Vore War V42B (updated 9/13/23)
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
Re: Vore War V42B (updated 9/13/23)
I wanted to ask for information. there is a way to skip movement in AI turns in the strategic board only when they are not in sight?
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Abelus - Been posting for a bit
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Re: Vore War V42B (updated 9/13/23)
So while I am continuing work on the Komodo redux sprite sheets, don't worry it is coming. I thought it would be fun to try and update one of the older sprite renditions and I landed on the Hippos... because they deserve some much needed love and well.
You decide for yourself.
You decide for yourself.
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Yerving - New to the forum
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Re: Vore War V42B (updated 9/13/23)
Found a new one, An enemy leader ate some of my wisp and got cornered later in the fight. He got eaten via Unbirth and the turn he died he was reborn as a Youko and remained a leader on my side. I now have TWO leaders.
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Dragonlord - Somewhat familiar
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Re: Vore War V42B (updated 9/13/23)
Yerving wrote:So while I am continuing work on the Komodo redux sprite sheets, don't worry it is coming. I thought it would be fun to try and update one of the older sprite renditions and I landed on the Hippos... because they deserve some much needed love and well.
You decide for yourself.
As the original author of both komodos and hippos I do have to admit you're making them look amazing with your rework. I wish you good luck.
- Micadi
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Re: Vore War V42B (updated 9/13/23)
My game is currently in a state that is practically unplayable. For some reason I am completely unable to recruit new soldiers as the button to do so is just gone.
- FoxGirlFan
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Re: Vore War V42B (updated 9/13/23)
AssumedPseudonym wrote: So I have to ask: How is Unity’s latest round of lolwuttery going to affect the game?
I know it's probably been answered. But I'll give my take on it before.
Mean and projected term; no. It's a free game, unlikely to generate a 'sizable' revenue. Thus it's 'safe' for now.
Medium-to-long term, as Unity has altered the deal... Pray, they don't alter it further, to be spiteful retroactively and all.
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I mean ergo. It won't affect this project. But that said, there's a chance it could be safer porting to another game engine.
In the end, it's up to the OP/dev to consider their options, moving forward. More so with how Unity's likely got a shredded reputation that'd be nigh impossible to recover from in the long term.
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LemonBarb - Been posting for a bit
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Re: Vore War V42B (updated 9/13/23)
Manchura wrote:check if you have race overrides applied, those also can change things even if the base content is set to something else
Race overrides? You mean like using the cheat menu to replace one race with another? I've been doing that since Aurilika was the one developing this game and never had issues with it until recently.
Passionate advocate of female prey. As well as a passionate advocate of male preds to eat those ladies~ Though other preds are acceptable as well.
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DevourerOfLolis - Participator
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Re: Vore War V42B (updated 9/13/23)
DevourerOfLolis wrote:Manchura wrote:check if you have race overrides applied, those also can change things even if the base content is set to something else
Race overrides? You mean like using the cheat menu to replace one race with another? I've been doing that since Aurilika was the one developing this game and never had issues with it until recently.
no, in the race editor
- Manchura
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Re: Vore War V42B (updated 9/13/23)
Youko + Summon Book has some kinda busted interactions. You can eat your own summons and recover more mana than you spent to summon them thanks to mana drain while also getting a whisp out of the deal. In fact, if you can find a situation towards the end of the battle where the enemy can't touch you (either cause of auto surrender or the remaining opponent can't outdamage your healing, which isn't hard to do), you can just sit there eating your own summons and getting infinite exp, potentially feeding the spawned whisps to allies to give them some exp. With scaling exp based on level difference, the exp gained will also ramp up further since summons levels are based on your exp (not level) so the level gap between summoner and summon will grow. Furthermore, getting a high level youko summoner and eating your own summons will also provide you with an infinite source of high level whisps for potential armies or garrisons.
Personally, I think the Create Spawn trait should just not work on summons. Hell, I'd also like for an option (probably through a trait, but maybe a menu option) to have spawns disappear after battle like summons. There are plenty of times where I have to spend a bunch of extra time at the end of battle waiting for whisp spawns and disposing of them cause I don't want them clogging up my armies/villages, as well as cases where I want to give a monster race the ability to make spawns for fights but don't want the summons patching holes in their armies or making additional armies.
Aside from this, I really like the Youko, both functionally and as a concept. Would be cool to potentially see more leader specific races in the future.
Personally, I think the Create Spawn trait should just not work on summons. Hell, I'd also like for an option (probably through a trait, but maybe a menu option) to have spawns disappear after battle like summons. There are plenty of times where I have to spend a bunch of extra time at the end of battle waiting for whisp spawns and disposing of them cause I don't want them clogging up my armies/villages, as well as cases where I want to give a monster race the ability to make spawns for fights but don't want the summons patching holes in their armies or making additional armies.
Aside from this, I really like the Youko, both functionally and as a concept. Would be cool to potentially see more leader specific races in the future.
- WhatTheNani
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Re: Vore War V42B (updated 9/13/23)
Yerving wrote:So while I am continuing work on the Komodo redux sprite sheets, don't worry it is coming. I thought it would be fun to try and update one of the older sprite renditions and I landed on the Hippos... because they deserve some much needed love and well.
You decide for yourself.
man, this made me remember most of the old races still use the old low res sprites instead of the newer one they were slowly being update to, only goblins and humans got them... *sigh* maybe one day
- Manchura
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Re: Vore War V42B (updated 9/13/23)
Manchura wrote:man, this made me remember most of the old races still use the old low res sprites instead of the newer one they were slowly being update to, only goblins and humans got them... *sigh* maybe one day
GreenSlime nearly worked himself to death on the sprites for this game, so it's no surprise he burned out after a while.
Micadi also put in metric ton of work on the sprites and is responsible for nearly a third of the races in the game. They may or may not be coming back in some form or another, but it's not my place to say.
Long story short, spriting is a lot of work. It's a lot more work than people think it is, and if the muse isn't there then there's nothing to be done. You can't force art
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Flame_Valxsarion - Participator
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