEngineer » Fri Jan 01, 2021 9:15 pm

Brpdchainsaw wrote:If there's one thing the world can't have enough of, it's Vore based RPG's.
Can't wait to try it!

Thanks, hopefully, it'll meet your expectations!

Hcam wrote:This seems pretty good, I like what you're showing here, specially those toogles to warn/block the content you don't like.
The first one, obviously need some work but I like the idea and who knows what other scenarios you can add there.
For the second one, I usually don't play a lot of games made in RPG Maker, but I think yours deserves a try.

Yeah, the toggles exist because I want to try and provide for everyone, but at the same time I know some people just would prefer not to interact with certain types of content, so content toggles help it be a best of both worlds situation, somewhat like Celeste's assist mode in a way, except for vore porn :P

And agreed, the version of the interactive available to view is very rough, it was more a conceptual thing from a year ago now, but at the same time hopefully, it displays the intent. And don't worry, I have a few scenarios planned, for both the more prey and predator inclined individuals wanting to read it ;)

And thanks, I'm flattered you think my project is worth trying!
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby zacman300 » Sat Jan 02, 2021 10:56 am

so how goes the progress for the game?
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby DarkPinkie » Mon Jan 04, 2021 2:28 am

Pretty sure I have heard the name Hunger Quest used before.
Regardless it will be interesting to see what a fellow RPGMaker game dev crams out.
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby Brpdchainsaw » Mon Jan 04, 2021 9:51 am

DarkPinkie wrote:Pretty sure I have heard the name Hunger Quest used before.

I wrote a couple of Text Adventures called HUNGRY Quest, that could be what you're thinking of.
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby TheVoreEngineer » Wed Jan 13, 2021 5:39 am

zacman300 wrote:so how goes the progress for the game?

Hey, progress on the game is slow at the moment as I am making sure work I've owed for far too long gets to the people it's owed to, but small bits of the game are coming along in the pockets of time I can't focus on such work.

DarkPinkie wrote:Pretty sure I have heard the name Hunger Quest used before.
Regardless it will be interesting to see what a fellow RPGMaker game dev crams out.

Brpdchainsaw wrote:
DarkPinkie wrote:Pretty sure I have heard the name Hunger Quest used before.

I wrote a couple of Text Adventures called HUNGRY Quest, that could be what you're thinking of.

Heh, the name [blank] quest is a touch generic. You may also be thinking of the RPG Gulp quest as well, due to it's notability. But thank you for the interest!
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby iepie122 » Wed Jan 13, 2021 5:46 am

TheVoreEngineer wrote:
zacman300 wrote:so how goes the progress for the game?

Hey, progress on the game is slow at the moment as I am making sure work I've owed for far too long gets to the people it's owed to, but small bits of the game are coming along in the pockets of time I can't focus on such work.

DarkPinkie wrote:Pretty sure I have heard the name Hunger Quest used before.
Regardless it will be interesting to see what a fellow RPGMaker game dev crams out.

Brpdchainsaw wrote:
DarkPinkie wrote:Pretty sure I have heard the name Hunger Quest used before.

I wrote a couple of Text Adventures called HUNGRY Quest, that could be what you're thinking of.

Heh, the name [blank] quest is a touch generic. You may also be thinking of the RPG Gulp quest as well, due to it's notability. But thank you for the interest!

They're thinking of the game "Hungry quest" which you can find here https://aryion.com/forum/viewtopic.php?f=79&t=59892
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby CrystalKiller88 » Thu Jan 14, 2021 6:47 am

So, I don't know if I'm just dumb or something, but I can't seem to get any endings in Tales from the Engisphere. I get a few beginnings of endings, and they're listed as completed in the extras menu, but all they say is "vore scene ensues." Are they just not in the game yet or something, or am I just doing something wrong? I have no content blocked, by the way.
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby Evergreen928 » Sat Jan 23, 2021 6:59 am

I've had the same problem. Just glad it's not just me.
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Re: TheVoreEngineer's Interactive Projects [TftE/HQ]

Postby NightRoller » Sat Jan 23, 2021 10:13 am

I look forward to seeing progress on this, and so I comment here!
I recall fondly my memories of watching vore game playthroughs on Youtube (that was many years ago, though despite their purge a few vore channels still exist that I yet follow), and I'm only just now beginning to download and play some of them myself. Looking forward to trying some new things!
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