Link to the trailer: https://youtu.be/6XQ7tjBlFxw
The progress is coming along well, the Lust boss fight is all programmed in and complete. All that's left now is the music, cutscene and opening the new tier for NPCs in the game.
Meanwhile I'll post a sneak peak GIF of Alma so you guys can see the rest in action by devouring an absurd amount of demons.
If you want to play with the new weight tier right now and battle lust in the new domain you can join my patreon to get an early build!
You can find the game on my itch.io page:
https://rsbh.itch.io/glut-tonne-demon
For discussions you can head to the Weight Gaming Forum here:
https://forum.weightgaming.com/t/glut-t ... oter/32785
If you like the game and want to support it, you can become a patron:
https://www.patreon.com/RSBH
Patrons get to see exclusive concept art for bosses and vote on what features will be worked on next. So if you're interested head on over there and join the discord!
Story Ideas:
The basic premise of the story I have so far is a war between the seven deadly sins, with you, the player playing as the avatar of Gluttony. As the avatar of Gluttony you serve the lord of Gluttony in taking down the other 6 Sins that have enjoyed a position of superiority to your lord. Each Sin will have a unique dungeon and boss arena. Each of the Sins could also have their own unique player death animation. (e.g. Lust having a unbirth related finisher)
Developing the story side of things will take a long time to implement into the game, but in the mean time I hope to give patrons a sneak peek into the concept art and hopefully involve everyone in the creation process as well. While not everything is going to be practical to implement many ideas can definitely make it to the actual game. It will take a lot of time and effort as the game is being developed solo.
Hopes for the V-1.0 release
By the end of this project I would like to have 6 or so levels with unique end bosses that players can playthrough and perhaps some small cutscenes or dialogue for the story beats. The core gameplay should stay just as action packed and focused (Don't want to fall into the trap of feature creep). While the enemies, levels and bosses will provide more variety.