Another experiment
Posted by marloweny 3 years ago
This is another interactive. This one's pretty light on vore and is filled to the brim with other kinks. It was suggested by someone on FA.
https://drive.google.com/uc?id=1JqrZoVLQue7mO4DL8l6IPVrn-KKtBac5&export=download
Posted by Pokeman 3 years ago Report
very well done!
Posted by marloweny 3 years ago Report
Thanks!
Posted by BlondeBellySam 3 years ago Report
Curse mobile for not letting me do this! XD
Posted by marloweny 3 years ago Report
I was able to get my Android phone to do it by downloading it, then finding it in the download folder and opening it with the browser.
Posted by BlondeBellySam 3 years ago Report
Well iPhone won’t let me
Posted by marloweny 3 years ago Report
Aw
Posted by BlondeBellySam 3 years ago Report
Mhm. I’m sure it’s fun though!
Posted by ninth 3 years ago Report
Hey, that's pretty good, even has an item you need to collect in it!
Posted by marloweny 3 years ago Report
I've tinkered with ones that require a full inventory of items, but it turns out I'm a better programmer than game designer.
Posted by ALAMOS123 3 years ago Report
really good! haven't gone through every route so far but i must say, you're amazing at these interactive stories
Posted by marloweny 3 years ago Report
Thanks!
Posted by ALAMOS123 3 years ago Report
also, could i suggest an idea for an interactive? i've had this idea for a while but i don't have the skills to make it
Posted by marloweny 3 years ago Report
Go ahead.
Posted by ALAMOS123 3 years ago Report
i'll pm it to you so we can talk a lot about the ideas
Posted by Morphy 3 years ago Report
I noticed some slipping of the POV; going from "You" to "Him" in a few scenes, but overall a nice use of persistence to change the narrative and lure the reader to try all the avenues to reach the end.
Posted by marloweny 3 years ago Report
POV and Tense are my kryptonite with this stuff. As well as spelling, because Twine has no spell check. I have many kryptonite's.
Posted by Morphy 3 years ago Report
Playing it as intended, I suppose you might not notice. I cheat a bit, using the Universal Viewer app which autodetects and uses "Internet" mode-- this displays all the text at once including the branching text code when the game tests to see if you've been to a branch or not.
Seeing all the text at once quickly reveals where tense jumps from 1st to 2nd.
Universal Viewer is also just a super handy utility to have too since it's a lot better than opening the mystery file in Notepad.
http://www.uvviewsoft.com/uviewer/index.htm
Posted by marloweny 3 years ago Report
I went in and updated a bunch of places where I did that.
Posted by Amberain 3 years ago Report
This is much more inline with what I was expecting from a interactive, compared to your first one. I liked how you found ways to make earlier choices matter later on, even when the parts in the middle were the same. The only improvements I can thing to suggest wouldn't really a fair thing to ask for, because they would require exponentially more work on your part to accomplish. I suppose that's the trouble with interactives, if you don't trim most of the branches quite short, it quickly spirals out of control.
Posted by marloweny 3 years ago Report
Thanks! While you're certainly right about how it grows exponentially, I'm curious what improvements you had in mind.
Posted by Amberain 3 years ago Report
Well, imagine if most of the bad ends here were replaced with the monster girl deciding to tag along with you instead, and the choices at each future event would depend on who else you already had with you. Plus you were allowed to visit all the earlier encounters in whatever order you wished, and as an example, if the mermaid was willing to help you, then you'd be able to swim around and access an area on the opposite side of the island far earlier than normal. Perhaps you'd have a conversation with each girl, and you have to say the right things to convince them, so the bad end is still a possibility, just not the only possiblity. Basically just more options, less bad ends. At some point it would probably be crossing the line from interactive story to text-based video game.
Really it's just wishful thinking, imagining the true potential of the interactive story, which none I've read have ever managed to reach. It's not at all a fair thing to ask for, and I'm definitely not, just posting this to sate your curiosity.
Posted by Amberain 3 years ago Report
On the other hand, if you're interested in a third experiment, you might be able to get a little closer to some of that by narrowing the focus. A whole island of monster girls is too much to cover every possibly. However, the first time you mentioned the possibility of making an interactive was just a list of outcomes and interactions between two characters. You've written quite a few stories that were just an established couple having fun behind closed doors, and I feel like an interactive like that, where there is already a level of trust and familiarity between the characters might be more interesting to me. Perhaps that's still too ambitious, I wouldn't want to lead you down the wrong path. TBH, just write whatever you want, I've been happy with that so far.
Posted by marloweny 3 years ago Report
I do like the idea of using an interactive to do a deep dive into the maybes and could've beens would be nice. Sort of like that "abandoned scene" where Judy ends up in Vivvie's egg and I had all sorts of places to go from there.
Posted by thetempmailman 3 years ago Report
By the way, if you're planning on more interactive writing, I highly suggest the site CHYOA. It's what I primarily use for my writing, and I think it's of pretty high quality. Though I suppose it is more constraining then just using HTML.
Posted by marloweny 3 years ago Report
Good to know.