pointless100 wrote:Excited that this has it’s own thread now! I’m sorry if this has been asked or addressed elsewhere, but as I mentioned in the old thread - discord is not accessible where I live (and partially my fault for not taking the time to set up a more reliable VPN).
I was wondering if someone could explain what the code conditionals are for the “absorbing” and standard “full” tags are. I’ve had characters with large size differentials display their absorbing images instead of the full images when eating smaller characters. If it’s just belly size related does that mean we could add an extra image conditional without much difficulty to also have an “extra full” or “double full” type conditional when a character has consumed more than one character?
Additionally, the “gain” images seem to pop up rather quick for my taste in some play throughs. Wondering if someone could explain strategies for best controlling that? At what point is a character considered “gained” and what weight gain settings would one have to set to have a character switch to those images after say 1, 2, or 3 standard prey? Is it also possible to have a second gain threshold? The idea of watching a character progress to full plumpness (with a couple stages in-between) from weight gain sounds fun.
Thanks so much for adding the "womb" and "bowels" tag I recommended in the old thread. Game changer for creatures like Lamias and Centaurs
I second the wish for more detail with the "absorb" and "full" tags, as I have also seen some shenanigans with them. As for "Gain" it seems like
any weight gain will trigger them, and cause the character to stick with them. At the very least it is the default amount of weight gain from a single prey in my experience. I personally would just turn it off in the game options (done by putting the sliders to zero), and simply enable it when it seems right (though I typically use fewer characters with reformation on nowadays, so perhaps it might be easier for me to determine a time which feels right, rather than a large or cycling cast).