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Thinking about Vore Street

Posted by juicefox 1 year ago

 

When I made Vore Street, I had to make a lot of compromises due to the limitations of the game engine. There are so many details that I had to leave out because there was no easy way to make dialogue trees. And, unfortunately, the last update to Quest has introduced a bunch of problems that would make further development difficult, and addons like convlib are now faulty (though I’m unsatisfied with how convlib handles dialogue trees). I’ve looked into other engines, but they all have major limitations that would be very difficult to work around. It would almost be easier to make my own game engine, but I don’t have the knowledge or patience for that.

So I don’t know. I really want to flesh out that story more, but I don’t know … I also thought about doing like an RP/ask blog thing, similar to what I did here (https://aryion.com/forum/viewtopic.php?f=38&t=46641) but on tumblr. I could do like a journal thing from Michael’s perspective and talk about the world and how his hyena neighbours treat him and all the other details that had to be cut from the game. It would be all world building and predatory teasing, and family pressure to accept the fate they are forcing upon him and his resentment and hurt feelings about that; that sort of stuff.

I don’t know, it’s an idea. But I can’t decide if I should do the blog or if I want rework my game. There are a couple of scenes that I would have really liked to have added to the game (I wasn’t satisfied with the ending and I really wanted to add a next day post-vore scene), but I was burnt out and discouraged from the initial reception. I’ll have to decide whether it’s worth struggling with game engines or whether I should just try doing the blog (though, that ask director thing died pretty quick, but I enjoyed it while it lasted).

BTW, thanks Gutswimmer. I read some of the things you said about my game, and it made me really happy. After reading your comments, I feel like all the effort was actually worth it.
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Gutswimmer

Posted by Gutswimmer 1 year ago Report

Anytime, my guy. You're one of my favorite authors on this site, and no matter what endeavors on which you spend your considerable creative talent will be well worth it in my book. My personal vote goes to the blog, for no other reason than I think it will be less exhausting work trying to navigate a blog than to navigate a text adventure. If you ever do decide to do anything else in that world, I'd love to see something with the cow-lady predator and her rabbit husband who remains infatuated with her even as she devours his family under his nose, before finishing with him. But again, that's just my preference.

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juicefox

Posted by juicefox 1 year ago Report

"Gutswimmer" wrote:
My personal vote goes to the blog, for no other reason than I think it will be less exhausting work trying to navigate a blog than to navigate a text adventure.

Hmm, I tried my best to make the game as easy to play as possible. Unfortunately, I could not make an entirely mouse-based interface and had to resort to making players type commands. Is this what you mean by exhausting? Because I might be able to make it easier to play if I remade the game in Twine and use hyperlinks for all interactions. I really wanted to expand the dialogue a lot, and using a link interface might be better for dialogue options.

"Gutswimmer" wrote:
I'd love to see something with the cow-lady predator and her rabbit husband who remains infatuated with her even as she devours his family under his nose, before finishing with him. But again, that's just my preference.

I hadn't really thought much about that little side story. Though, I imagined that the oldest girl would move out before getting eaten, and the father would be spared. Heck, maybe the father finds out about what's going on, catching her red handed, and they have a fight, but ultimately he forgives her. He could then come to accept his girlfriend's predatory nature, even enjoy it, and learn that he doesn't need to buy her love. They both like each other for who they are. They could make a good team. None of the prey they meet would suspect them. Lots of vore potential when they work together.

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Gutswimmer

Posted by Gutswimmer 1 year ago Report

I guess I just meant how difficult it was to navigate the site, since I had no other option.
You could also do something similar to the director blog, but with one of the vore coaches, or a teacher at a school or college in that universe.

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juicefox

Posted by juicefox 1 year ago Report

"Gutswimmer" wrote:
I guess I just meant how difficult it was to navigate the site, since I had no other option.

Ah! I see. Yeah, the quest website is pretty terrible. Maybe twine is the best option then. Twine uses html so it works in any web browser.

"Gutswimmer" wrote:
You could also do something similar to the director blog, but with one of the vore coaches, or a teacher at a school or college in that universe.

Funny you should mention "vore coaches" because I had an idea for a story from the perpective of a sex therapist who specialises in predator prey relationships who was hired to work with Michael. But, for I blog, I think I would rather write from the prey's perspective. Michael's perspective would be more detailed than a third party's would be, and there is more drama because it's him against the world. Everyone genuinely believes that digestion is the only future available to him and he is determined to prove them wrong. Though, we both know how that turns out.

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Arta_Shrike

Posted by Arta_Shrike 1 year ago Report

You know, I loved Vore Street. The world was fun, the character interactions were cute, and there were plenty of details to find for those who enjoyed exploring and searching them out, of which I was certainly one. I'm really sorry again that you hit such a cold reaction upon its release, that game really was my jam. If you wanted to rework/remake the game with things like dialogue trees, I'd be super excited for that, although I am aware that'd be a good amount of work. I'd certainly read the blog if you put that out, too. I'd love to see you expand the world and the characters, diving deeper into the details and getting them in all sorts of silly vorish situations.

All of the effort you put in was definitely worth it. Let nobody tell you otherwise.

Also, I hadn't heard of the "ask the director" blog, so I checked it out. It was fun!

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UnusualTwo

Posted by UnusualTwo 1 year ago Report

Juicefox, I normally lurk all the time, but after your post here, I have come out of the shadows, I just want to tell you that your writing is seriously amazing, you are insanely talented and your chapters on writing.com used to be my absolute favorites before they got pulled, Vore street was no exception, it was a total treat to play through and I would hate to see you discouraged because you thought your work wasn't loved, I love it, and I can gaurentee there are many others that feel the same, but never speak up. You are a great author and I can't wait to see more of your content. :) :-D :gulp:

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juicefox

Posted by juicefox 1 year ago Report

Thanks Arta and UnusualTwo. And, yeah, I realise now that there are some people who do appreciate the game. (BTW, Arta, I thought your last story was really, really, really good. I prefer vore stories where the prey is unwilling and undeserving, but I appreciated the good writing and solid worldbuilding).

As for remaking the game, it looks like all the other text game engines are garbage (they can make choose-your-own-adventures, but little else). So, if I update the game, it will be in Quest again. I've got a lot of details that I would like to add (it would be cool if you could chat with the sex therapist), but it would take a very long time to make it to my satisfaction, so it's not going to happen anytime soon. But, if I find the motivation and determination, it's something that I would really like to do.

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Arta_Shrike

Posted by Arta_Shrike 1 year ago Report

"juicefox" wrote:
(BTW, Arta, I thought your last story was really, really, really good. I prefer vore stories where the prey is unwilling and undeserving, but I appreciated the good writing and solid worldbuilding).


Aww, thanks so much!! I’m honored to hear you even read my work, much less enjoyed it! Yeah, I may have been a bit of a softie while writing that; pretty much everyone who got gulped in-story in Bunnies in the Lion’s Den did something to deserve it. Still, I did put a good bit of effort into building a consistent world, and I’m glad the effort was appreciated!

I wish you the best with your reworking, and I’ll look forward to whatever you produce next!

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juicefox

Posted by juicefox 1 year ago Report

"Arta_Shrike" wrote:
Aww, thanks so much!! I’m honored to hear you even read my work, much less enjoyed it! Yeah, I may have been a bit of a softie while writing that; pretty much everyone who got gulped in-story in Bunnies in the Lion’s Den did something to deserve it. Still, I did put a good bit of effort into building a consistent world, and I’m glad the effort was appreciated!

Yeah, I usually just skim though most vore stories these days, especially when they are so long, but I read every word of that story. It was really good, and I like the whole Hunting Hours concept (A Short Delay by BizzareBlue is another favorite of mine, but, again, too willing for my taste; I like predators to be mean or callous). But don't take my preferences as criticism. Your softness made sense for the character so, although it's not what I prefer, I admit that it was what was best for the story.

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noego

Posted by noego 1 year ago Report

I ***LOVED*** me this game! If I didn't say this before it's just because I'm a moron that is overwhelmed by all the information the internet provides didn't find the spot to drop some of my fanboyism. That or I was too busy playing the game. Your writing as a hypnotic effect on me. When I try writing, you're one of the authors I think about for guidance.

If you do the tumblr thing I might have to figure out how that works. I stay away from social sites, but for your words, I would just *have* to make an extra effort.

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juicefox

Posted by juicefox 1 year ago Report

"noego" wrote:
I ***LOVED*** me this game! If I didn't say this before it's just because I'm a moron that is overwhelmed by all the information the internet provides didn't find the spot to drop some of my fanboyism. That or I was too busy playing the game. Your writing as a hypnotic effect on me. When I try writing, you're one of the authors I think about for guidance.

If you do the tumblr thing I might have to figure out how that works. I stay away from social sites, but for your words, I would just *have* to make an extra effort.

Aww, thanks, that means a lot to me. I still haven't figured out what I want to do, but I know that I want to do something more with these characters. I even thought of an idea for a prequel from Michael's perspective, but it would be all teasing and no actual vore, so it will probably have limited appeal. And I'm really, really, really sorry for the late reply. Please don't think that I don't value your comment. Life just got in the way.

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noego

Posted by noego 1 year ago Report

No need for an apology! I'm the klutz that doesn't understand how social web pages work.

As to not having vore, well, not of the main character but it could be like the original story itself, with side characters. While the ending was excellent the little, uh, side dishes, were delicious also. Whatever you do, I gamble I'll enjoy it, given the stuff you've done so far.

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Indighost

Posted by Indighost 1 year ago Report

I'm not the target market for the game, but I do love your writing style.

I can confirm that working on games really, really takes serious focus and effort , if you want to be confident that you have given a quality product. If you want to go the game route (and it's a wonderful route!) then I'd say throw the whole hog into it. Start with something very solid like the Unity Engine or similar, and make something totally unique and your own.

That said...if you have a lot of other hobbies and social life...It's really difficult to mesh that with hardcode video game coding, especially if it's a (mostly) unspeakable fetish. If you have too many obligations to go whole-hog into a game, then I recommend doing some more manual type of role playing interaction.

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