QueueSD's Devourment Refactor Addons (Updated 8/3/22)

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Re: QueueSD's Devourment Refactor Addons (Updated 7/15/22)

Postby benrowe91 » Sun Jul 17, 2022 12:34 am

Random idea, if you have a prey in your belly you cast more powerful spells? Thought would be cool to drain from them and makes you more powerful. No idea how you would implement that. :D
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Re: QueueSD's Devourment Refactor Addons (Updated 7/15/22)

Postby imgs12 » Sun Jul 17, 2022 6:36 am

QueueSD11 wrote:
imgs12 wrote:I'm really sry, but I have another question. Are there no farting sounds for fart spell?
If not, maybe I should reinstall this mod


This happens in the 7.15.22 version? I remember that being a bug in the 7.10.22 version.


You mean 7.15.22 version for Devourment Gameplay Edits?
I've updated that, but maybe I should try it again.
I couldn't find 7.15.22 version for Devourment_vBBSAddon though.

*Edited
I found 7.15.22 version for Devourment_vBBSAddon on loverslab
Thanks for fast feedback!
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Re: QueueSD's Devourment Refactor Addons (Updated 7/15/22)

Postby QueueSD11 » Sun Jul 17, 2022 2:59 pm

imgs12 wrote:I couldn't find 7.15.22 version for Devourment_vBBSAddon though.

*Edited
I found 7.15.22 version for Devourment_vBBSAddon on loverslab
Thanks for fast feedback!


Guess that explains it. I updated the link here for anyone else who was confused

benrowe91 wrote:Random idea, if you have a prey in your belly you cast more powerful spells? Thought would be cool to drain from them and makes you more powerful. No idea how you would implement that. :D


I think it sounds like a good idea. Tho I'm not sure how to implement that as well ^^;
Been meaning to look at something for spellcasting after eating prey, and since there's Nourish Mana already I've been thinking of other ways to 'drain' prey.
Check out my addons for Devourment Refactor: viewtopic.php?f=79&t=61658
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Re: QueueSD's Devourment Refactor Addons (Updated 7/15/22)

Postby QueueSD11 » Tue Jul 19, 2022 9:42 pm

QueueSD11 wrote:
Rowanwigg wrote:It happened a few times, If I'm correct it happens when an enemy shrinks me with a strong poison(or I digested it while prey digestion) or spell, I didn't have any macromancy items equipped or used spells to cause this effect, I get shrinked so much that you can barely see me (also saw it happen with an npc once) then I instantly grow back to "normal" but game thinks I'm still tiny, When I use a growing spell my char actually shrinks cause the game thinks I'm already tiny(player.setscale didn't fix this also) and when it wears off it then repeats the process I previously mentioned, I just reverted back to older saves when it occurred before but this time I noticed it too late and progressed too far in the game to make the revert worth it.

Edit: That console command didn't work, and if it's relevant my devourment weight is a 100, even before I entered the command. It might be a mod on my side that screwing things up, I'm using the septimus modlist

Edit 2: Ok nvm console command worked when I typed 200 instead of 100, swallow skill and resistance back to normal, Thanks!


Thanks for the description, i'll get to fixing this when i get a moment

This happens in the 7.15.22 version? I remember that being a bug in the 7.10.22 version.


Updated Gameplay edits to fix this bug and updated Flatulence so gas works for non follower npcs (toggleable)
Check out my addons for Devourment Refactor: viewtopic.php?f=79&t=61658
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Re: QueueSD's Devourment Refactor Addons (Updated 7/15/22)

Postby Rowanwigg » Wed Jul 20, 2022 11:42 am

QueueSD11 wrote:
QueueSD11 wrote:
Rowanwigg wrote:It happened a few times, If I'm correct it happens when an enemy shrinks me with a strong poison(or I digested it while prey digestion) or spell, I didn't have any macromancy items equipped or used spells to cause this effect, I get shrinked so much that you can barely see me (also saw it happen with an npc once) then I instantly grow back to "normal" but game thinks I'm still tiny, When I use a growing spell my char actually shrinks cause the game thinks I'm already tiny(player.setscale didn't fix this also) and when it wears off it then repeats the process I previously mentioned, I just reverted back to older saves when it occurred before but this time I noticed it too late and progressed too far in the game to make the revert worth it.

Edit: That console command didn't work, and if it's relevant my devourment weight is a 100, even before I entered the command. It might be a mod on my side that screwing things up, I'm using the septimus modlist

Edit 2: Ok nvm console command worked when I typed 200 instead of 100, swallow skill and resistance back to normal, Thanks!


Thanks for the description, i'll get to fixing this when i get a moment

This happens in the 7.15.22 version? I remember that being a bug in the 7.10.22 version.


Updated Gameplay edits to fix this bug and updated Flatulence so gas works for non follower npcs (toggleable)


Thanks a bunch!
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Re: QueueSD's Devourment Refactor Addons (Updated 7/15/22)

Postby happy36ers » Fri Jul 22, 2022 8:32 am

happy36ers wrote:I'm running into one issue with Gameplay Edits - when waiting/sleeping/travelling while digesting it will not take into account digestion time and I won't gain any weight from it but will still lose weight from time passing/exercise. I think it may be a mod conflict (I have like 400+ mods installed) but am not sure exactly what would be doing it. Has been happening on a few fresh installs of Gameplay Edits and different versions, currently running 7.15.22 version. I have it set to effect Devourment weight, not vanilla, and I am running it with World Interactions, Sounds Plus, Misc Morphs and Cacame's Acid Levels addons. If anyone else is having this issue or if anyone has any idea why this might be happening any help would be greatly appreciated.


Just bumping this because it might have been missed, snuck in at the bottom of the last page. Still haven't had any luck fixing this, updated to 7.19.22 version and still having the same problem.
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Re: QueueSD's Devourment Refactor Addons (Updated 7/19/22)

Postby Glupy » Wed Jul 27, 2022 10:47 am

Hello, I have a quick question about Devourement World interaction.

I could see in a video, once swallowed, we can hear the npc talking/laugh to us but on my side, I just have the subtitles. Is it because I'm using the game in French that I can't hear the English dubbing or is it something I did wrong..

Thanks in advance.
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Re: QueueSD's Devourment Refactor Addons (Updated 7/15/22)

Postby happy36ers » Fri Jul 29, 2022 12:43 am

happy36ers wrote:
happy36ers wrote:I'm running into one issue with Gameplay Edits - when waiting/sleeping/travelling while digesting it will not take into account digestion time and I won't gain any weight from it but will still lose weight from time passing/exercise. I think it may be a mod conflict (I have like 400+ mods installed) but am not sure exactly what would be doing it. Has been happening on a few fresh installs of Gameplay Edits and different versions, currently running 7.15.22 version. I have it set to effect Devourment weight, not vanilla, and I am running it with World Interactions, Sounds Plus, Misc Morphs and Cacame's Acid Levels addons. If anyone else is having this issue or if anyone has any idea why this might be happening any help would be greatly appreciated.


Just bumping this because it might have been missed, snuck in at the bottom of the last page. Still haven't had any luck fixing this, updated to 7.19.22 version and still having the same problem.


Can confirm that even after starting with a fresh install and only having Devourment, its requirements, and Gameplay Edits installed, weight from waiting/sleeping/travelling while digesting does not work properly. Will calculate it sometimes but usually never, and even when it does it's incorrect. Also seems to amplify weight lost from time passing and exercise. Seems to be an issue with the last few versions of Gameplay Edits.
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Re: QueueSD's Devourment Refactor Addons (Updated 7/19/22)

Postby QueueSD11 » Wed Aug 03, 2022 11:10 pm

Glupy wrote:Hello, I have a quick question about Devourement World interaction.

I could see in a video, once swallowed, we can hear the npc talking/laugh to us but on my side, I just have the subtitles. Is it because I'm using the game in French that I can't hear the English dubbing or is it something I did wrong..

Thanks in advance.


Voices should work no matter the language you picked. Since you get subtitles that means the only thing wrong is the audio files. I remember one of your earlier posts mentioned replacing them, as doing this could lead to that bug.

happy36ers wrote:
happy36ers wrote:
happy36ers wrote:I'm running into one issue with Gameplay Edits - when waiting/sleeping/travelling while digesting it will not take into account digestion time and I won't gain any weight from it but will still lose weight from time passing/exercise. I think it may be a mod conflict (I have like 400+ mods installed) but am not sure exactly what would be doing it. Has been happening on a few fresh installs of Gameplay Edits and different versions, currently running 7.15.22 version. I have it set to effect Devourment weight, not vanilla, and I am running it with World Interactions, Sounds Plus, Misc Morphs and Cacame's Acid Levels addons. If anyone else is having this issue or if anyone has any idea why this might be happening any help would be greatly appreciated.


Just bumping this because it might have been missed, snuck in at the bottom of the last page. Still haven't had any luck fixing this, updated to 7.19.22 version and still having the same problem.


Can confirm that even after starting with a fresh install and only having Devourment, its requirements, and Gameplay Edits installed, weight from waiting/sleeping/travelling while digesting does not work properly. Will calculate it sometimes but usually never, and even when it does it's incorrect. Also seems to amplify weight lost from time passing and exercise. Seems to be an issue with the last few versions of Gameplay Edits.


I'm confused as well as things seem to be working fine on my end after looking through it. With the player's weight gain enabled, skipping time would give the remaining weight from digesting prey.
I'd want to chock up to the creation kit bending the rules again but idk. I recompiled the code for that stuff in the latest update while I looked at it. Hopefully it works.
Check out my addons for Devourment Refactor: viewtopic.php?f=79&t=61658
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Re: QueueSD's Devourment Refactor Addons (Updated 8/3/22)

Postby DarkRain » Thu Aug 04, 2022 12:31 am

This is amazing! :-D
but after the items are digested, only the sound of defecation is played. Is it possible to make a scatpile appear after digesting food?
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Re: QueueSD's Devourment Refactor Addons (Updated 8/3/22)

Postby mauler158 » Thu Aug 04, 2022 9:44 am

Always glad to see an update. i'd love to see some devourment questing in the future, perhaps dark brotherhood style contracts or a namira crossover. Thanks for all the hard work.
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Re: QueueSD's Devourment Refactor Addons (Updated 8/3/22)

Postby inheritt593 » Sun Aug 07, 2022 4:43 pm

QueueSD11 wrote:QueueSD11's Devourment Refactor Addons for Skyrim SE / AE

Does this mean that Devourment Refactor works with AE now or does it still need to be SE because of Net Script Framework? Sorry, just making sure before I do a lot of modding.
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Re: QueueSD's Devourment Refactor Addons (Updated 8/3/22)

Postby QueueSD11 » Thu Aug 11, 2022 3:45 pm

DarkRain wrote:This is amazing! :-D
but after the items are digested, only the sound of defecation is played. Is it possible to make a scatpile appear after digesting food?


If I can add it, then sure.

mauler158 wrote:Always glad to see an update. i'd love to see some devourment questing in the future, perhaps dark brotherhood style contracts or a namira crossover. Thanks for all the hard work.


In the future I'd like to dive into quests. Your idea could even work for the Dark Brotherhood, like giving a bonus for "disposing" of the body.

inheritt593 wrote:
QueueSD11 wrote:QueueSD11's Devourment Refactor Addons for Skyrim SE / AE

Does this mean that Devourment Refactor works with AE now or does it still need to be SE because of Net Script Framework? Sorry, just making sure before I do a lot of modding.


There's an experimental AE version being developed right now, I realize now I didn't include the link in the main description.
Check out my addons for Devourment Refactor: viewtopic.php?f=79&t=61658
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Re: QueueSD's Devourment Refactor Addons (Updated 8/3/22)

Postby inheritt593 » Thu Aug 11, 2022 4:22 pm

QueueSD11 wrote:There's an experimental AE version being developed right now, I realize now I didn't include the link in the main description.

Oh, awesome! This is great since the last time I tried rolling back the game to Special Edition it turned into a disaster. XD Hopefully its development is going well.
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