[Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.5
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
Yeah I'm playing with the DLC but that image is supposed to be related with the character you make for the club
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ELSCHNY - Been posting for a bit
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
Another bug~ Freshly caught.
If you go the Maria route, All the way at the end after inviting Sam to the party, The whole thing loops back to "just ate Maria".
If you go the Maria route, All the way at the end after inviting Sam to the party, The whole thing loops back to "just ate Maria".
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TMVore - Somewhat familiar
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
Is the Leah fatal scene in here?
- darkdino
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
darkdino wrote:Is the Leah fatal scene in here?
Yes.
Oh, Anunnaki dear, Can you spoil to where to look for these new scenes? Aside the Leah, I haven't been able to "stumble" into anything yet.
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TMVore - Somewhat familiar
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
stuck on a black screen on start up with nothing but the anal vore visual on the right side of the screen
edit: i might of fixed it myself. i think i was just norton anti-virus being a jackass
edit: i might of fixed it myself. i think i was just norton anti-virus being a jackass
- zinx43267
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
this is really cool addition to this game, are there any more mods that arent currently listed that I can try out
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SmoothAsButter23 - Somewhat familiar
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
the game stopped in the 38% , all characters the same and in the dlc , this stop to the instant
- subsubs
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
Found a bug on Friday, if you go to hunt with Sam and win the "fight" (let's say) and then invite Sam to the party, all the text loops
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ELSCHNY - Been posting for a bit
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
subsubs wrote:the game stopped in the 38% , all characters the same and in the dlc , this stop to the instant
Yep, game's broke for me. Hope something fixes this, Unity just might hate me on this computer.
http://profile.aryion.com/profile/Nicci_Mierin <-----------Main RP character
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vore2412 - Advanced Vorarephile
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
Bug report: Days do not seem to transition properly in the new version. It just sits there with the name of the day never shifting over to the new one. If I save the game and then reload it brings me to the start of the new day, but it's irritating to have to do that for every single day.
- No-One
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
Just uploaded v0.6.4! Despite the minor increment, this is actually one of the most significant changes in the game's development. I've written a new sprite manager which should radically reduce resource usage and eliminate load times, so if you were having issues at startup this new update should allow you to play again. You will need to re-download the DLC as well with this version, sorry - I can promise it probably won't happen again.
Noted, I'll get that fixed!
Fixed in v0.6.4!
Noted, will be fixed in the next update if I can replicate it!
Check out the guide in the main MVA thread.
Nope, but there do seem to be others in active development on the MVA patron Discord, and they'll be posted here when they're done!
Jeez, every time I fix this some tiny fraction of users runs into it again. Does it still happen in v0.6.4?
Smorky wrote:Hey, one thing I noticed while playing as the new character is that when you choose to "crush" someone while digesting them, the effect used to make the stomach shake also affects her face and necklace. Just thought you should know.
Noted, I'll get that fixed!
Smorky wrote:Also, the Tabletop club section is bugged to were when it attempts to show your character all it shows is a white box that sticks around throughout the entire interaction. It only goes away if you close the game completely, and will still be there if you don't do this.
Fixed in v0.6.4!
JustDroppingANote wrote:If you go the Maria route, All the way at the end after inviting Sam to the party, The whole thing loops back to "just ate Maria".
Noted, will be fixed in the next update if I can replicate it!
JustDroppingANote wrote:Oh, Anunnaki dear, Can you spoil to where to look for these new scenes? Aside the Leah, I haven't been able to "stumble" into anything yet.
Check out the guide in the main MVA thread.
SmoothAsButter23 wrote:this is really cool addition to this game, are there any more mods that arent currently listed that I can try out
Nope, but there do seem to be others in active development on the MVA patron Discord, and they'll be posted here when they're done!
No-One wrote:Bug report: Days do not seem to transition properly in the new version. It just sits there with the name of the day never shifting over to the new one. If I save the game and then reload it brings me to the start of the new day, but it's irritating to have to do that for every single day.
Jeez, every time I fix this some tiny fraction of users runs into it again. Does it still happen in v0.6.4?
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Anunnaki - Somewhat familiar
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
Funny bug at the start of the game
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ELSCHNY - Been posting for a bit
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
By the way, there is a bug with the aftermath mod based on player as pred. Only that you know
- MrSommer03
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
I'm very interested to hear back from people who had difficulty launching the game before, now that the new sprite manager has eliminated the loading screens. Can you successfully play now?
Does it flicker for a fraction of a second before resolving itself into the player's actual sprite? Because I thought I'd fixed that one, but apparently not.
This is not a helpful report, I need context and details.
ELSCHNY wrote:Funny bug at the start of the game
Does it flicker for a fraction of a second before resolving itself into the player's actual sprite? Because I thought I'd fixed that one, but apparently not.
MrSommer03 wrote:By the way, there is a bug with the aftermath mod based on player as pred. Only that you know
This is not a helpful report, I need context and details.
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Anunnaki - Somewhat familiar
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
Anunnaki wrote:I'm very interested to hear back from people who had difficulty launching the game before, now that the new sprite manager has eliminated the loading screens. Can you successfully play now?ELSCHNY wrote:Funny bug at the start of the game
Does it flicker for a fraction of a second before resolving itself into the player's actual sprite? Because I thought I'd fixed that one, but apparently not.MrSommer03 wrote:By the way, there is a bug with the aftermath mod based on player as pred. Only that you know
This is not a helpful report, I need context and details.
I am sorry, the detail is the mod still works fine for the player as prey scenes, but if the player is pred... well, nothing. It like he have an endless stomach and no need to go to toilet.
Previous versions worked before release from 6.3
Also 6.4 have not solved the problem, tested it before to not spam you with reports.
Is this clear enough or do you wish more information?
(Btw. if you digest Mina on Day 5, in the previous version stood that the player digested a modded NPC, should reported to the owner... I think here you get the report since no one else reported it (aftermath related))
- MrSommer03
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
Who is the grape costume for because I can't seem to find it?
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Tom180 - New to the forum
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
I seem to be having trouble getting the extra character to work, despite having extracted the files to the game's folder like you said. Am I just being stupid or is there something I'm missing?
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Smorky - New to the forum
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
Once again I have to ask - those of you who couldn't run v0.6.3, can you run the new version? I'd really like confirmation that the issue has been dealt with for good.
I'll look into that, thanks for the report.
Cherry. She'll be purple!
Did you keep the folder structure intact? There's a reason that's in the zip.
MrSommer03 wrote:I am sorry, the detail is the mod still works fine for the player as prey scenes, but if the player is pred... well, nothing.
I'll look into that, thanks for the report.
Tom180 wrote:Who is the grape costume for because I can't seem to find it?
Cherry. She'll be purple!
Smorky wrote:I seem to be having trouble getting the extra character to work, despite having extracted the files to the game's folder like you said. Am I just being stupid or is there something I'm missing?
Did you keep the folder structure intact? There's a reason that's in the zip.
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Anunnaki - Somewhat familiar
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
some of the alternative skins leave a white box in certain scenes (IE: Swole mina when youre too big to escape)
- Yikers
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.
Anunnaki wrote:I'm very interested to hear back from people who had difficulty launching the game before, now that the new sprite manager has eliminated the loading screens. Can you successfully play now?ELSCHNY wrote:Funny bug at the start of the game
Does it flicker for a fraction of a second before resolving itself into the player's actual sprite? Because I thought I'd fixed that one, but apparently not.
Sometimes it does, sometimes it just stays the same until the first options of what to do appear
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ELSCHNY - Been posting for a bit
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