Persona59523 wrote:So, several new suggestions.
First suggestion: When you have a queen in your party, any encounter with a creature of same race as the queen will not start in a fight. For example, if you have the wolf queen, and you encountered a wolfgirl, the wolfgirl will noticed her queen and won't fight you. This might not always work, as there might be some rebellious or power seeking characters, who would fight you regardless if you have the queen in your party or not.
Second suggestion: It would be somewhat nice for there to be a cheat that would buff your party member's stats, so it wouldn't be such a grind trying to find and fight/eat monsters to increase their stats.
Third suggestion: Add two new actions; consume and release. Consume would act like feast, except that the being consumed is still alive, and is simply being carried by it's pred. Think it like your party members spectating when you're fighting a queen. While consumed, lust, and secretly the stat for being willing to feed someone would increase over time, though it would take maybe 20 to 40 steps for the stat to increase, while the lust meter would increase every 2 or 5 steps. The release action would release whoever you've consumed, and the amount of people you can carry is determined by your hunger.
Fourth Suggestion: You could riddle shrines across the world that would allow the player and their party member's hunger to increase, if activated. In order to active a shrine, the player must either have a specific "shrine" monster in their party, or consume the "shrine" monster. By finding the shrine, you can track the shrine monster as long as it on the portion of the map that you have explored. So let say you explored half the map, and you found a shrine. When you check the map again, you should see a red dot(the player), and a pink dot(the shrine monster). And every time the player moves, so do the shrine monster.
First: I'd say that's a neat idea, and I def need to make sure that there's much more interactions with the queens, but I'm hesitant to let you just gobble up the whole kingdom for free, it'd just incentivize more grinding for stats imo.
Second: Very fair idea! I was actually testing stat gains so I incorporated it into the next
beta. Once it's more stable, I'll be adding it to the main version.
Third: Probably never happening just because I'm not interested in endo content. No disrespect to those who do, but this is a game where watching a friendly companion get eaten is a feature not a problem. I love that uneasy feeling that comes with loss, it's one of those strange parts of vore that I'm addicted to, and I'm expressing my love for it proudly in this game.
Forth: Shrines and landmarks are coming eventually, but that'll mostly serve as navigation and lore tools. I don't actually generate the map until you explore it so tracking stuff like wandering monsters isn't possible.