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Well, I've refactored a few things, and there have been a few updates:
- Objects were all refactored.
- Traps were introduced. They may look benign, or perhaps nearly invisible, until you step on them and then: BAM! Anything can happen- you can be damaged, poisoned, or facing the inner walls of some forsaken thing. I still need to test this by actually making a trap, but the code is there and certainly capable.
- Player attack text, strength, and effect are now dependent on weapon.
- The character regenerates quickly after a period of time not taking damage. This means less time resting and more time pounding away.
- The friendly/enemy NPC behavior was modified so that you always have at most one ally.
- You no longer collide with friendly...
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