Vore War V42B (updated 9/13/23)

Forum for the Vore games, and other downloads
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.

Use Looking for master thread when you are not posting about an existing game.

Re: Vore War V42B (updated 9/13/23)

Postby Abelus » Mon Sep 18, 2023 6:55 am

I wanted to ask for information. there is a way to skip movement in AI turns in the strategic board only when they are not in sight?
User avatar
Abelus
Been posting for a bit
 
Posts: 29
Joined: Tue Dec 19, 2017 8:26 pm
Location: Italy

Re: Vore War V42B (updated 9/13/23)

Postby Yerving » Mon Sep 18, 2023 5:19 pm

So while I am continuing work on the Komodo redux sprite sheets, don't worry it is coming. I thought it would be fun to try and update one of the older sprite renditions and I landed on the Hippos... because they deserve some much needed love and well.

You decide for yourself.
Attachments
HippoOriginal.PNG
HippoOriginal.PNG (33.08 KiB) Viewed 594 times
bild_2023-09-19_001805126.png
bild_2023-09-19_001805126.png (12.94 KiB) Viewed 594 times
User avatar
Yerving
New to the forum
 
Posts: 7
Joined: Tue Jan 31, 2017 4:11 am

Re: Vore War V42B (updated 9/13/23)

Postby Dragonlord » Tue Sep 19, 2023 12:29 am

Found a new one, An enemy leader ate some of my wisp and got cornered later in the fight. He got eaten via Unbirth and the turn he died he was reborn as a Youko and remained a leader on my side. I now have TWO leaders.
User avatar
Dragonlord
Somewhat familiar
 
Posts: 158
Joined: Sat Nov 08, 2008 12:00 am

Re: Vore War V42B (updated 9/13/23)

Postby Micadi » Tue Sep 19, 2023 11:51 am

Yerving wrote:So while I am continuing work on the Komodo redux sprite sheets, don't worry it is coming. I thought it would be fun to try and update one of the older sprite renditions and I landed on the Hippos... because they deserve some much needed love and well.

You decide for yourself.


As the original author of both komodos and hippos I do have to admit you're making them look amazing with your rework. I wish you good luck.
Micadi
Been posting for a bit
 
Posts: 27
Joined: Tue Nov 12, 2019 7:00 am

Re: Vore War V42B (updated 9/13/23)

Postby FoxGirlFan » Wed Sep 20, 2023 5:50 am

My game is currently in a state that is practically unplayable. For some reason I am completely unable to recruit new soldiers as the button to do so is just gone.
FoxGirlFan
New to the forum
 
Posts: 1
Joined: Wed Sep 20, 2023 5:45 am

Re: Vore War V42B (updated 9/13/23)

Postby LemonBarb » Wed Sep 20, 2023 12:22 pm

AssumedPseudonym wrote: So I have to ask: How is Unity’s latest round of lolwuttery going to affect the game?

I know it's probably been answered. But I'll give my take on it before.

Mean and projected term; no. It's a free game, unlikely to generate a 'sizable' revenue. Thus it's 'safe' for now.

Medium-to-long term, as Unity has altered the deal... Pray, they don't alter it further, to be spiteful retroactively and all.

-

I mean ergo. It won't affect this project. But that said, there's a chance it could be safer porting to another game engine.

In the end, it's up to the OP/dev to consider their options, moving forward. More so with how Unity's likely got a shredded reputation that'd be nigh impossible to recover from in the long term.
User avatar
LemonBarb
Been posting for a bit
 
Posts: 29
Joined: Sat Oct 03, 2020 10:46 am

Re: Vore War V42B (updated 9/13/23)

Postby DevourerOfLolis » Wed Sep 20, 2023 1:53 pm

Manchura wrote:check if you have race overrides applied, those also can change things even if the base content is set to something else

Race overrides? You mean like using the cheat menu to replace one race with another? I've been doing that since Aurilika was the one developing this game and never had issues with it until recently.
Passionate advocate of female prey. As well as a passionate advocate of male preds to eat those ladies~ Though other preds are acceptable as well.
User avatar
DevourerOfLolis
Participator
 
Posts: 212
Joined: Sun Sep 16, 2018 8:21 pm

Re: Vore War V42B (updated 9/13/23)

Postby Manchura » Wed Sep 20, 2023 6:38 pm

DevourerOfLolis wrote:
Manchura wrote:check if you have race overrides applied, those also can change things even if the base content is set to something else

Race overrides? You mean like using the cheat menu to replace one race with another? I've been doing that since Aurilika was the one developing this game and never had issues with it until recently.

no, in the race editor
Manchura
Somewhat familiar
 
Posts: 68
Joined: Tue Apr 21, 2015 7:02 pm

Re: Vore War V42B (updated 9/13/23)

Postby WhatTheNani » Thu Sep 21, 2023 1:13 am

Youko + Summon Book has some kinda busted interactions. You can eat your own summons and recover more mana than you spent to summon them thanks to mana drain while also getting a whisp out of the deal. In fact, if you can find a situation towards the end of the battle where the enemy can't touch you (either cause of auto surrender or the remaining opponent can't outdamage your healing, which isn't hard to do), you can just sit there eating your own summons and getting infinite exp, potentially feeding the spawned whisps to allies to give them some exp. With scaling exp based on level difference, the exp gained will also ramp up further since summons levels are based on your exp (not level) so the level gap between summoner and summon will grow. Furthermore, getting a high level youko summoner and eating your own summons will also provide you with an infinite source of high level whisps for potential armies or garrisons.

Personally, I think the Create Spawn trait should just not work on summons. Hell, I'd also like for an option (probably through a trait, but maybe a menu option) to have spawns disappear after battle like summons. There are plenty of times where I have to spend a bunch of extra time at the end of battle waiting for whisp spawns and disposing of them cause I don't want them clogging up my armies/villages, as well as cases where I want to give a monster race the ability to make spawns for fights but don't want the summons patching holes in their armies or making additional armies.

Aside from this, I really like the Youko, both functionally and as a concept. Would be cool to potentially see more leader specific races in the future.
WhatTheNani
Somewhat familiar
 
Posts: 75
Joined: Fri Aug 23, 2019 11:21 pm

Re: Vore War V42B (updated 9/13/23)

Postby Manchura » Fri Sep 22, 2023 6:05 pm

Yerving wrote:So while I am continuing work on the Komodo redux sprite sheets, don't worry it is coming. I thought it would be fun to try and update one of the older sprite renditions and I landed on the Hippos... because they deserve some much needed love and well.

You decide for yourself.

man, this made me remember most of the old races still use the old low res sprites instead of the newer one they were slowly being update to, only goblins and humans got them... *sigh* maybe one day
Manchura
Somewhat familiar
 
Posts: 68
Joined: Tue Apr 21, 2015 7:02 pm

Re: Vore War V42B (updated 9/13/23)

Postby Flame_Valxsarion » Sat Sep 23, 2023 12:27 am

Manchura wrote:man, this made me remember most of the old races still use the old low res sprites instead of the newer one they were slowly being update to, only goblins and humans got them... *sigh* maybe one day

GreenSlime nearly worked himself to death on the sprites for this game, so it's no surprise he burned out after a while.
Micadi also put in metric ton of work on the sprites and is responsible for nearly a third of the races in the game. They may or may not be coming back in some form or another, but it's not my place to say.
Long story short, spriting is a lot of work. It's a lot more work than people think it is, and if the muse isn't there then there's nothing to be done. You can't force art
User avatar
Flame_Valxsarion
Participator
 
Posts: 163
Joined: Fri Oct 03, 2008 11:00 pm
Location: Over yonder, in a country nobody likes.

Previous

Return to Vore game

Who is online

Users browsing this forum: Alkanya, Antigone, ChaseLee, chrono2207, Cimenamontoastbread, dagar, danmatt, derpon, gandalf, GurglingGoodness, HazeHero, jada2, jawswhite, Jccb, Jimmeyboy117, Joey25810, JofDragon, KubaRenta, milo4x, mistermadness, Ragdenrog, ragnyan, sirlord3, the34o, Vor3ronika, wenqing4u, xdouLv116, Yeet556677