unit72 wrote:Okay I completed the new version, what I can say about gameplay:
- rockets now pass through platforms so they're harder to dodge, especially on level 2
- there are areas where you don't want to rush in because there are too much enemies, so you should carefully clear them
- the trick with holding down arrow in mid-air for extra stealth no longer works, and I think this is right
- the huge missiles flying roughly at character's head level no longer can hit her, so we can now just ignore them, and this makes the final corridor much easier
- the third attack in your combo can hit through 1-block thick wall
- if a struggle contest happens while you are eating someone they both are released. Probably a bug
- vertical lasers stun enemies but it seems they deal no damage, horizontal lasers kill them and they disappear instantly
- with some practice, you can use your inertia to eat an enemy through a vertical laser!
- the viable strategies I found are either fighting with 2 prey belly or quickly eating an enemy and retreating. By fighting, you avoid struggle contests and deal damage quickly. If you press Enter, you digest both prey immediately, but you can maintain 2 prey size by using Shift and then eating a knocked out enemy. It however does not work with dashers. If you swallow a healthy enemy, a struggle contest can happen at any time. You really don't want a struggle contest to happen where you can take damage so if there are other enemies ahead you should digest the one you ate in safety and using Shift to speed up the process. Probably you can deliberately wait for a struggle contest and attack after it, I didn't try.
This game looks promising
Thanks for the rundown on how it's handling right now! As far as kicking enemies through wall and eating through the laser barriers, I'll have to do some adjustments on each to fix those but the kicking one I probably won't be able to do much about for a little bit since it'll require some more complex checks. For struggle contests happening while you're eating, I tested and was only able to get the one to be released - were you able to reproduce the issue at all by chance?
Turbotowns wrote:DraconicSyntax wrote:Funnily enough a phoenix of a sort was one of the initial considerations for what the companion could be - however at this point I've decided it'll be a shape shifter so people can choose what they want it to be out of a few options, since it will only need a few animations and it's maximum size will be 64x64 (only a quarter of the player's bounding box for reference).
Oh, I hope fairy will be an option!
Very possible!
Whisper92 wrote:Hey, just had another random idea.
So, before I mentioned adding other consumable food-like items, (at the time I said superfruit), well, after replaying Paper Mario TTYD, I had another idea. Kind of like how in paper Mario, you can wack trees with the hammer and you may get an item, I think it would be a fun idea to have a similar feature on the space station.
In the short term, it could be that there are planted trees that you can kick and possibly have a fruit fall out or an enemy if you’re unlucky. (It could be stage specific, but the idea is just simple, like they brought plants in to freshen the place up).
A more long term goal would be to add animal enclosures. At the time, I was just thinking fish tanks, but other animals could be used as well. At first I was thinking just doing fish and making it that useless fish from Pokemon who just flops on the ground (don’t know the name) but as I was thinking, they could be used as a temporary perk system. Say you buy a perk to absorb exotic animal abilities, and when you smash a display case and swallow the animal, you get a temporary perk.
Just off the top of my head, i can think of:
Useless fish just being extra health
A flame lizard having a flame ability/ resistance.
Scorpion monster giving extra melee attack damage for faster ko’s.
Spider mutant webs up your stomach so that enemies will not struggle.
Jackrabbit monster being a speed boost
My favorite, a pufferfish which makes enemies who swallow you immediately spit you out.
Just an idea, i thought it would be a bit more fun than just grabbing health vials. My request is not making the animals too cute.
I always enjoyed that mechanic of the Paper Mario games too - there's definitely a plan for destroyable background objects like vending machines and such for dropping different items and such! There are also plans for alien containment units/habitats, I didn't think of basically making mini ones like small aquariums or terrariums but I like the idea!