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Pokémon M.I.A bug report blog

Posted by Cimche 2 years ago

 

If you have any bugs or problems that you notice in the game, post them here, so when I fix them I can just delete the post (I think). Also when releasing small undated on the game (bug fixes, world building ext.) I'll post them as their separate blog. But with big updates, I will release them as gallery post. I hope that there is good use of this blog.
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Wh0Kn0w5

Posted by Wh0Kn0w5 2 years ago Report

Few things I noticed:
-Items aren't properly removed when Used. You can remedy this by including a "RemoveObject(this)" script on the Use command. Putting 'this' will handle the individual object, works well for cloned items.
-Food items have a "Use" verb when in inventory and an "Eat" verb when outside the inventory. You'll probably want to add Eat to the inventory verbs.
-The Eat verb script doesn't have the health or hunger reset script tied to it. You can add a script to eating an object through the built-in eat command.
-The "whinney.GoodraProgress1" boolean to determine if the Goodra event has already happened or not is not actually toggled within the script, allowing for endless fun with Goodra.
-The player.inside when first entering Goodra is not toggled off at any time, causing the Struggle command to keep changing the "Move" attribute even if the player is back at the base, as an example.

Cimche

Posted by Cimche 2 years ago Report

Ty for this really good info, I'll try to fix these probs as soon as I can Uwu.