https://mega.nz/file/fN8RmBzR#yEYe3eywv ... hkzX6Emnw8
https://discord.gg/4CGXNkDnz
Old text:
Old screen:
Frisk from undertale mod: https://mega.nz/file/DI8lGAgK#W7y9f6dQbZXuUblI_lRWJ2Fqem5FKs_i76uv3REuI8Q
luklukluk40 wrote:What do you need exactly for the pawns and queens? I mean how big the images have to be and what would the images even be?
Matteo42 wrote:Unsafe, unchecked, unsupervised code made by chat gpt is just not something that should be shared.
FurFoxar wrote:Alright !
Had a look over, the code is not offensivly bad, but the project clearly need some basic dev knowledge if you want to go beyond what you have.
This is an impressive feat, for someone without prior coding knowledge. The game works, the AI is workable (if a bit dumb), pictures change as expected, and queens seem to be working as expected. As for nitpicks: I know checkers _need_ you to take when you can, but a visual aid (like a small glowing indicator) would help figure out which one(s) need to do their move. I'd also add some sounds (esp. because it's hard to do, and a good exercise).
Otherwise, the game work nicely.
LobsterMaster wrote:There wasn't any vore art in this but I did enjoy the 10 odd minutes playing checker
luklukluk40 wrote:I can't make a straight line for my life but I know how to use AI in tensor art and a bit of GIMP to do edits and manips.
luklukluk40 wrote:I use tensor.art to do the image. The trick is to fix the seed of the image and increase the weight of the big belly progessively, exmpl: big belly --> (big belly:1.2) --> (big belly:1.4) --> etc,
Edit:
I leavve here a guide I made for another game images to use tansor.art. Most of it should be aplicble![]()
https://docs.google.com/document/d/1yW0 ... sp=sharing