Being the bad guy 1.01 (EvilOverlord)Updated 04.04.2021

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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby NemoUlysses » Tue Jun 02, 2020 2:58 am

Bright wrote:If you talk to the orc builders they can build a bridge to the volcano.

Thanks, I've managed to check it out in an old save. Tbh I feel like restarting the game and playing at a more leisure pace, I've kind of rushed it.

I meant to ask, Jeeves appearing in many dialogues out of nowhere even if you picked Lupa is supposed to be a bug? Is Jeeves even supposed to be available in the house/base? In one dialogue in the Overlord's destroyed castle Lupa mentions that he had disappeared.

Also, I would like to report some other bugs and a minor typos that I've noticed while playing:
Spoiler: show
This happens when you defeat the guy who challenges you in the destroyed orc village, Lupa repeated the lines from the maid that you find in the castle:
Image

The minor typo, "him" rather than "himself":
Image

This is part of a larger issue in the Elven city, when you let the spiderwomen take over the city entering some areas, like the rooms in the tower, remove the spiderweb "decoration" and reintroduce the supposedly dead/exiled elves.
Image
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby Bright » Tue Jun 02, 2020 8:27 am

When you pick Lupa, Jeeves shouldn't be present.
So yeah, those are bugs.

Glad you spotted them. I'll fix them in the update.
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby NemoUlysses » Wed Jun 03, 2020 8:25 am

I'm glad to help. I think that I might have noticed another, very minor, bug:
Spoiler: show
Eating the usurper should raise the defence stat, but when he is eaten by Lilah she gets more agility (double checked it in the menu screen, it's not just a wrong description).
Image
Image

Also I'm trying to annotate all the instances I can find where Jeeves speaks or he is referred to by other characters while playing with Lupa, is it something useful or can you find the lines in the code easily enough (I'm pretty much clueless about RPGMaker's features)?

And a couple of questions about the game (spoiler tags for those who don't like spoilers):
Spoiler: show
Are those angel-like beings just snacks or is there something more behind them? And what do you gain from inviting the Goddesses? Do they actually appear in your base? I can't seem to find them.


EDIT: Noticed another bug in Easoth town
Spoiler: show
if you destroy the city entering and leaving the church area resets the town to before the battle in the arena with undamaged buildings and tourists in the dock.
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby Bright » Thu Jun 04, 2020 9:07 am

Oh right.
Let's see.
First one:
That should be easy enough to fix. I just need to go in the dialogue tree where it happens and change it there.

Second:
It would be useful to me if you told me where those Jeeves instances happen.

The angels:
Post endgame content might be unlocked. It is not yet present in the game.

The goddesses appears in the graveyard in your base.
You need to upgrade your base first and check your throne.

Easoth bug:
Oh darn, gotta fix that transfer event.


Good work hunting down these bugs.
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby Bright » Sat Jun 27, 2020 5:45 pm

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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby FBnorman » Mon Jun 29, 2020 12:12 pm

any idea why Macbeth is in this game? just look up a file named ReStaff2_C2 and you can see his picture' and here is another picture of him from the Gargoyles cartoon. https://prnt.sc/t8m74x
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby Bright » Mon Jun 29, 2020 2:54 pm

Restaff are free to use, I don't really care who they look like. I just found them fitting to be a boss.
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby Derikdon » Sun Feb 14, 2021 5:24 pm

When I open the journal, my game crashes. Also if you talk to Lupa in the farmer area in the city she keeps repeating the line and I get stuck. Love the game by the way.
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby Bright » Tue Feb 16, 2021 3:45 am

Ah, I thought I had fixed that journal.
Might be fixed in the new update.

Found the Lupa talk problem in the farmer area. That shall be fixed in next update.
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby SirNigelWonkaberry » Mon Feb 22, 2021 12:54 am

I decided to reset my progress when I heard about the new party member...but I haven't seen "Lupa" at all, granted I only got past the sewers. Am I interpreting the "new party member at the beginning" statement wrong? Is the "choice" later?

Thanks in advance for any and all help.

EDIT
I figured it out, I'm just dumb :|
It was the one room I forgot to explore...
Last edited by SirNigelWonkaberry on Tue Feb 23, 2021 1:00 am, edited 1 time in total.
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby Enteresting » Mon Feb 22, 2021 8:09 am

A few scenes, if you pick Lupa, don't have Lupa's face or comments, the game defaults to Jeeves as though he's in the party.
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby blockchain » Mon Mar 01, 2021 4:27 am

so I blew the watchtower and Im suppose to go infiltrate westeroth but there is no hint on what to do there. im stuck, anyone knows where to go next?
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby Bright » Mon Mar 01, 2021 2:40 pm

blockchain wrote:so I blew the watchtower and Im suppose to go infiltrate westeroth but there is no hint on what to do there. im stuck, anyone knows where to go next?


Talking to Eris usually sets the new pieces into place.
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby Derikdon » Tue Mar 02, 2021 8:57 pm

The elven king is still there after you defeat him. Also I can't interact with the prisoners in the base dungeon.
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby Bright » Wed Mar 03, 2021 4:44 pm

That's weird, can you post a screenshot of it?
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby Derikdon » Wed Mar 03, 2021 6:49 pm

I mean when you defeat the elf king you can't consume his energy or put him in prison. If you go back after you defeat him, he fights you again even though the city is changed. Also you can't talk to or interact with your prisoners in the home base. I can't post a screenshot because I don't know how, sorry.
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby Bright » Wed Mar 03, 2021 8:23 pm

That is odd.
Defeating him should send you to a different map where you should be forced to do something about him before you can continue.
Currently working on an update, so maybe it will be fixed then.
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby Garz » Thu Mar 04, 2021 1:15 am

I forgot about this game! Shame on me, haha, as I love it. :D I should go give it a new swing!
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby Derikdon » Thu Mar 04, 2021 3:18 pm

Spoiler: show
How do I get past the guard in the secret passage with Bitey after I kill Vadus? Also I found a glitch where you can get into the treasure room by going around the Kobold Camp entrance. Hope I'm not being a bother.
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Re: Being the bad guy 0.9 (EvilOverlord)Updated 24.05.2020

Postby Bright » Thu Mar 04, 2021 4:10 pm

Derikdon wrote:
Spoiler: show
How do I get past the guard in the secret passage with Bitey after I kill Vadus? Also I found a glitch where you can get into the treasure room by going around the Kobold Camp entrance. Hope I'm not being a bother.


The guards can be distracted when you talk to the harpy in camp. They'll make a ruckus that'll draw out the guards.

There is an intentional mousehole in the kobold camp.
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