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Vore and fur projects slowed down due to RL clients Posted 4 years ago
It is the end of January.
My original plan was to have presented two new characters and a vore VR experience by this time. I assumed I would not have any clients from December till February.
Then halfway December I was approached by an organization who represents multiple medical institutes. They have started a large project to create a new way to explain procedures, symptoms, etc, to patients. For this they need me to make multiple VR experiences centered around the human body and it's functionality.

This is an amazing chance for me. This organization is a very big fish in the pond, and through them I now have my foot in the door in the medical world. My little one-man company might become the go-to for medical related art and therapeutic VR.
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Happy new year! Posted 4 years ago
Happy new year
May your 2020's belly be stuffed with abundance.
merry Christmas Posted 4 years ago
Happy holidays and a merry christmas to everyone.
The one time of the year we can get away with stuffing and not get uncomfortable questions about it.
Valve time. Posted 4 years ago
Woop, new Half-Life announced as VR exclusive.
Exactly as gamers speculated when the Vive first released, Valve would weaponize Half-Life to push VR through.
Good thing too, VR is amazing. Even at it's current prices it is worth the money.

If you have not tried VR, or only tried phone VR (samsung gear, google cardboard, etc) you should definetly try and find a way to try out real VR. Ideally you have a friend with VR or find a shop demo where the shop clerk is willing to help you dial the IPD to your eyes.
I promise you it's so good that your brain needs several sessions in VR to figure out that it isn't real. Your consious mind might know it, but your brain tricks you into things like putting your controllers on tables that do not exist. ...
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New animation and VR days. Posted 4 years ago
Second animation up.

I didn't plan on this animation. The pose where Melody rests on her full belly was originally just a static pose for a screenshot. While made in the game engine it wasn't intended to be in the game.
The resulting image turned out to be rather popular so I figured I should animate it. I'm also going to look into a way of making this part of a game/experience. Fully animating the belly being filled up and the movements that lead to this pose is a daunting task however so it's going to take ages. The animation I posted now is a way simpler affair.

Yesterday I went to the VR days in Amsterdam.
I got to play with the newest Pimax headsets and the XTAL, I flew like a bird on an installation where you are strapped into a wingset...
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Animations Posted 4 years ago
One game animation posted, many to go.
Over time I'll post all animations. Over some more time there will be a point when you can experience them yourself, in real time, under your control, via one of the games/experiences I'm making. In VR too with a slightly different and simpler Melody, because VR requires buckets of pc performance.

Still need to figure out the good and proper way to post video to Eka's Portal.
Gif's are shitty and take up space/bandwidth
mp4/avi/etc get compressed to hell and it looks like they don't get scraped up by things like the front page and latest updates.

If anyone knows what the preferred way of sharing vore video's is, please let me know.


-Gat
Bit of a faux pas on my part. Sorry. Posted 4 years ago
Well here's two etiquette errors I made.

Apologies to everyone who pm'd me since end 2017 and never got a reply until yesterday. I just wasn't here for a looong time.

I stupidly marked all favs as "read" and now I cant find the members who did it to thank them.
Sorry and a big thanks to everyone who faved since my gallery was opened.
Ill do that before marking all as read next time. We live and learn.
I'm back Posted 4 years ago
After a long hiatus due to life happening in a big way I am back in the vore community.
Going to take a while to get back in the swing of things; need to fill galleries, fid out where and how I can best release vore games, see if any of the etiquette changed so I dont accidentily insult folks, all that kinda stuff usual if you've been away for a long time.
Good to be back, and I wont be vanishing again :)

My intentions are to post screenshots, renders, and movies/gifs taken from my vore games.
Aside from that I will be releasing simple free games/experiences and complex AAA quality vore games that are so hard and expensive to make that I'll need to ask a price for them ...
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