wariodude128 wrote:(Reposting in response to what you said about doing the B option and about being open to crazy ideas)
If the ship is what you use in battle, it creates some unique opportunities in terms of equipment and items as well as what your special moves or "magic" might be. Instead of armor, you equip better ship plating. Instead of better weapons, you equip stronger/more powerful rockets/missiles/lasers. Instead of potions, you use repair kits to fill your hull points (HP) back up. When you level up, the hull points go up because the crew strengthened the ship due to experience with the ship. If the HP goes to 0, normally or by surrendering, the ship gets boarded and the last thing you see is you getting vored. Whether you see that in first or third person depends on which you prefer and what kind of vore said alien species is.
Plan is for space (in my head right now) to use your ship and person for battle - setting up a ship combat system is so much easier than a player character system that it wouldn’t be a huge stretch to have both. Plus, having them overlap mechanically (the damage to your ship’s exterior causes screen-shake inside the ship) would be a simple matter of using global variables C:
So picture it as walking around on your ship, and when you sit in the command chair you switch to a ship view of sorts? If I ensure both are persistent, then there can be things going on outside and in, without needing to do any impossible code or anything
though your idea is a pretty interesting one as well, it also wouldn’t be hard to make in theory! Just a simple ship combat system and a Vore-themed lose condition - be good with an artist to make the lose conditions as big fancy images. I might be able to make something like that as practice or a prototype for the ship system