I really enjoyed this, I greatly look forward to future updates however long they may take. I loved the writing, and not just for the plot, vore and variety of scenes but also because of the humour and characters. Pri's transition from a reluctant, guilty predator to eager glutton was great too. I'd mention some favourite scenes in particular but there's too many to decide haha.
The only real 'design' complaint I had is that areas 'reset' after a scene. Personally I enjoy the aftermath of scenes, so it's a shame when everything is reset back to before it happened when I re-enter an area. Personally I'd prefer if there were a gallery or some sort of interactable in the respective area to play scenes again rather than characters just reappearing, but I understand that would require more effort and more dialogue for other characters. Although I do want to say that the existing interactions and dialogue after many of the scenes are great as is the weight gain system
Got a few issues to report, sorry if any have been said before. Some are more little things that stand out to me than bugs. There's probably more things but most of this is from memory so I'm sure I forgot a few.
1.) After the boxer scene I re-entered the boxing club room where Hannah's sister had dialogue referencing it, however the blonde haired boxer was back in the club room. This was the 2nd time entering the boxing club room after the boxer shower scene. I believe this happened after I re-entered the shower room and left it again.
2.) After leaving the mansion there's a typo, it says 'doughters' instead of 'daughters'. Figured I'd link a screenshot to make it easier to know which line
https://puu.sh/HEKg9/13eba9730b.png3.) I didn't encounter Jacob when sneaking into the HQ, although the narrator still referenced the fact that I didn't rescue him and also the dialogue in the mansion acted as if Pri had spoken to him before. Might want to make sure players talk to Jacob in the HQ or alter the dialogue if they don't meet there. Not sure where Jacob actually was in the HQ, I completely missed him somehow haha.
4.) I'd already purchased wine before the party scene, which caused it to completely skip any dialogue about getting more wine and skip straight to the glass being dropped which was a little jarring and confusing. Could do with alternate dialogue here or if there already is then it didn't work for me.
5.) Lea (the girl in the park) acts like you've never met after the babysitter scene, still asking why Pri has a tail etc.
6.) The mouse movement controls can be a little annoying at zone transitions more than one tile wide, often making you walk sideways instead of straight ahead causing you to return to the previous zone again. Not sure if there's a way to alleviate this within the engine but it happened to me a lot.
7.) Sodas feel a little overpowered, at least while there isn't much use for money or much combat. I was able to beat all the boxers before getting a weapon by chugging a soda every few turns haha. When/if you add more combat to the game maybe they should be a bit more difficult to acquire or use repeatedly.
8.) Pri is really against swallowing the neighbour's loud dog despite being happy to swallow a cat and/or puppy? Surely the dog should be fair game too, not like the owner would be around to mind anymore
9.) On that note, the lack of any short digestion scene or dialogue with another character after swallowing the cat and puppy makes it feel a little lackluster personally.
10.) I got thrown off by a slight inconsistency with the coconut quest. A lot of important interactibles in the game have sparkles on them, so when I was sent to get 'nuts' and saw no sparkles in the 'coconut' tree zone I just thought I had to come back later and left. It was dumb of me to not realise I needed the cocoNUTS from the trees, but regardless I only returned and tried interacting with the trees after reading a guide... which meant that I got the scene with the third sister at the party BEFORE the scene with the second sister. Considering the party scene has dialogue referencing the previous sister it confused me a little as I hadn't encountered her yet.
11.) Outside the hotel at the beach there's a woman on the left with an inconsistent portrait, the one with the bandana who gets angry if you talk to her boyfriend. Most of her dialogue uses a kisekae portrait, while the very first dialogue line when talking to her directly uses the RPG maker portrait style.
12.) I returned to the beach a while after the scene with pizza girl's mother at the hotel and spoke to her son. First he said that mommy was at their room, then immediately transitioned into his original dialogue, which had his mother in the conversation despite her not even being at the table. Screenshots to make it clear what I mean:
https://puu.sh/HEKPC/1aacc8cac8.png https://puu.sh/HEKPS/61265ace60.png13.) The hotel elevator door being identical to the other doors was a bit confusing.
14.) This one is being overly nitpicky but it's a bit silly that the hotel has an inn sign, personally I think it'd be better with no sign at all if there isn't one more appropriate haha.
15.) Finally for now, I was surprised that the vegan girl in the school toilet didn't have even a short scene. She seemed like a perfect prey, she's even all alone. I wouldn't be against some shorter scenes for more minor characters you didn't want to make longer scenes for but I understand if you wanted to focus on more fleshed out scenes. Also the running girl outside of Hannah's house should be more careful, with how fast she's running she looks like she could easily get herself into an "accident" if she runs into someone
Thanks for your game and good luck with whatever is keeping you busy IRL, hope it's not too stressful. (Can't see beyond "The next update is not going to..." on patreon so I don't know what's up but hope things aren't too bad.)