Pokemon: Melted Malachite v0.5 [Patreon open (Optional)]

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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Lngz (mention) » Sun Sep 27, 2026 8:45 pm

Hey Dragonom, are you okay? If something happens, we can talk about it right here.
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Turbotowns (mention) » Sun Sep 27, 2026 9:59 pm

@Lngz wrote:Hey Dragonom, are you okay? If something happens, we can talk about it right here.
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Relax, it hasn't even been a week since their last comment.
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Lngz (mention) » Mon Sep 28, 2026 12:18 pm

I'm calm, nothing's wrong, but it's not bad to worry once in a while. And I want to see if he's okay by asking. Turbotowns And thank you for answering me.
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Dragonom (mention) » Tue Sep 29, 2026 1:32 am

@Lngz wrote:Hey Dragonom, are you okay? If something happens, we can talk about it right here.
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Yea im fine lol just been busy xD cant check Eka's every day as much as I want to lmao
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Pokero (mention) » Tue Sep 29, 2026 7:17 pm

i can't find the cut tm or is it on a pokemon like charamander when you have to chose between saving the gym leader by fighting the meg mawile or feed the gym leader to it. i already defeat the gym leader.
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby SquishySofty (mention) » Tue Sep 29, 2026 7:22 pm

Pokero wrote:i can't find the cut tm or is it on a pokemon like charamander when you have to chose between saving the gym leader by fighting the meg mawile or feed the gym leader to it. i already defeat the gym leader.
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That's pretty much the end of the content past that point, since you can't acquire cut TM.
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Dragonom (mention) » Wed Sep 30, 2026 12:16 am

@Pokero wrote:i can't find the cut tm or is it on a pokemon like charamander when you have to chose between saving the gym leader by fighting the meg mawile or feed the gym leader to it. i already defeat the gym leader.
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Thats the end of the content as of rn for the demo
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Pokero (mention) » Wed Sep 30, 2026 8:55 am

when is the next update?
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Lngz (mention) » Wed Sep 30, 2026 4:25 pm

@Pokero wrote:when is the next update?
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I don't know, it could be tomorrow or the day after tomorrow. But it's best if he takes his time. He will give his own update release date. You just need to be patient for that long-awaited day to arrive for you.
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Shivan (mention) » Wed Sep 30, 2026 7:53 pm

It's very good but digesting a pokemon via unbirth crashes the game
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Dragonom (mention) » Wed Sep 30, 2026 8:35 pm

@Shivan wrote:It's very good but digesting a pokemon via unbirth crashes the game
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I am aware and I am trying to figure out what causes it
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Manchura (mention) » Wed Sep 30, 2026 8:41 pm

@Dragonom wrote:
Shivan wrote:It's very good but digesting a pokemon via unbirth crashes the game
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I am aware and I am trying to figure out what causes it
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I can partly answer that: it fails to create an egg to add to the player's inventory for some reason
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Lngz (mention) » Thu Oct 01, 2026 8:54 pm

@Manchura wrote:
Dragonom wrote:
Shivan wrote:It's very good but digesting a pokemon via unbirth crashes the game
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I am aware and I am trying to figure out what causes it
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I can partly answer that: it fails to create an egg to add to the player's inventory for some reason
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It's possible the game misinterprets it; instead of having an egg as a capture, it places it with the eliminated Pokémon, and that conflicts with the old and new code. Reincarnation doesn't exist in the original game. Well, that's what I'm saying, I don't know if I'm right.
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby SquishySofty (mention) » Thu Oct 01, 2026 9:05 pm

Lngz wrote:It's possible the game misinterprets it; instead of having an egg as a capture, it places it with the eliminated Pokémon, and that conflicts with the old and new code. Reincarnation doesn't exist in the original game. Well, that's what I'm saying, I don't know if I'm right.
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The actual Unbirth move works fine without crashes (Ignore the random ass Geodude kek), so I'm genuinely confused.
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Turbotowns (mention) » Thu Oct 01, 2026 9:06 pm

@SquishySofty wrote:
Lngz wrote:It's possible the game misinterprets it; instead of having an egg as a capture, it places it with the eliminated Pokémon, and that conflicts with the old and new code. Reincarnation doesn't exist in the original game. Well, that's what I'm saying, I don't know if I'm right.
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The actual Unbirth move works fine without crashes (Ignore the random ass Geodude kek), so I'm genuinely confused.
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So that crash only happens when unbirth is rolled from metronom?
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby SquishySofty (mention) » Thu Oct 01, 2026 9:11 pm

Turbotowns wrote:So that crash only happens when unbirth is rolled from metronom?
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Yes, but I'll have to run some tests without metronom...

... Aaaaaaand there's a crash! Here is the crash log just in case.
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby SquishySofty (mention) » Thu Oct 01, 2026 9:35 pm

An update on the Unbirth crash: Guess who fixed it? :-D

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Apparently, [005] Restore Consumable Item.rb tried to restore its held item by looking up its index in @caughtPartyIndicies. In certain sequences, the caught Pokémon was registered, but its party index returned nil instead of an integer. Attempting to index @initialItems[1] with nil caused the game to crash.

The fix? I just simply added [next if idxParty.nil?], so that it won't return nil, safely skips the item restoration step for any caught Pokémon missing a valid stored index.
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Turbotowns (mention) » Thu Oct 01, 2026 10:23 pm

@SquishySofty wrote:An update on the Unbirth crash: Guess who fixed it? :-D

oh_yeah.png

Apparently, [005] Restore Consumable Item.rb tried to restore its held item by looking up its index in caughtPartyIndicies. In certain sequences, the caught Pokémon was registered, but its party index returned nil instead of an integer. Attempting to index initialItems[1] with nil caused the game to crash.

The fix? I just simply added [next if idxParty.nil?], so that it won't return nil, safely skips the item restoration step for any caught Pokémon missing a valid stored index.
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Nice work!
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Dragonom (mention) » Thu Oct 01, 2026 11:46 pm

@SquishySofty wrote:An update on the Unbirth crash: Guess who fixed it? :-D

oh_yeah.png

Apparently, [005] Restore Consumable Item.rb tried to restore its held item by looking up its index in caughtPartyIndicies. In certain sequences, the caught Pokémon was registered, but its party index returned nil instead of an integer. Attempting to index initialItems[1] with nil caused the game to crash.

The fix? I just simply added [next if idxParty.nil?], so that it won't return nil, safely skips the item restoration step for any caught Pokémon missing a valid stored index.
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Huh. I didnt think of that lol I just simply disabled the item restore check entirely. Thanks
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Re: Pokemon: Melted Malachite v0.5 [RENAME AND RELEASE]

Postby Lngz (mention) » Fri Oct 02, 2026 3:20 pm

@SquishySofty wrote:An update on the Unbirth crash: Guess who fixed it? :-D

oh_yeah.png

Apparently, [005] Restore Consumable Item.rb tried to restore its held item by looking up its index in caughtPartyIndicies. In certain sequences, the caught Pokémon was registered, but its party index returned nil instead of an integer. Attempting to index initialItems[1] with nil caused the game to crash.

The fix? I just simply added [next if idxParty.nil?], so that it won't return nil, safely skips the item restoration step for any caught Pokémon missing a valid stored index.
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Wow, it's resolved! That's great! I got a similar result, but I'm not a programmer and I don't understand programming. I only see things logically, even if they clash with my ideas.
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