Voraciousness 1.21 (Mods for the Pathfinder cRPGs)

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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)

Postby Dunn2183 » Sun Jan 30, 2022 7:17 pm

It's that time again where Owlcat starts preparing a major update and puts a beta out for it. I've been playing other games recently but I took a bit of time out to make a version of the mod that successfully loads if you're using the 1.2 beta. (It will break if you're not using the 1.2 beta so no need to download if you're waiting for it to be officially out).

In addition to the localization changes they've also changed how the game accesses the "bones" of a character model, so the whole belly scaling deal could be broken since I didn't test it extensively...or at all beyond "the game no longer hangs trying to load it". :p
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Voraciousness.zip
For the 1.2 beta
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)

Postby Dunn2183 » Fri Mar 04, 2022 4:10 pm

Doing another bump to note that the mega link for the WotR version of the mod has been updated for the release version of 1.2. There was a breaking change from beta 1.2 to the release version so the older 1.2 version in the post above me will break once your game updates.
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)

Postby RumiBelly » Fri Mar 11, 2022 3:54 am

The mega link for WotR says it's still 1.1.2 and was incompatible with my game (infinite loading screen). The link 2 posts above (1.1.3) at least lets me load the game, but does not function correctly. (I only use the live build, no betas)
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)

Postby Dunn2183 » Sat Apr 02, 2022 10:30 pm

radiogenicvore wrote:The mega link for WotR says it's still 1.1.2 and was incompatible with my game (infinite loading screen). The link 2 posts above (1.1.3) at least lets me load the game, but does not function correctly. (I only use the live build, no betas)

Man I picked a bad time to zone out of keeping up with WotR because I should've caught this sooner: mega link should be updated to the proper version now.
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)

Postby Snipering » Fri May 06, 2022 12:48 pm

I've been playing the Kingmaker version of the mod for a few hours and for some reason I've encountered the same bug that trinart encountered a while ago, about the feats being activated but not activating the grapple checks or anything. I think it worked once before i activated the AI being able to use devour but it's been broken even after de-activating it.
I have no clue how to go about fixing it, can i get a little help?
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)

Postby Dunn2183 » Fri May 06, 2022 2:35 pm

Snipering wrote:I've been playing the Kingmaker version of the mod for a few hours and for some reason I've encountered the same bug that trinart encountered a while ago, about the feats being activated but not activating the grapple checks or anything. I think it worked once before i activated the AI being able to use devour but it's been broken even after de-activating it.
I have no clue how to go about fixing it, can i get a little help?

Assuming it's for something similar (e.g the mod is doing something that causes the game to get a null reference and loses its cool), If you can send me your output_log.txt from the AppData\LocalLow\Owlcat Games\Pathfinder Kingmaker folder, I should be able to take a peek at what the game is complaining about my mod doing and work from there.
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)

Postby Snipering » Fri May 06, 2022 2:53 pm

Dunn2183 wrote:
Snipering wrote:I've been playing the Kingmaker version of the mod for a few hours and for some reason I've encountered the same bug that trinart encountered a while ago, about the feats being activated but not activating the grapple checks or anything. I think it worked once before i activated the AI being able to use devour but it's been broken even after de-activating it.
I have no clue how to go about fixing it, can i get a little help?

Assuming it's for something similar (e.g the mod is doing something that causes the game to get a null reference and loses its cool), If you can send me your output_log.txt from the AppData\LocalLow\Owlcat Games\Pathfinder Kingmaker folder, I should be able to take a peek at what the game is complaining about my mod doing and work from there.
Hey, thanks for the quick reply, dude! Here it is:
https://drive.google.com/file/d/10P4gjY ... sp=sharing
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)

Postby Dunn2183 » Fri May 06, 2022 4:09 pm

Snipering wrote:
Dunn2183 wrote:
Snipering wrote:I've been playing the Kingmaker version of the mod for a few hours and for some reason I've encountered the same bug that trinart encountered a while ago, about the feats being activated but not activating the grapple checks or anything. I think it worked once before i activated the AI being able to use devour but it's been broken even after de-activating it.
I have no clue how to go about fixing it, can i get a little help?

Assuming it's for something similar (e.g the mod is doing something that causes the game to get a null reference and loses its cool), If you can send me your output_log.txt from the AppData\LocalLow\Owlcat Games\Pathfinder Kingmaker folder, I should be able to take a peek at what the game is complaining about my mod doing and work from there.
Hey, thanks for the quick reply, dude! Here it is:
https://drive.google.com/file/d/10P4gjY ... sp=sharing


Alright, try this version of the mod: https://mega.nz/file/EZgG2AqB#2lCI-lGSTNesrZj91yVK32G05E1RArO3YdlsvbGv8v8

Checking it over since you mentioned it breaking after you activated the AI doing it, realized I forgot to actually update/un-update? the code I copied from the WotR version to how Kingmaker worked for the Voracious feat and the AI version of it.

Now I think this should work retroactively since the blueprints are still the same, just fixing the code it runs. Might require toggling the feat on and off and on again though.
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)

Postby Snipering » Fri May 06, 2022 5:08 pm

Well, it took quite a bit of reseting and trial and error, but it finally seems to be working, at least. Thanks a lot!
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Re: Voraciousness 1.14 (Mods for the Pathfinder cRPGs)

Postby Dunn2183 » Fri May 06, 2022 5:51 pm

No problem, least I can do while I still have all the modding stuff around on my system.

Updated the main page with the latest version of the KM mod, since I ended up stumbling upon another bug (that was at least visual only) while working on this.
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Re: Voraciousness 1.14 (Mods for the Pathfinder cRPGs)

Postby Snipering » Mon May 09, 2022 2:46 am

Small bug report for the WotR version:
I'm not sure if anyone has talked about this, but i can't see it on this thread. It seems the latest update from owlcat really did mess with the mod, as Dunn has mentioned might be the case, so whenever a character eats an enemy, their model does not change at all to reflect that.

Thankfully, it seems to only affect that one visual aspect of the mod, so other mechanics (that I've tested) seem to work as intended!
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Re: Voraciousness 1.14 (Mods for the Pathfinder cRPGs)

Postby BoomRandom » Sat May 21, 2022 12:12 pm

Snipering wrote:Small bug report for the WotR version:
I'm not sure if anyone has talked about this, but i can't see it on this thread. It seems the latest update from owlcat really did mess with the mod, as Dunn has mentioned might be the case, so whenever a character eats an enemy, their model does not change at all to reflect that.

Thankfully, it seems to only affect that one visual aspect of the mod, so other mechanics (that I've tested) seem to work as intended!


Going to confirm this. My testing doesn't show the model change. Everything else works as intended from what I can see!
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Re: Voraciousness 1.14 (Mods for the Pathfinder cRPGs)

Postby Dunn2183 » Sat Jun 04, 2022 8:21 pm

Apologies for being late with it, but I have gotten around to updating this after loading up the game again due to recent Owlcat announcements, and discovering the issue as well.

Download link in the OP has been updated, and it's also here for those coming straight from checking the latest post in the thread: https://mega.nz/file/4VoSAZxB#QZfZjpcFp ... gl66o67n0g

It should work just fine but I've only tested the beginning acts with it: It's possible this does something screwy in more frantic combat encounters.
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Re: Voraciousness 1.15 (Mods for the Pathfinder cRPGs)

Postby DigestionArousal » Fri Sep 30, 2022 11:29 pm

Every time I boot up Wrath of the Righteous the Unity Mod Manager window says that Voraciousness needs a restart.
I am using the 1.15 version, I am drag and dropping the .zip into the 0.24.5a version of the Unity Mod Manager
I checked the log and found this
Spoiler: show

[TyrantTotemWrath] Version '1.1.5'. Loading.
[TyrantTotemWrath] [Error] Error trying to call 'TyrantTotemWrath.Main.Load'.
[TyrantTotemWrath] [Exception] TargetInvocationException - Exception has been thrown by the target of an invocation.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type Kingmaker.UI.Log.CombatLog_ThreadSystem.LogThreadController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)
at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.RuntimeType.GetCustomAttributes (System.Boolean inherit) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at HarmonyLib.HarmonyMethodExtensions.GetFromType (System.Type type) [0x00000] in <6ad64e60db9e43e5a66782c0bcf0cc7d>:0
at HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type) [0x00030] in <6ad64e60db9e43e5a66782c0bcf0cc7d>:0
at HarmonyLib.Harmony.CreateClassProcessor (System.Type type) [0x00000] in <6ad64e60db9e43e5a66782c0bcf0cc7d>:0
at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00000] in <6ad64e60db9e43e5a66782c0bcf0cc7d>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6ad64e60db9e43e5a66782c0bcf0cc7d>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6ad64e60db9e43e5a66782c0bcf0cc7d>:0
at TyrantTotemWrath.Main.Load (UnityModManagerNet.UnityModManager+ModEntry modEntry) [0x00065] in <1b5d0022d4e44a788d1b75f6bfc414dc>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <695d1cc93cca45069c528c15c9fdd749>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at UnityModManagerNet.UnityModManager+ModEntry.Invoke (System.String namespaceClassnameMethodname, System.Object& result, System.Object[] param, System.Type[] types) [0x00011] in <26aa0a937c05435e969262d957351813>:0
[TyrantTotemWrath] Not loaded.
[TyrantTotemWrath] Loading time 0.07 s.

I hope whatever is happening here is easy to fix whether it's on my end or yours.
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Re: Voraciousness 1.15 (Mods for the Pathfinder cRPGs)

Postby Dunn2183 » Fri Sep 30, 2022 11:36 pm

I figure the enhanced edition update broke stuff, yeah. Might take me a hot moment depending on what was changed but I will try to get an update out.
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Re: Voraciousness 1.15 (Mods for the Pathfinder cRPGs)

Postby Dunn2183 » Sat Oct 01, 2022 12:32 am

Here's a quick and dirty updated version for testing purposes.

Didn't test everything plus noticed oddball bugs like units visually phasing into the ground when they were spit out: the game still seemed to consider them to be on the ground as they should be (you could still move and what not) but it may cause issues down the line.
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1.16 experimental
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Re: Voraciousness 1.15 (Mods for the Pathfinder cRPGs)

Postby CaliTea » Sun Oct 02, 2022 3:44 pm

DigestionArousal wrote:Every time I boot up Wrath of the Righteous the Unity Mod Manager window says that Voraciousness needs a restart.
I am using the 1.15 version, I am drag and dropping the .zip into the 0.24.5a version of the Unity Mod Manager
I checked the log and found this
Spoiler: show

[TyrantTotemWrath] Version '1.1.5'. Loading.
[TyrantTotemWrath] [Error] Error trying to call 'TyrantTotemWrath.Main.Load'.
[TyrantTotemWrath] [Exception] TargetInvocationException - Exception has been thrown by the target of an invocation.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type Kingmaker.UI.Log.CombatLog_ThreadSystem.LogThreadController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)
at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.RuntimeType.GetCustomAttributes (System.Boolean inherit) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at HarmonyLib.HarmonyMethodExtensions.GetFromType (System.Type type) [0x00000] in <6ad64e60db9e43e5a66782c0bcf0cc7d>:0
at HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type) [0x00030] in <6ad64e60db9e43e5a66782c0bcf0cc7d>:0
at HarmonyLib.Harmony.CreateClassProcessor (System.Type type) [0x00000] in <6ad64e60db9e43e5a66782c0bcf0cc7d>:0
at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00000] in <6ad64e60db9e43e5a66782c0bcf0cc7d>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6ad64e60db9e43e5a66782c0bcf0cc7d>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6ad64e60db9e43e5a66782c0bcf0cc7d>:0
at TyrantTotemWrath.Main.Load (UnityModManagerNet.UnityModManager+ModEntry modEntry) [0x00065] in <1b5d0022d4e44a788d1b75f6bfc414dc>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <695d1cc93cca45069c528c15c9fdd749>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at UnityModManagerNet.UnityModManager+ModEntry.Invoke (System.String namespaceClassnameMethodname, System.Object& result, System.Object[] param, System.Type[] types) [0x00011] in <26aa0a937c05435e969262d957351813>:0
[TyrantTotemWrath] Not loaded.
[TyrantTotemWrath] Loading time 0.07 s.

I hope whatever is happening here is easy to fix whether it's on my end or yours.


I have the same issue
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Re: Voraciousness 1.15 (Mods for the Pathfinder cRPGs)

Postby Dunn2183 » Sun Oct 02, 2022 4:17 pm

CaliTea wrote:
I have the same issue

If it's with the 1.15 version then please try the version in the post above.

If it is with the newer version, then I would like the log to see where the new issue is.
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Re: Voraciousness 1.15 (Mods for the Pathfinder cRPGs)

Postby CaliTea » Sun Oct 02, 2022 4:22 pm

Dunn2183 wrote:
CaliTea wrote:
I have the same issue

If it's with the 1.15 version then please try the version in the post above.

If it is with the newer version, then I would like the log to see where the new issue is.

oh, apologies, I assumed the one on page one was the same as the one posted above.
Will try again soon!
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Re: Voraciousness 1.15 (Mods for the Pathfinder cRPGs)

Postby CaliTea » Sun Oct 02, 2022 11:11 pm

Happy to report that it's working!
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