Vo_Checkers(2026/10/2 update)

Forum for the Vore games, and other downloads
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.

Use Looking for master thread when you are not posting about an existing game.


You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.

We also run a discord server with a dedicated vore game promotion and discussion forum, see Eka's Portal Official Creator and community server

Vo_Checkers(2026/10/2 update)

Postby Dipole (mention) » Sat Jun 14, 2025 4:29 am

The new version. The progression mechanism has been changed, and sounds have been added. There are 4 decks available. You can add your own and share them here if you feel like it. I don't remember what else I added, there are a lot of changes, like this is the final version, it only remains to add decks, but I don't know if there will be enough interested parties for this.

https://mega.nz/file/fN8RmBzR#yEYe3eywv ... hkzX6Emnw8
https://discord.gg/4CGXNkDnz

21342.PNG


Old text:
Spoiler: show

I rewrote the code using grock and finally made the pawn sprites (only white ones for now and only 5 sizes.) The vore mechanics have been improved, now with full bellies. The choice of pawn deck is available. White and inverted at the moment. Anyone can create and use their own images, just throw a folder with them in "images" while keeping the naming structure. The size of the images is not important, only the format (png)
Mega:https://mega.nz/file/OR8Fjarb#9FlDfpDPpX3iG3Y_GzAnrl0eWLYejcsc4KW_tW0F0dc

Old text:
[spoiler]Greetings! Some time ago, I saw the art of "gluttonous" chess and I had an idea: I want to play them! But for that, I'll have to create this game myself... But it's difficult, and I can't play chess, so I make checkers... The idea was simple: when you eat an opponent's pawn, change the texture of the pawn... But I don't know much about programming, and I'm too lazy to learn... and I made the AI create a game... And it wasn't easy either, he was constantly trying to break the game, not to mention that I needed to find the right tool. And so, after more than 900 attempts and three days later, I got something similar to what I was looking for. At the moment, numbers are used as textures for pawns, because it was not possible to force the AI to create something necessary ... (The Internet does not know what a checker girl or a pawn girl is).I can only hope that some ̶c̶r̶a̶z̶y̶ ̶ enthusiast will do it for me.... or I'll learn to draw myself. Requires 24 sprites for red and 24 for black pawns. It's the same for queens... Well, it's easier here, add crowns and wings to the pawns (48 TIMES!!!)

I'm attaching two archives: open source (it won't run without python and Pygame installed) and converted to exe. I hope some of you like it.

Open https://mega.nz/file/fclWUQJI#dNEcDtz8kBPu1nD-6PUZamm1EedJIV_WBGteNIjRSbY
EXE https://mega.nz/file/mdVCgYbY#H3QT5tbN8EhN_KOWY1aJCQP6rX2VVSTuNI2Hx03goVU

Ch.PNG
Ch.PNG (76.8 KiB) Viewed 18799 times

Old screen:
Spoiler: show
1.PNG
1.PNG (44.89 KiB) Viewed 8698 times

2.PNG


Frisk from undertale mod: https://mega.nz/file/DI8lGAgK#W7y9f6dQbZXuUblI_lRWJ2Fqem5FKs_i76uv3REuI8Q
Last edited by Dipole on Fri Oct 02, 2026 2:48 pm, edited 11 times in total.
Dipole
(mention)
New to the forum
 
Posts: 13
Joined: Mon Jul 06, 2020 7:19 am

Re: Vore_Checkers

Postby luklukluk40 (mention) » Sat Jun 14, 2025 5:22 am

What do you need exactly for the pawns and queens? I mean how big the images have to be and what would the images even be?
User avatar
luklukluk40
(mention)
Somewhat familiar
 
Posts: 111
Joined: Sat Oct 27, 2012 5:26 pm

Re: Vore_Checkers

Postby ryanshowseason3 (mention) » Sat Jun 14, 2025 7:11 am

Welp... Guess I should say something...

At the risk of sounding like I'm gatekeeping...

Having an AI write your game for you is not great.

I'm going to ignore the environmental argument though I acknowledge it's existence when 900 iterations were used.

What I'm more concerned about is the fact that if the creator admittedly doesn't know how to program they are equally ill equipped to identify harmful or malicious code inserted by the AI.

Depending on the site used I might be worried about coin miners inserted into the code or bot farming. There would be nothing stopping an untoward agent host from tacking on this kind of code if the user doesn't know what they're looking at and just copying and pasting it. Heck it could do it with a sneaky import statement and slip past someone who knows what they're doing.

And even if the site it is on the up and up the ai might add unnecessary features without your knowledge like inserting data into the windows registry or unprovoked creation of files that eventually fill a hard drive. A lot could go wrong unintentionally.

This kind of thing seems like a risk not quite as bad as downloading a file from a complete new account. But definitely some riskiness if the creator openly admits they don't know how to program at all.

Consider open source projects made by experts. They often have legal disclaimers that the use of their code may cause unintended harm and they are not responsible for it.
User avatar
ryanshowseason3
(mention)
???
 
Posts: 2645
Joined: Thu Jan 05, 2006 12:00 am

Re: Vore_Checkers

Postby Matteo42 (mention) » Sat Jun 14, 2025 9:08 am

Frankly, your best bet might be to learn to either draw or manip existing character images while giving credit to the original creator. There might be someone willing to draw them for you, but it shouldn't be a go-to solution.

As for the code, well, here as well, getting a grasp on the basics of programming is basically required. As Ryan brought up, right now there's no telling what kind of unholy shit chat gpt has spilled into a script. There could be a `delete system32` function for all we know. (Keep in mind, chat gpt sure as hell doesn't know what it's doing). It's highly unsafe and I strongly disapprove of publishing it without having anyone - and especially yourself, given the fact you had it made - know what's going on in there. People may run it if they wish, that's not my problem.

I don't mean to discourage you from making stuff you'd like to see, even if I sound like it. Creating is a huge, huge source of happiness for a ton of people. If I came off as, uh, rude, sorry about that. More people making games in this community is awesome, but there needs to be a minimum bar set IMO, especially with games. Unsafe, unchecked, unsupervised code made by chat gpt is just not something that should be shared.
womp womp
User avatar
Matteo42
(mention)
Somewhat familiar
 
Posts: 90
Joined: Sat Aug 08, 2020 9:38 pm

Re: Vore_Checkers

Postby Dipole (mention) » Sat Jun 14, 2025 9:32 am

luklukluk40 wrote:What do you need exactly for the pawns and queens? I mean how big the images have to be and what would the images even be?

1024x1024 pixels will be fine. Initially, the cell was 100 by 100, but now scaling is built in, so any square will be placed. Otherwise, rectangles are also possible, but you will have to correct the code, there is nothing complicated there. As for the pawn, then... It's just humanization. anything you can think of... as for my idea, so far only a stepped skirt and a cap with a bubon. The queen is just a pawn with a crown and wings, which symbolizes her royalty and mobility on the playing field. That's what I managed to get for the red pawn today, even though I'm not happy with the result:
Spoiler: show
2a502271-0f27-45bf-b360-57dedfffcc65_d6015d569f5e4da7be05c1d8af339f67_0_1749904226.png

18ab59df-4e2b-4ba0-9323-860eb662cef3_f12cbd32115c4fcb98539d615c6732a8_0_1749887672.png

44e312e4-16cf-47ca-bd90-8e0981e18251_49061a400d33412b8e262e1a6a2e2eb1_0_1749902746.png

Every time I ask the AI to fix something... at best, he does this and changes something else arbitrary. So I'm going to cut it all into details, leaving only what I like... and then draw bellies on top of that. It's an amateur hack, but so far it seems to me one of the best options.
Dipole
(mention)
New to the forum
 
Posts: 13
Joined: Mon Jul 06, 2020 7:19 am

Re: Vore_Checkers

Postby Dipole (mention) » Sat Jun 14, 2025 10:59 am

Matteo42 wrote:Unsafe, unchecked, unsupervised code made by chat gpt is just not something that should be shared.

I may have misled you, but I'm 95% confident in the security of the code. I used the code that is publicly available in several sources as a basis, added texture logic with the help of AI and fixed the errors caused by it. I apologize for the fact that my little impromptu act causes so much concern, but if it were dangerous, it would hit me first,testing the game over and over again. AI is a cross between a tool and an animal that I can give orders to in the hope that it will carry them out. This is by no means a substitute for real art and craft (maybe just yet, but I don't believe it will ever replace it completely).
Dipole
(mention)
New to the forum
 
Posts: 13
Joined: Mon Jul 06, 2020 7:19 am

Re: Vore_Checkers

Postby LobsterMaster (mention) » Sat Jun 14, 2025 11:16 am

There wasn't any vore art in this but I did enjoy the 10 odd minutes playing checker
User avatar
LobsterMaster
(mention)
Somewhat familiar
 
Posts: 124
Joined: Wed Aug 11, 2021 6:41 pm

Re: Vore_Checkers

Postby FurFoxar (mention) » Sat Jun 14, 2025 11:24 am

Alright !
Had a look over, the code is not offensivly bad, but the project clearly need some basic dev knowledge if you want to go beyond what you have.

This is an impressive feat, for someone without prior coding knowledge. The game works, the AI is workable (if a bit dumb), pictures change as expected, and queens seem to be working as expected. As for nitpicks: I know checkers _need_ you to take when you can, but a visual aid (like a small glowing indicator) would help figure out which one(s) need to do their move. I'd also add some sounds (esp. because it's hard to do, and a good exercise).
Otherwise, the game work nicely.

As for other advice, do what you will with it:

Code Advice:
- Learn some python programming and git/code-versionning. It will help on the long run. Also, learn to use a python project manager (like uv or poetry), it will help tremendously for managing spiraling dependencies and sharing the code with others.
- Split the code. You've got a lot going on in one module (files in python are called "modules") and splitting will help in the long run (and is overall good practice). I'd advice splitting as such: Put the draw logic (all the "draw squares and pictures") in their own module. Put the "game logic" (figure valid moves, AI stuff) in one module and finally the "game initialisation" (basically a "main") in its own module.
- Add some logging, learn to use the python logging module. It will help debugging
- The code you have is workable. It's a good start, and you can "learn by hacking" from it. Try fiddling with it, check how and why things are working, and try your hand at making some changes with minimal chatGPT help.
- ChatGPT, however is a cool buddy to have on the side to ask questions to, they have a workable knowledge of python's doc and git commands.

Picture advice:
- Kisekae (even though I don't like the output) is a very simple tool to make anime-style visuals/characters. There are guides somewhere on here to make vore variations
- You can also use free "symbolic" graphics. https://game-icons.net/ is a good resource for that, so is https://www.kenney.nl/assets for free assets. I think there are also some vore game assets on the forums.
- Pixel art is somewhat easy to do. Making some very simple vore graphics in paintDotnet/gimp
- If you really want to go the AI route, beware that current models are hard to wrangle, and you'll probably spend more time trying to get something good than making it yourself or using simple assets.

Overall, the code is not awful. It's very barebone (and not what I would have done) but there's nothing dangerous or untoward in the "open" version.
Please excuse my bad speilling... English is not my first language. Thanks !
User avatar
FurFoxar
(mention)
Been posting for a bit
 
Posts: 34
Joined: Tue Nov 01, 2011 11:16 am

Re: Vore_Checkers

Postby Dipole (mention) » Sat Jun 14, 2025 1:43 pm

FurFoxar wrote:Alright !
Had a look over, the code is not offensivly bad, but the project clearly need some basic dev knowledge if you want to go beyond what you have.

This is an impressive feat, for someone without prior coding knowledge. The game works, the AI is workable (if a bit dumb), pictures change as expected, and queens seem to be working as expected. As for nitpicks: I know checkers _need_ you to take when you can, but a visual aid (like a small glowing indicator) would help figure out which one(s) need to do their move. I'd also add some sounds (esp. because it's hard to do, and a good exercise).
Otherwise, the game work nicely.

I look at the big man in admiration. Seriously, thanks for participating. It's like I've been given a quality mark.Thanks for the tips as well. Maybe I'll use them.
LobsterMaster wrote:There wasn't any vore art in this but I did enjoy the 10 odd minutes playing checker

I'm glad you enjoyed it!
Dipole
(mention)
New to the forum
 
Posts: 13
Joined: Mon Jul 06, 2020 7:19 am

Re: Vore_Checkers

Postby luklukluk40 (mention) » Sun Jun 15, 2025 2:57 am

This I made with AI before your message:
874621404497079259.png
874623431721667009.png
874625961457369444.png
874628898141293764.png



This I made with your design as a base (AI):
874884771891703999.png
874885960523893268.png
874891137033184379.png
874891403321159880.png
874892322444172506.png
874893172847706979.png


Queens:
874893954531764264.png
874893954531764265.png



I can't make a straight line for my life but I know how to use AI in tensor art and a bit of GIMP to do edits and manips.
User avatar
luklukluk40
(mention)
Somewhat familiar
 
Posts: 111
Joined: Sat Oct 27, 2012 5:26 pm

Re: Vore_Checkers

Postby Dipole (mention) » Sun Jun 15, 2025 3:25 am

luklukluk40 wrote:I can't make a straight line for my life but I know how to use AI in tensor art and a bit of GIMP to do edits and manips.

your images look interesting. Nothing prevents you from making your own version of the image collection, or even testing what is already ready in the game by replacing files with numbers. You can also change the board extension to fit your screen by opening the file in notepad... Oh yes, it's only in the open version. I also show you what I managed to get yesterday:

Spoiler: show
1.png

3.png

2.png


Also, perhaps you can suggest an AI to edit the image? so far, everything I've found either changes the image completely or acts slowly and rejects almost every request. I'm surprised that I managed to make a second image, but subsequent attempts were rejected (I used this site from several browsers : https://gptimage.ai )
Last edited by Dipole on Mon Jun 16, 2025 4:44 am, edited 1 time in total.
Dipole
(mention)
New to the forum
 
Posts: 13
Joined: Mon Jul 06, 2020 7:19 am

Re: Vore_Checkers

Postby luklukluk40 (mention) » Sun Jun 15, 2025 3:47 am

I use tensor.art to do the image. The trick is to fix the seed of the image and increase the weight of the big belly progessively, exmpl: big belly --> (big belly:1.2) --> (big belly:1.4) --> etc,

Edit:
I leavve here a guide I made for another game images to use tansor.art. Most of it should be aplicble ^^;

https://docs.google.com/document/d/1yW0 ... sp=sharing
User avatar
luklukluk40
(mention)
Somewhat familiar
 
Posts: 111
Joined: Sat Oct 27, 2012 5:26 pm

Re: Vore_Checkers

Postby Dipole (mention) » Sun Jun 15, 2025 4:28 am

luklukluk40 wrote:I use tensor.art to do the image. The trick is to fix the seed of the image and increase the weight of the big belly progessively, exmpl: big belly --> (big belly:1.2) --> (big belly:1.4) --> etc,

Edit:
I leavve here a guide I made for another game images to use tansor.art. Most of it should be aplicble ^^;

https://docs.google.com/document/d/1yW0 ... sp=sharing

thanks!
Dipole
(mention)
New to the forum
 
Posts: 13
Joined: Mon Jul 06, 2020 7:19 am

Re: Vo_Checkers.v13(2026/2/21 update)

Postby Dipole (mention) » Sat Feb 21, 2026 9:37 am

2026/2/21 update
Dipole
(mention)
New to the forum
 
Posts: 13
Joined: Mon Jul 06, 2020 7:19 am

Re: Vo_Checkers.v13(2026/2/21 update)

Postby Dipole (mention) » Sun Feb 22, 2026 12:53 pm

Dipole
(mention)
New to the forum
 
Posts: 13
Joined: Mon Jul 06, 2020 7:19 am


Return to Vore game